Steve Schapiro: what is special about people

Pau Waelder

Niio is proud to introduce a selection of artcasts by celebrated photographers in collaboration with Fahey/Klein Gallery, the leading contemporary photography gallery in Los Angeles. Curated by Nicholas Fahey, these selections dive into the work of the artists, presenting key series and iconic images, and are available to our members for a limited time only.

Interview with photographer Steve Schapiro (July 21st, 2017). Courtesy of Fahey/Klein Gallery

Steve Schapiro (1934-2022) was one of the most prominent figures of documentary photography in the United States in the second half of the twentieth century. An exceptional witness of the civil rights movement, his camera captured key moments in American history with a sharp eye and caring attention to the subjects of his portraits. 

Devoted to photojournalism from a young age, he was inspired by Henri Cartier-Bresson and took lessons from W. Eugene Smith, whose teachings marked a profound influence in Schapiro’s work throughout his career. In 1961 he traveled to Arkansas and photographed a camp for migrant workers. Jubilee, a small Catholic magazine, published his photos as an eight-page picture story. The New York Times picked up one of the photos and used it as the cover for the New York Times Magazine section. That was his first real break. Schapiro continued showing his pictures to Life while doing essays on “Narcotic Addiction in East Harlem”, “The Apollo Theatre”, “Women of New York”, and “Jazz Sessions for Riverside Records.” Finally Life gave him an assignment which worked out and he began freelancing for Life and other magazines such as Time, Newsweek, the Saturday Evening Post and Paris Match. 

“There’s so many pictures I look at which have an iconic feel to them. And yet, you can’t explain what it is in the picture that’s causing you to feel that way.”

Steve Schapiro

He closely followed the political and social changes of the 1960s in the United States, accompanying Robert F. Kennedy during his presidential campaign and the civil rights movement’s March on Washington for Jobs and Freedom, and the Selma to Montgomery march. In the 1970s and 1980s, Schapiro turned his attention to film set photography. He was hired by Paramount Pictures and worked on the set of famous films such as Francis Ford Coppola’s The Godfather (1972), Roman Polanski’s Chinatown (1974), and Martin Scorsese’s Taxi Driver (1976). 

Steve Schapiro. Robert Kennedy at Berkeley, California, 1966

The series of photographs of the American Civil Rights Movement is among Schapiro’s finest. In late 1962, he read James Baldwin’s essays in the New Yorker which became the book The Fire Next Time. Schapiro asked Life if he could do a photo essay on Baldwin. They agreed and for the next month Steve traveled with Baldwin to Harlem, North Carolina, Mississippi, and New Orleans. He met many leaders of the non-violent civil rights movement and saw real segregation for the first time. Schapiro notes of meeting and traveling with Baldwin, “Here was an intellectual, a brilliant man, and a black leader who never seemed to forget the importance of relating to each other as human beings. He had a hunger for love and believed in its power.”

Steve Schapiro. James Baldwin, Do You Love Me, 1963

This portrait of Baldwin is particularly telling of a quality that Schapiro sensed in him: his loneliness. Describing the photograph, he confesses: “every time I look at that picture, I feel an emotional moment. Because it seems to me it really points out the loneliness that he had, during 1963, which was the time when I first met him.”

After Schapiro’s photo-essay ran in Life in March of 1963, he was assigned to cover the South in even greater depth. These assignments produced images that are now part of the American collective subconscious: George Wallace standing in the schoolhouse door at the University of Alabama, the March on Washington, Civil Rights leader John Lewis in Clarksdale, Mississippi, and Dr. Martin Luther King Jr. leading the march from Selma to Montgomery in 1965. Schapiro’s photographs from this time are some of the most important historical documents of the American 20th century. While his photographs certainly document the darker side of the struggle, Schapiro also manages to relay the constant reliance upon love, community, and faith that became the legacy of King and his Civil Rights Movement.

“It is looking for that specialness in people, what makes someone unique, which I really treasure, either in a person or in an event.”

Steve Schapiro

The way in which the photographer became part of the people he was portraying speaks of his care and attention to the human side of the stories he was telling through his pictures: “I really enjoy being a fly on the wall,” he says. “And really waiting for that moment when I sense something about someone, particularly in a portrait that really conveys something.” 

Steve Schapiro. Vote, Selma March, 1965

The images from the Selma march are among his most iconic, with this one being particularly symbolic: “[The vote picture] conveyed a sense of what the civil rights struggle was about,” he says, “because it was about gaining the vote for black people in America. There’s so many pictures I look at which have an iconic feel to them. And yet, you can’t explain what it is in the picture that’s causing you to feel that way.” 

Schapiro’s unique ability to blend in with the crowd and capture spontaneity also allowed him to take candid photographs of movie stars, musicians, and artists that communicate a strong feeling of intimacy. His technique basically consisted in being there and assuming he would be allowed to take the picture: “If you’re a photographer, and you smile at people, they feel good about it,” he states. “Most people don’t mind being photographed, unless they feel that you’re going to do something to harm them in some way. So basically, if you’re just matter of fact photographing people in terms of who they are and what they’re doing, you don’t have any trouble.”

Steve Schapiro. Andy Warhol, Edie Sedgwick and Entourage, New York, 1965

“If I have a philosophy on life, it’s that we should care more about people.”

Steve Schapiro

Steve Schapiro was a great photographer not only because of his technique and his instinct for a perfect composition in the frame, but also because he cared about the stories he told and the people whose lives are part of that story. Without this sensibility and empathy, the images would appear perfect but distant, devoid of the human breath and the beating hearts that one feels in each of his pictures. Schapiro made this clear in one of his last interviews: “If I have a philosophy on life, it’s that we should care more about people. And we should have more of a humanitarian view of things. And I’m concerned that there are important, powerful people who don’t have that, and they don’t value human life. But life is so precious.”

Katie Torn on beauty and decay in a hybrid world

Roxanne Vardi and Pau Waelder

Katie Torn’s work explores the female figure in a world shaped by digital technology and obsession with self-image boosted by social media and consumer culture. She uses 3D graphics and video to build assemblages of natural and artificial elements that question the boundaries between beauty and decay, body and prosthesis, organic and synthetic, and between a person’s own self and the image she creates of herself. 

In the series Dream Flower, composed of two artworks commissioned by Niio, the artist draws inspiration from Victorian-era botanical drawings and the work of Mary Blair in the animated fantasy film Alice in Wonderland, produced by Walt Disney in 1951, to create the portraits of two exotic flowers with female-like features. In this interview, she elaborates on the connections between these characters and the ways women have had their bodies shaped by aesthetic stereotypes, as well as the contradictory beauty of decaying matter. 

Most of your artworks, including Dream Flower I and Dream Flower II, exhibit female figures. Could you please elaborate on your interest and explorations of representing women through your works?

Like many digital artists my background is in painting. I studied classical figure painting as a teenager and spent many hours in museums studying the “Old Masters”, male painters whose subject was often the female form. I was taught that light falls on the female body the same way light falls on a still life of a bowl of fruit. How I create my animations and digital paintings is informed by my study of the history of painting. I compose my works much like a 20th century painter who is responding to classical painting, starting with a figure as a central subject in relation to a picture plane and then fragmenting the form to create an abstraction.  In my work I use virtual space and digital tools to break down the figure. I wouldn’t say the figures in my work are women. They are creatures that have attributes that are female-like, but they also have attributes of plants, animals and inanimate objects.  

Katie Torn, Dream Flower I, 2022.

“I was taught that light falls on the female body the same way light falls on a still life of a bowl of fruit.”

In your artworks we find references to Victorian drawings, as well as dolls and children’s toys. Which connections would you draw between that time and our present consumer culture?

My animations Dream Flower I and Dream Flower II  were specifically inspired by Victorian botanical drawings of flower arrangements. I came across a few prints in my Great-grandmother’s apartment and noticed how they were composed almost like portraits of flowers with a large bulb situated in the middle of the arrangement like a human head. Many of the toys I use are virtual models either scavenged online or physical objects found at thrift stores and not tied to any specific era. What I do find interesting from the Victorian era is the way the fashion from the time distorted the female body almost like a physical filter. At that time corsets and bustles were used to sculpt the female form to fit an imagined ideal, in present consumer culture we use photoshop, filters and now AI to create imagined versions of ourselves.  

“What I do find interesting from the Victorian era is the way the fashion from the time distorted the female body almost like a physical filter”

In your work, there is an interplay between the apparent desire to please and the eerie quality of the scene. Would you relate this to our exposure to mass media and advertising?

In my work I like to use the tools of advertising such as slick 3D renderings, photoshop and liquid simulations to entice viewers and pull them into my world. The story I am telling is about a human trying to adapt to an environment that is in decay where the physical and virtual world are colliding and creating a hybrid like a newborn cyborg trying to function. 

Can we interpret in these works a reference to the submissive roles given to women in conservative societies, from the Victorian era to Post-War America and up to the present? 

I wouldn’t say that, no. The female-like creatures in my work are like goddesses. They are in control of their own ecosystems. 

“The female-like creatures in my work are like goddesses. They are in control of their own ecosystems”

Katie Torn, Dream Flower II, 2022.

You have mentioned that in some of your artworks there is a strong influence of the work of Mary Blair. What inspiration do you take from Blair’s work and life?

I love Mary Blair’s unexpected color combinations on the work she did for Disney in the 1950’s. Specifically in Alice in Wonderland and Cinderella, her art direction added a moody quality and sophistication to the animation. Since I was making creatures that were botanical for Dream Flower I and Dream Flower II I decided to rewatch the flower scene in Alice in Wonderland for inspiration. 

An interesting concept in your work is the use of waste, both by incorporating disused objects, elements that are constantly dripping or falling apart, and by depicting wastelands. What do you find interesting in this concept?

Destruction and decay is fighting but it can also be beautiful on a purely aesthetic level. Like watching a forest fire from your computer screen. It is awful and heart breaking but can be watched slightly removed like an explosion in an action film. My work stems from the ironies we see in industrial disasters in nature like the most beautiful pink sunset that is caused by pollution or being awestruck by the colorful beauty in an oil spill.  

Lately, you have been involved in the NFT space. Can you please share some of your insights of this new context of creation, dissemination, and commercialization of digital artworks?

I have been making short format looping video animations for years and have always struggled to find a place for them in the art and film world. They aren’t long enough to play at a festival and the lack of physicality made it impossible to really sell them at art fairs. NFTs legitimized the format. Physical objects like painting and sculpture have always been tied to money. It makes sense that digital currency would have its own digital art version. It’s been great to see digital artists who’ve careers I’ve followed for years finally being able to make a living off their works. 

“My work stems from the ironies we see in industrial disasters in nature like the most beautiful pink sunset that is caused by pollution or being awestruck by the colorful beauty in an oil spill” 

Patrick Tresset: “I thought that I could put back emotions using computers”

Pau Waelder

Patrick Tresset is an artist who explores a form of mediated creation in which his drawing style is transferred to a set of robotic drawing machines or applied to video footage to create artworks that are curiously algorithmic and spontaneous at the same time. He is also the co-founder of alterHEN, an eco-friendly NFT platform and artist community whose artists have participated in a previous artcast on Niio. Tresset has also presented his series Human Study in a solo artcast launched recently.

I had the chance to interview him in his studio in Brussels on the occasion of my visit to the Art Brussels to discuss his work and the series that originated from an exhibition in Hong Kong that he had to remotely orchestrate during lockdown.

After working as a painter for fifteen years, you decided to study arts and computational technologies. What drove you to become interested in computer science and programming?

Well, actually, I was already interested in computing, because my dad gave me a computer when I was nine years old, and as a kid, I managed to do some little things, and I got fascinated by it. I particularly remember this possibility of creating little worlds that would be autonomous. I studied computing, but back then it was business computing. And after that, I decided to become a painter, move to London… I think I was a painter for thirteen years. And in the meantime, computing evolved a lot. So I always kept my eye on it, and after some time I got back into computing. So it was not new, computing. And I had this intuition that I could do something with it, because I knew I could program. I could imagine things. 

As a painter, I had a creative block. It just didn’t make sense to continue painting. And also I had lost my spontaneity, everything I did in painting looked stiff, and unemotional. I couldn’t do emotion. Strangely enough, I thought that I could put back emotions using computers. I was always into doing those very spontaneous drawings, and so as soon as I got back into programming, I worked on drawing faces, from the beginning, and then there was the internet. Thanks what I found online, I kept learning and I came across the Algorists: Roman Verotsko, Cohen… well, Cohen is not part of the Algorists, so Verotsko, essentially. And I saw they were using pen plotters. So I bought myself old pen plotters on eBay. And I started to do drawings like that. I wrote those out on my own for two or three years, using scientific libraries and other resources. But I felt that I was stuck, and I knew that I needed to go further to achieve what I was looking for.

You have mentioned that you transfer your drawing style to the robots. Can you elaborate on this mediated process?

When I was doing my Masters studies, I was working on simulated drawings, and it’s only during the doctoral studies (I started a PhD that I never finished) that I did proper research. It’s a risky thing in computing, but mainly, we’re learning drawing, psychology, perception and things like that… motor control, and all those things. I really researched a lot. And all that influenced the program. But also at this time, I understood that a drawing system needed to be embodied, particularly since I was interested in gestural drawing. So the way I did it was that I simulated different processes that interact, with parts dedicated to low level perception, then higher level motor control, and strategy. 

The style of the drawing has never been forced. The style is a consequence of the characteristics of the robot. If you just change little parameter on in, or on the camera, or the speed of the app, that will be enough to give the resulting drawing a different style. So it’s really an interaction between the body, the character and the characteristics of the robot. My input is in there in that the technique that they have is a technique I used when I was trying to draw. There is detachment in a certain way, but it’s not so detached, because I am in the system –I programmed everything myself. 

So there is this weird thing with control, because in the beginning I have control, but then when the robots start, I don’t have any control. And that leads to an interesting form of spontaneity. For me it’s always fresh, but the problem is, because it is using humans, not everybody’s a performer. A lot of people do it for the portrait, and then during the process, they notice that it is not just a machine that makes their portrait. Here I feel that there is the usual problem of entertainment and art. That does not happen with the still life drawings, because the whole system is encapsulated in itself. It’s a different type of storytelling.

For about a year, you have created a new type of artwork by applying the drawing program to video footage. What led you to use this technique? Particularly since you were just mentioned the embodied creation of the drawings.

It all came about because of NFTs. I needed something digital to sell, to mint. And it started like that. I did some experiments a few years back with video, so I already had some ideas but it really came to be through NFTs. I wrote a program to extract a big interface over the program I use for the robots, that enables me to play with and create these animations. It was by necessity. But in the end, I explore the same themes, only that now I know better what I’m exploring.

Let’s talk about the exhibition Human Study you had in Hong Kong, back in 2020. I find it interesting how it was developed under lockdown, and how the animations that you have now presented on Niio reflect that particular atmosphere.

Yes, it was a very interesting process. The exhibition was planned normally during Art Basel Hong Kong, but obviously it didn’t happen because of COVID. They moved it to November, but still they didn’t get the authorization to open the theater. So, it was decided to carry out the exhibition without an audience, using actors or anyone who was around, so sometimes it was the technical staff and not actors. To me it was particularly interesting because I helped select the actresses and the actors, so it became something like a piece of theater. I had created a generative system to edit the video feed from the cameras, so while I was doing everything from thousands of kilometers away, I became the director of a performance.

Aliya Khan – The Northern Star of Hospitality Design

By Eyal de Leeuw

Aliya Khan is a prolific designer, with more than 20 years of experience in the field and an endless passion for design & hospitality. Leading Marriott International’s design strategy as VP Design and Lifestyle Brands. Khan is in charge of the next generation development of both Aloft and Element – in addition to continually refining the position of AC Hotels and Moxy.

Prior to joining Marriott International, Aliya worked in numerous roles with Starwood Hotels & Resorts.  She was the driving force behind several award-winning projects, including the opening of the W Montreal, renovations of the W Mexico City and the Le Meridien properties in French Polynesia, in addition to leading the design partnership effort between St. Regis Hotels and Bentley Motors and the renovation of the iconic St. Regis New York.

We sat down with Aliya to speak about her views and insights into design and technology in the hospitality industry.


You have vast experience in designing for the hospitality section. What do you see as the main challenges for the industry in the coming decade? 

The challenge will be continuing to prioritize around building novel, experiential escapes– and what that will take from a time and money perspective. How do you continue to engage a very well-exposed cadre of global travelers with differentiated experiences at a time when resources are going to be tight? 

The art of picking hero moments and implementing them with responsibility is part art, part science – but mostly a result of experience and quality partnerships.  

You are leading design processes for various brands for Marriott International. What is the key element for planning a design concept and deciding on a brand language?

Everything begins with understanding the target audience psychographics and being able to anticipate their needs through the filter of a brand’s core values and passion points.

For example, when we talk about Westin and our target guest, the healthy active. This is as much about designing our hotels to speak to what current trends and expertise exist in the wellness market, but also identifying what the future might look like. Finding novel, ownable ways for Westin to integrate this into our hotels in ways that are instinctively natural for the brand.

This approach drives every component of the guest journey, from the moment they think to travel, to weeks after they check out – and everything that happens in between.  

Aloft Buffalo Downtown, by Jeff Goldman Photography.
Artwork: Wind of Linz – Troemploeil by Refik Anadol

One of your great projects is Aloft – how would you describe the uniqueness of the Aloft brand?  

When it is all said and done Aloft will always have a distinct place in my heart. I was lucky enough to be a part of the tiny group that launched this brand so many years ago. Years later, I am back to continue to evolve the design, keep it fresh and compelling, in what is now a much more saturated market of designed products.  

My north star was always about delivering a low-cost build with a high-impact philosophy.  Simultaneously – not either or. It was a game-changer in that market segment and continues to hold its own even today. 

Now with a volume of over 200 hotels globally, we have been able to lean-in and really amplify our passions around technology, music, and design in a number of ways. Take our partnership with Niio – quality curated electronic art with huge names like Refik Anadol and Jonathan Monaghan accessible to every guest all over the world. Not bad for a select-service product.  

Let’s talk about technology – Aloft is built in a very tech-forward environment. How do you leverage technology to complement the design and amplify people’s engagement?  

As a designer, my approach to technology is a simple one. Always finding partners and expertise to make our guest experience more seamless in memorable ways.  

At its inception – long before wi-fi was really even an accessible thing, let alone Apple TV – we were the first hotel brand to have jack packs – so people could work comfortably in their rooms, show presentations on their televisions, or even play music on a higher quality speaker than a clock radio on your nightstand. Later – Aloft was the first brand to play with keyless check-in.  

This approach or desire to facilitate guest experience through an exploration of technology has remained a core value of the brand and remains present even today.  

Aloft Buffalo Downtown, by Jeff Goldman Photography.
Artwork: Sky Ruby by Sara Ludy

Public spaces and hotels were always a platform to exhibit art. How do you think it affects guests today? 

Art in its most basic form has existed since before 70,000 BC. Regardless of where it might be placed. I believe it continues to be an additive layer to any built environment. Art should stimulate, provoke and inspire all the senses; and always to know that every individual, at any age or with any life experience, will process and react in their own way.  

How does digital art help this tradition?  

The beauty of a digital art program is two-fold. First, it is the ability to cycle through various types of work, and therefore offer greater exposure to multiple voices of creation. The second is the ability to enjoy how the visual can come together with sound and light to create larger experiential moments that envelope in a way that will never be comparable to staring at a static object that is hung on a wall. 

After a very challenging year, what do you think is the role of design and art in relation to people’s wellbeing? 

Now more than ever, art and design will play such a critical role in how people experience life. The responsibility of reassuring people that they are safe and cared for, the challenge of stimulating thoughts and conversation, and the lure of tempting people to see and experience more. The list is endless.  

All I know is that after almost a year of being homebound, I am ready to get out there and see and experience it all again!

Innovation Fusion: Art x Technology

A discussion that is focusing on the Intersection of Art and Technology with keynote speakers, renowned artist innovator, Janet Echelman and Rob Anders, Co-founder and CEO of Niio, an Israeli startup company holding one of the biggest names in “new media art” and aspires to become the Spotify of visual art. The conversation also includes an update about how the tech eco-systems in both Florida and Israel are thriving despite the pandemic. Jamal Sowell, Florida Secretary of Commerce and the President & CEO of Enterprise Florida provides updates on Florida’s tech ecostyem and Ori Kaufman-Gafter, Head of International and Tech banking at Bank Leumi USA, provides insights on how the Israeli tech ecosystem weathered the pandemic. Keeping with FIBA’s tradition of featuring success stories of Israeli companies thriving in Florida, this year’s event featured Israeli company, Aviv Clinics, that recently launched its hyperbaric clinic in The Villages. David Globig, CEO of Aviv Clinics explains why Aviv chose Florida as its first site outside of Israel and how the technology works.

Samsung & Niio Art Launch Prestigious Global Digital Art Competition Celebrating Visual Arts on ‘The Wall’

Open to artists worldwide, competition will culminate in a first-of-its-kind global exhibition in May

Originally Published by Samsung Newsroom

Samsung Electronics is today announcing the launch of an open call competition in collaboration with Niio, a premium platform for new media art. Now open for entries from nascent, emerging and established artists, the Samsung The Wall x Niio Art Awards aims to discover the most inspiring digital art from around the world. Entrants will compete for a chance to be exhibited internationally on Samsung’s The Wall, the highest quality, large form factor 4K Micro LED digital art canvas, and qualify for up to $15,000 in cash prizes. The competition will culminate in summer exhibitions at ten showcase locations including Korea, Singapore, the United Kingdom and the United States. 

The first-prize winner of the competition will be invited to attend the unveiling event of their winning entry at Samsung’s The Wall showroom in May. All winners will be selected by a panel of renowned experts in visual art. When assessing each submission, the judges will be looking for artworks that display artistic and conceptual excellence, including creativity, originality and detail. 

“Samsung is always exploring new ways to make premium content as impactful as possible and take users’ experience to the next level,” said Hyesung Ha, Senior Vice President of Visual Display Business at Samsung Electronics. “This open call, in partnership with Niio Art and its global community of leading artists, celebrates the latest and greatest talent in digital art and provides the art community a meaningful platform on which its artistic creations can be showcased. The competition will also play a major role in heralding the next generation of display experiences – all brought to life on the awe-inspiring The Wall.” 

“In today’s connected world, artists rely on digital tools to tell their stories. We are thrilled to partner with Samsung to offer artists everywhere a chance to share their creations on the most iconic and exquisite large-scale canvas there is,” said Rob Anders, CEO of Niio. “Moreover, our plans for the synchronized, global unveiling of the winning artworks in May will change the way digital art is experienced in the world.”

Niio inspires people everywhere by providing seamless access to premium video and new media art through its state-of-the-art technology and curated distribution platform. Niio’s platform now empowers a growing network of over 4,000 artists and art partners from over 70 countries to self-publish media art; the published artwork can then be borrowed or acquired to be viewed on high quality connected display devices anywhere in the world.

Now available globally, The Wall represents the latest application of Samsung’s modular MicroLED technology which can be custom-tailored to any size and aspect ratio, immediately enhancing the aesthetic of any space.

To learn more about the open call, artists can visit https://www.niio.com/get/the-wall-open-call/ and enter their artwork, as well as find submission details, specification requirements, rules, important dates and prizes. And to discover The Wall, please visit: https://displaysolutions.samsung.com/led-signage/the-wall.

About Niio

Niio is reimagining the way humans interact with art in their everyday lives. Underpinned by a robust technology platform that powers the ‘digital art’ ecosystem, Niio has amassed a global community of leading artists, galleries and institutions who store and publish the largest catalogue of the finest moving image art in one place. By enabling seamless access to premium digital art on any screen, anywhere, Niio is unlocking an entirely new form of media consumption: digital art, on demand.