Stan Adard: finding an inner anchor through digital art

NIIO Editorial

Stan Adard, a graduate in social psychology and an educator, has long recognized the significance of breath in stress reduction. This insight, combined with years of meditation experience, has been a guiding force in Adard’s career, spanning over three decades as the owner and CEO of various IT companies. Adard’s passion lies at the intersection of humanity and technology, a fascination tracing back to the early days of computer innovation. Committed to exploring the use of art as a mindfulness tool, Adard employs a unique 4-dimensional digital brush, where time represents the fourth dimension, infusing his pictures and experimental art films with a palpable sense of breath and flow.

Practice conscious breathing with Stan Adard’s Breathing Pictures.

Stan Adard. The Breathing Pictures: Sky Dance, 2017

As a professional of the software industry and social psychologist, what is your opinion on the way digital media influence our mental health?

To form an opinion, I need data and details. Digital media is an extremely broad term, and I don’t want to join those who mainly lament the dark side of new media. From the YouTube help videos created by hundreds of creators with loving intent to news and social media networks where digital content often creates a breathless atmosphere. In addition to these, just as examples of the many layers in the digital media landscape, there’s the entire digital advertising world that inundates us from practically every device. Or digital art, which can either unsettle, bore, or inspire us.

We experience daily the challenges of not simply being swept away by this flood of possibilities. Where do we direct our attention? It’s our decision which aspects of digital media empower us and which weaken us. This process of realization is not always easy, as we often don’t immediately sense whether something is beneficial or weakens us in the long run. The world is becoming more complex and is already overwhelming us in many aspects. That’s why it’s important to find an inner path, an inner anchor. Conscious breathing is a crucial key to this. And if I can do this in the form of digital breath images, it helps in using digital media productively.

“A single image cannot lead a viewer to Nirvana. But it reminds us that it’s time to consider what conscious breathing can achieve at its core.”

You have stated that fear and anxiety are often consciously used to manipulate people. Could your work be seen, thus, as being not only about mindfulness but also social change?

You’ve caught me there. I see how our world is trapped in a system based on fear. As a system architect for over three decades, I have an eye for systems. And the overall system that towers over the national and alliance subsystems of the entire world serves only one purpose: to channel the profits from this planet’s resources and the labor of every inhabitant upwards. Into the hands of a few. This happens with a ruthlessness that sends shivers down my spine. The hunger in the world, the senseless wars, the acts of terror in the name of some selfinvented, vengeful god. The fuel is fear. In my view, fear is the opposite of love. Hatred stems from fear. What I can do in my smallness against this machinery is to bring to light that conscious breathing helps us so that our thoughts, and therefore our fears, can no longer control us. It’s an illusion to think that we can control our thoughts. But we can learn not to be controlled by our thoughts anymore. The breathing images, in their simplicity, are a subversive and loving element against a system that needs to be fundamentally renewed. Of course, a single image cannot lead a viewer to Nirvana. But it daily reminds us that it’s time to consider what conscious breathing can achieve at its core.

Stan Adard. The Breathing Pictures: Breathing Luxury, 2017

Let’s talk about the artworks we are now showcasing on Niio. Can you elaborate on the differences between the breathing pictures and the flowing pictures?

Most of my breathing pictures come to life during a process where I create my next breathing film. My digital experimental films must flow and breathe. Sometimes, an endlessly flowing motion arises from the film’s context, into which I then, at times, insert a breathing structure or infuse the structure itself with a breathing motion. ‘Eternal Blue’ is such an example. The viewer needs to take a moment to tune into the image until they discover the breathing motion.

In terms of their appearance, these artworks are often characterized by the presence of shiny, reflective objects and neon colors. Is this a personal aesthetic decision or does it respond to meditation purposes?

The ‘neon colors’ are generated by a graphics card in my server. In 2019, I was invited to create a breathing picture for an eSports gaming event in Asia (over Niio). To visually capture the attention of the mostly young participants, I used colors they are well acquainted with from their gaming servers.

Using the same colors, I then created a small series of pictures. However, in general, I choose colors based on aesthetic aspects. Colors have to appeal to me so that I can spend a month working with them, which is the average time it takes to create a new image. As an educated social psychologist, I am well aware of colors and their perception, but I rely on my intuition and often chance to choose the colors.

“Each ‘breathing picture’ exists only once as an original, marked with the appropriate signature, and is registered in the blockchain as proof of existence.”

Your signature is present in the lower right corner of each artwork. Does this mean that you conceive them as a painting? Is it to reinforce their perception as a work of art?

Exactly! A decade ago, my goal was to bridge the gap between classical paintings and digital art. In this vision, digital works would reveal their true, breathing form only when the viewer stands calmly in front of the artwork, allowing them to perceive the subtle breathing movements.

Right from the beginning, the signature, along with the year and edition, was a crucial means in the digital realm of art to precisely locate a work. Each ‘breathing picture’ exists only once as an original, marked with the appropriate signature, and is registered in the blockchain as proof of existence. The same applies to unique NFTs. For streaming platforms, exhibitions, and fairs, I always use an Artist Copy to ensure the integrity of the original work.

Stan Adard. The Breathing Pictures: Clematis Torus, 2018

Usually, a sphere is the element that guides the meditation. Does it have a different purpose according to its movement in the composition? Would you say that certain movements are easier to carry out a guided breathing exercise?

A sphere is a perfect geometric form. Inhaling enlarges the sphere and makes it rise, just like our chest does. Exhaling lowers the focal object and makes it smaller again.

Over the years, I’ve realized that in public spaces, the breathing movement must be clearly visible. People are often in a rush, and if we want to motivate them for a single conscious breath, it needs to be evident that something is breathing. The representation of breath can take many forms, and for each image, I explore the possibilities for it to fulfill its purpose in either a calm setting (gallery, living space) or a more hectic place (art fairs, exhibitions, Times Square).

“People are often in a rush, and if we want to motivate them for a single conscious breath, it needs to be evident that something is breathing.”

Tell me about the use of the torus as a recurring shape in your compositions. What do you find most interesting and/or effective in terms of guiding the viewer’s attention in this shape?

A torus symbolizes infinity for me. I also enjoy twisting a torus, forming a lemniscate, or adding gentle extensions to it. The eye can then glide along the structures of this ever-circular body, capturing the details. Ultimately, we reach a point where we perceive the structure as a whole and then also see that it breathes.

You have mentioned influences from Buddhist art and architecture such as the Wat Rong Seur Ten (blue temple) in Chiang Rai. Which other sites or works of art have inspired your work?

I’ve been practicing Buddhist meditation for decades, so visiting various temples on a tour through Thailand was a natural choice. A photo of the Blue Buddha, with blue being a color I often use in my works, stayed with me after my return to Europe. This inspiration led me to create three works in total: ‘Blue Buddha’ as a breathing image, ‘Blue Buddha Meditation’ with a soundscape by my longtime musician friend Mihaly Horvath, and a Virtual Reality version of ‘Blue Buddha Meditation.’

The breathing experimental short film ‘Time(s) to Breathe’ was inspired by Times Square in NYC, but these are exceptions. My primary source of inspiration is nature itself.

Stan Adard. The Breathing Pictures: Ethernal Blue, 2019

There are subtle references to nature in many of your artworks, can you tell us about this connection to the natural environment?

We discussed systems earlier. Nature, where humans are a part of, is the most complex and wonderful system we know. Its forms, colors, creativity, everchanging behavior, inter-connectivity, forces, and inner structures are all miracles rooted in the quantum fields that fill our universe. Sometimes, it leaves me breathless when I attempt to comprehend even a tiny fraction of it. At such moments, it’s time to create a new breathing picture, do some garden work, or to make concepts about the next experimental art film.

Some of your works display a mesmerizing, cyclical movement, while others reveal very subtle, almost imperceptible changes. How do you decide on the type of movement that each artwork will display?

Well, that depends on the environment in which I see the artwork being used. Initially, I primarily created breathing pictures with a slow and almost imperceptible breathing motion. The idea behind it was that only those who are calm would take the time to observe the image and perceive the breathing movement. These images only breathe 3-4 times per minute, while in everyday life, we may breathe 10-12 times per minute. The movement should not distract and should resemble a painting.

For art fairs, exhibitions, and ultimately the presence of the breathing pictures in very vibrant settings, I made the breathing movement more apparent. Spheres expanding and moving are easier and quicker to read. Moreover, based on many observations, I’ve found it more helpful to draw people’s attention to their breathing patterns when the initial breath rate is higher, perhaps around eight to ten breaths per minute, gradually slowing down over time. Such setups resemble therefore more to a meditative session.

“I’ve found it more helpful to draw people’s attention to their breathing patterns when the initial breath rate is higher, gradually slowing down over time.”

You were a musician at the progressive rock band Nautilus, yet music does not seem to play a central role in these artworks (although there is a sense of rhythm). Why is that?

Music still plays a significant role in my works, albeit not in The Breathing Pictures. Perhaps this perception arises from platforms like Niio, where I primarily showcase breathing pictures that are meant to fill the large black voids, often referred to as inactive screens, with art. However, I also create experimental breathing short films. ‘Time(s) to Breathe’ and the VR short film ‘Breathing Through’ feature carefully crafted soundscapes composed and realized by my musician friend, Mihaly Horvath.

Furthermore, we (astradream) collaborate in workshops and exhibitions with various sequences of The Breathing Pictures, accompanied by a carefully drafted soundscape, creating what we call a ‘Breathing Space.’

You have created a series of artworks in collaboration with several artists, such as Magno Laracuente, Zmakey, and Maura Patrizia Zoller. How have these collaborations developed? Which is your approach to incorporating their paintings into your digital animations?

I love working with people and in teams. All the artists I mentioned earlier, including the recent addition of Margarita Somnolet, have come into my life through art exhibitions. There must be something in the structure or movement of a painting that challenges me to find an additional layer that gives rise to a breathing motion. Sometimes, I carry a painting in a corner of my brain for a year, searching for the right approach that does justice to the image. My artist friends see it as an opportunity to expand their viewership.

For me, it’s the connection with various artists, their perspectives on the world, and the diverse life circumstances they come from that contribute to my creativity. These connections have also resulted in some wonderful friendships.

Stan Adard. The Breathing Pictures: Ethernal Blue, 2019

You have experimented with VR, how would you compare this immersive medium with your digital paintings in terms of the conception of the artwork and the viewer’s experience?

A classic painting is like a view from a window. Everything that doesn’t fit within the window frame is omitted and remains unseen. Creating a film or artwork in a virtual environment is the construction of an entire world. In this realm, you can’t hide a camera; what’s behind or beneath you is as significant as what’s in front of or above you. Crafting a virtual concept requires strategic thinking in concentric layers, perhaps similar to building an onion. A virtual space structurally resembles a sphere, which we perceive from the inside. This sphere must be developed in all directions.

We’ve also experimented with immersive audio, and the two VR works available today, ‘Breathing Through’ and ‘Blue Buddha Meditation VR,’ are quite impressive. I look forward to Niio delivering VR content to its subscribers in the future. In a virtual environment, the viewer can immerse themselves in the artwork; art can’t get much more comprehensive than that.

I think that I’m a fan of this art form?

“In the near future, we will certainly see more 16K (for both eyes), larger devices, more VR entertainment, and new ideas in the realm of digital art.”

You have had a long relationship with media during your life, from your first Super8 camera and a Hammond electronic organ to the current 3D animation and VR software. From that perspective, how do you expect digital media to evolve in the near future? Will it continue to bring constant, groundbreaking innovation, will it stagnate…?

Wow, that’s a vast field for predictions. The developments in the realm of artificial intelligence are currently pushing the boundaries of our comprehension. So, let’s focus on films and art for now. From my perspective, humans are inherently curious beings, and they age best when they remain open and curious. This nature won’t let humanity rest until it improves its film techniques, which naturally include the depiction of virtual realities, to the point where there are no discernible differences between the real world and the depicted world. Only when we can’t distinguish resolution, ambient sounds, music, and eventually even scent from reality while watching a movie or using our VR goggles, will this development, which has entered an exponential phase, come to a halt. So, it’s only when we can’t tell whether the actors in a film are real people or animated characters that the developers of these technologies can finally sit back. In the near future, we will certainly see more 16K (for both eyes), larger devices, more VR entertainment, and new ideas in the realm of digital art. The race for the world’s largest display recently gained momentum with the Sphere in Las Vegas.

As public advertising spaces are increasingly rejected by many communities, it will become more crucial to produce meaningful content for these spaces. I look forward to being a small part of shaping this landscape.

What is the role of art museums in the Anthropocene?

Pau Waelder with Karin Vicente and Diane Drubay

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Stanislav Stepashko.

Is there a need for art during an ecological crisis? This provocative question is the starting point of the exhibition Art in the Age of the Anthropocene, currently on view at the Kumu Art Museum in Tallinn (Estonia). The exhibition explores Estonian art history from an ecocritical perspective, addressing how nature, but also the industry and the impact of human activity on the environment, have been depicted in painting, sculpture, photography, and other media, including video art and performance. Such an approach is particularly interesting in itself both for bringing new perspectives to Estonian art history, and for suggesting a reflection on our relationship with the environment from the vantage point of a selection of artworks spanning more than a century. However, what makes this exhibition even more relevant to our present time is that it is the outcome of a three-year-long project debating the role of the museum in the Anthropocene and particularly during a climate emergency. 

What should an art museum do at a time when sustainability is no longer a choice, but a need? What should be the institution’s role in raising awareness about the way human activity fuels the current climate crisis? How can art museums become hubs for reflection, and possibly action, to face a growing environmental disaster? These are hard questions to answer, and we cannot expect a single project or institution to be able to answer them. In fact, this has been an ongoing debate for many years among museums experts, in forums such as the Museums Facing Extinction programme carried out since 2019 by We Are Museums in collaboration with the EIT Climate-KIC agency. However, the exhibition at Kumu offers a good example of how sustainable exhibition principles can be put into practice, and furthermore communicated to the visitors.

This is actually the aspect in which this exhibition stands out, questioning its own museography and drawing attention to experimental solutions for a more sustainable exhibition design with highly visible informative signs. Before entering the exhibition, visitors encounter an unusual sight: instead of using vinyl lettering, the exhibition title has been spray painted on the wall, while the curatorial text is displayed on two large sheets of paper. Next to them, a thin red pole stands on a concrete brick, holding a cardboard label with additional information. These freestanding labels are scattered across the rooms, providing an additional reading of the exhibition in terms of the sustainable practices applied to this particular curatorial and museological project. 

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Pau Waelder.

Thanks to them, we learn for instance that clay paint has been used to create the wall texts and labels, and that the labels are UV-printed on leftover cardboard, thus avoiding the use of plastics. Different wall paint solutions have been tested, considering their ecological footprint, price, amount of work required, and efficacy. We also learn that the posters in the exhibition are displayed in frames that have been used multiple times during the last eleven years, or that a painting that has been in storage in the museum’s collection for 78 years is now on display for the first time. Sustainability therefore goes beyond the choice of materials used and involves larger decisions about the management of the museum’s collection or the carbon footprint of an exhibition that includes artworks brought from remote locations. Art in the Age of the Anthropocene does not pretend to solve all of these questions but rather to raise awareness about the challenges that museums face on their path to sustainability. The freestanding red poles and experimental solutions give the appearance of a construction site and seem to convey the idea that it is all in the works. This is actually an honest way to address the issue, and also to involve the visitor, who is encouraged to consider how to contribute to a sustainable museum experience.

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Stanislav Stepashko.

An expert’s view on sustainability in museums

To better understand the ideas and the work behind Art in the Age of the Anthropocene, I had a brief exchange with Karin Vicente, the head of the sustainable work group at the Art Museum of Estonia.

Photo by Terje Ugandi

Karin Vicente is an art historian based in Tallinn, Estonia. She works as a programme manager and curator at the Adamson-Eric Museum. She is the head of the sustainable work group at the Art Museum of Estonia. Currently she is working on the project A Model for a Sustainable Exhibition.

The exhibition Art in the Age of the Anthropocene has had a long gestation period of over three years. Can you highlight the main tasks and processes that have taken place during this time? 

The preparation of the exhibition is a part of a research project. It helped us analyze our collections (as well as collections of other museums) from an ecocritical perspective. Beyond the content, the exhibition has also initiated discussions about the green transition in the museum. How can an art museum minimize its ecological footprint? We organized a few seminars and discussions in the museum, involving participating artists and designers.

“We wanted to raise questions among the audience, such as the price of being part of a global art network.”

The exhibition is characterized by a double educational approach, on the one hand selecting artworks that speak about the representation and appropriation of the environment in Estonia, and on the other hand pointing out the sustainable exhibition practices carried out in its mounting. How have you combined these approaches?

The “red flags” indeed reflect the issues we discussed with curators and the exhibition team during the process. However, the selection of artworks was made by curators, following the narrative of the exhibition. We didn’t plan to create a zero-waste exhibition. For example, we invited international artists to contribute to the exhibition and designed a special exhibition layout considering eco-design aspects. We wanted to raise questions among the audience, such as the price of being part of a global art network. The pollution generated by air travel casts a shadow over bringing international art to Tallinn, yet it makes more sense than visitors traveling to the country of origin of each piece to see it. We want to be part of a global arts network, but how do we balance the pros and cons?

The sustainable exhibition practices have involved collaborations with third parties, such as the Tallinn Book Printers, to obtain leftover material. Can this lead to continuous collaborations? Is it possible for a museum to fully transition into using donated materials for purposes such as wall labels or brochures?

We collaborate with many companies, and there is a growing demand and consciousness concerning “green solutions” in the field. In some cases, it might be reasonable to create an exhibition using only reused/recycled/donated materials, but we also need to consider other aspects, like the security and well-being (climate conditions) of our collections. Handmade silkscreen texts and labels on waste paper were playful experiments, but they demanded a lot of human resources. Therefore, I’m afraid we won’t be able to do it every time.

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Stanislav Stepashko.

Reusing elements purchased by the museum from previous exhibitions is a good practice both environmentally and economically, and currently most museums have a certain amount of reusable stock. How can this practice be even more effective and sustainable, balancing the specific needs of artists and curators with those of the museum?

The only restriction to reusing more materials is the limited storage space we have. We have discussed with other museums and institutions the idea of a platform that would facilitate the exchange of different showcases and materials between different institutions, but it still needs to be developed.

Wall painting is a major element of exhibition design, as it conditions the visual perception of the artworks. How do you see the solutions you have tested in Art in the Age of the Anthropocene being applied to other exhibitions?

The experimental design decision our team made involved testing different wall paint solutions. We were looking for the most economical and sensible solution, so we have analyzed the properties of clay, casein, linseed oil emulsion, and acrylic paints: their ecological footprints, prices, covering capacities, drying times, scratch resistance and ease of removal, and the required amount of work. The result was visually effective as we also tested different painting styles (using less paint). I think it’s a matter of taste; different wall paint solutions can be used when exhibiting artworks from different periods. There are obviously other methods to use wall paint in a more sustainable way. I think the trick is to find a good balance between the desired outcome (how it looks) and how we achieve it.

“Handmade silkscreen texts and labels on waste paper were playful experiments, but they demanded a lot of human resources. Therefore, I’m afraid we won’t be able to do it every time.”

Video and digital art are increasingly present in contemporary art exhibitions, which demands that museums have screens, projectors, computers, and other equipment that is also commonly used in educational activities. How does incorporating digital art into the museum align with sustainability goals? How would you compare it with traditional formats (painting, sculpture) in terms of shipping, maintenance, and storage, and the need to participate in the global art scene?

Indeed, both digital and traditional art forms have their ecological footprints. Traditional artworks need to be kept in a controlled climate that consumes a lot of energy. Digital artworks require computers, etc., and they have a digital footprint. However, we need both, and I think it doesn’t make sense to compare them.

Climate control is necessary inside the museum, not only to make visitors comfortable, but also to preserve the artworks. How can it be made more sustainable? What are the challenges for a museum in Estonia, where the difference between summer and winter temperatures can be extremely high?

We are updating our HVAC systems at Kumu in 2023; this requires a significant investment. This year, we also initiated a discussion in the museum to form our opinion about the Bizot protocol and weakening the climate standards. These are not easy decisions to make, but we are working on them.

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Stanislav Stepashko.

Is there a need for art during an ecological crisis?

Considering the issues raised by the Kumu exhibition in a wider scope, I asked Diane Drubay, artist and founder of We Are Museums, about her views on the sustainability of art museums and a possible answer to the role of art in our current climate emergency.

Diane Drubay is an artist whose work focuses on better futures and nature-awareness and a researcher working towards the transformation of museums and art through various communities, events and programs, internationally since 2007. Founder of We Are Museums and WAC-Lab. Member of Museums For Future.

What is your opinion about the interplay of artworks and information in Art in the Age of the Anthropocene

In my opinion, the greatest challenge to overcome when we want to adopt sustainable exhibition practices is taking the first step. There are endless lists of practical sustainable actions, but they are often repetitive and tailored to a global audience rather than a local or personal one. Over the years, I’ve learned that it’s by sharing our personal stories that our actions can resonate with others. So I don’t hesitate to talk about what I do or don’t do any more, and to explain how I do it and what impact it has on my daily life. 

In the “Art in the Age of the Anthropocene” exhibition, we find this very personal way of talking about what has been done and why, but also a very practical one. All the details provided give visitors the chance to draw inspiration from them and apply this mindset to their everyday lives, or even their professions. I would love to see all these practical insights shared online in a global “ressourcerie” for museums on their climate journey!

Also, while museums tend to have the reputation of being large, secretive or inaccessible institutions, showing such openness and sincerity highlights the human beings who work in this museum and who, like everyone else, have moments of questioning and try to do their best to reduce their carbon footprint. Such honest behavior addresses the human being before the visitor. Leaving questions open invites dialogue and shows great humility, while sharing insights can be inspiring.

Art in the Age of the Anthropocene, Kumu Art Museum. Exhibition view. Photo by Pau Waelder.

In a recent article on Art Review, Marv Recinto states that art exhibitions about ecology “often feel futile in the face of real environmental devastation” and calls for “a more concerted effort towards action.” As an artist addressing this subject, how would you respond to this? Is the effort carried out at KUMU a step in this direction?

As there are many different types of disaster, there are many different ways of approaching an environmental emergency. Some people need to feel emotionally involved in order to act, others need figures and scientific facts to speak to their rationality, and still others need to be on the ground, collaborating with others, and so on. What I see is that many artists have several points of action, and the creation of stories or emotions complements local community action or changes in behavior. If we want to make a lasting impact and see behavior change profoundly, the approach must be multiple and complementary. As in nature, it is the diversity of species that makes a land fertile.

“If we want to make a lasting impact and see behavior change profoundly, the approach must be multiple and complementary. As in nature, it is the diversity of species that makes a land fertile.”

Karin Vicente states that both traditional art formats (painting, sculpture) and digital art have their carbon footprint, and that we need both, so it makes no sense to compare them. What is your opinion about digital art and sustainability in museums?

Exhibiting digital art and, above all, preserving it are key priorities for museum professionals today. So now is the perfect time to experiment with sustainable practices in my opinion. Many museums and associations are already well advanced in their search for a sustainable digital strategy. 

Like KUMU did beautifully, low-tech cultural mediation within the museum is a very good way of offsetting the carbon footprint of hosting servers and other carbon costs. But museums can also seek to reduce their carbon footprint by implementing actions in favor of biodiversity, reducing their water consumption, maintaining or creating forested or natural areas around the museum, thinking in terms of slowing down, circularity and renunciation, or supporting the local before thinking global.

“A digital work of art can reach more people in a global and inclusive way.”

And I agree with Karin Vicente that comparing the different media and their carbon footprints makes no sense, because we would also have to add a measure of the impact in terms of raising awareness, encouraging people to act and changing behavior, but also in terms of the number of visitors reached. A digital work of art can reach more people in a global and inclusive way.

Disordinary Beauty, a work in progress (part 3)

Domenico Barra and Pau Waelder

DISØRDINARY BƏAUTY is an ongoing art project by Domenico Barra that explores ugliness through glitch art. The project has been developed as a series of NFTs, with a new phase taking place on Niio as a work in progress, in which the artist will periodically upload new artworks and accompanying documentation. Here in the Editorial section, we are publishing email exchanges bringing light into Domenico’s creative process and the ideas and influences behind this project.

Follow Domenico Barra’s work in progress on your screen in DISØRDINARY BƏAUTY: art canon

Domenico Barra, DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | p̶o̶r̶t̶r̶a̶i̶t̶_̶g̶e̶n̶t̶l̶e̶m̶a̶n̶, 2023

Third ɛʍǟɨʟ exchange

from: Pau Waelder
to: Domenico Barra
date: Jul 26, 2023, 6:46 PM
subject: Re: Disordinary Beauty #03 on Niio

Hi, Domenico!

Again, work piles up and it is hard to keep up with everything!

I hope summer is going well despite the heatwaves, Barbenheimer and the overall craziness of the world (including the disorienting change of Twitter to X, is this the end of times?).

Ok, so I have a couple more questions (in attachment) that came to mind after watching your latest artwork, I hope you find them interesting.

Looking forward to your answers, take care and best wishes!

Pau


from: Domenico Barra 
to: Pau Waelder 
date: Jul 31, 2023, 4:43 PM
subject: Re: Disordinary Beauty #03 on Niio

Dear Pau,

We live in a society that demands us to be always busy even when we have nothing to do. We are online crafting content to SHARE we are not doing anything. We never take a break from doing, just for the sake of having always something to SHARE, it’s crazy. I think doing nothing is an act of rebellion. I am spending at least one hour per day on the reef by the sea only staring at the horizon.

I am glad you had the chance to have some quality free time, and I am happy it feels great. Creativity runs wild during those moments. Make sure you will have more of that, you won’t regret it.

Here below are my answers to your questions. I hope you will find interesting thoughts for your piece. 

I wish you well and I look forward to reading your next email.

Sincerely,

d0/\/\!

This time we have a portrait by Caravaggio, no less. Some would say that using the work of such a great master is disrespectful, or that you might be using his fame to draw attention to your work. This also brings to mind the availability of these artworks in the public domain, for everyone to use, which is also our right, and the artists’ right, to build on the legacy of the culture we have inherited. How would you respond to this?

In the realm of the public domain, a critical landscape emerges, particularly in the era of AI-generated images and the resurgence of artists reclaiming their copyrights against the proliferation of their styles through text-to-image AI systems. While the focus here does not revolve around a living artist, one cannot ignore that those who might perceive my reinterpretation of Caravaggio’s work as disrespectful could be driven by a similar sentiment. “Do not copy other artists, if you are a real artist you should create your style signature”.

Read about the Electronic Frontier Foundation‘s take on Copyright and AI art

Drawing from a background deeply rooted in remix culture, I wholeheartedly support the open access to cultural content, advocating for its use to create something innovative and as a means of paying tribute and preserving legacies. This commitment forms the basis of my series, exclusively created for Niio, where my aim is to shed light on lesser-known artists and their works, fostering art literacy and cultural appreciation. As I did in this video where I picked a not so famous work by the Italian Great Master. My art strives to serve a cultural purpose, akin to remix culture, by presenting novel perspectives and reimagining traditional artworks. I make it a point to provide additional files and content alongside my creations on Niio, enabling people to download, use, and remix them.

I make it a point to provide additional files and content alongside my creations on Niio, enabling people to download, use, and remix them.”

In this particular video featuring Caravaggio’s work “Portrait of a gentleman” (presumably Scipione Borghese), I intend to pay homage to the artist and his legendary narrative and legacy. My roots in Naples, Italy, and my current residence in Malta strengthen my connection to Caravaggio, whose presence has been an integral part of my cultural upbringing and daily life. The three masterpieces located in Napoli, namely “The Flagellation of Christ” at the Museo Nazionale di Capodimonte, “The Seven Works of Mercy” at Pio Monte della Misericordia, and “The Martyrdom of Saint Ursula” at Palazzo Piacentini, hold a special place of pride in my city’s history. These pieces have been an essential part of my childhood memories, instilling a sense of artistic bong and cultural appreciation. Upon moving to Malta, one of my first actions was to visit Caravaggio’s works, “The Beheading of St. John the Baptist” and “St. Jerome,” at the Oratory of the Co-Cathedral of St. John in Valletta. Their presence in my new home further deepened my connection to the artist.

In creating my art, I do not seek to copy Caravaggio’s style or exploit his fame and name. Rather, I endeavor to pay tribute not only to Caravaggio but also to other artists who have left a lasting impact on the art world. My series, titled DISØRDINARY BƏAUTY | a̶r̶t̶ ̶c̶a̶n̶o̶n̶s̶, showcases artworks that, in my opinion, stand out within their respective canons, either through their classical nature or innovative approach. Much like Caravaggio revolutionized art with his masterful use of Chiaroscuro, I aspire to bring fresh perspectives and novel experiences to the realm of art. I am humbled by the inspiration drawn from Caravaggio’s artistic persona, while fully acknowledging that I am not comparing myself to his immense talent.

By encouraging accessibility to artistic and cultural content, we contribute to the richness of our collective heritage and enable a broader audience to engage with and appreciate art in its various forms.

Embracing the principles of open access, be it Public Domain, Creative Commons, Copyleft, or copy-it-right, I firmly believe that such practices foster a healthier and more inclusive cultural environment. By encouraging accessibility to artistic and cultural content, we contribute to the richness of our collective heritage and enable a broader audience to engage with and appreciate art in its various forms.

Since a glitch is perceived as an error, some might understand glitch art as just randomly distorting the source material, without real agency in the outcome. But I see a methodical work and some aesthetic decisions. Can you take us through the process you have carried out to create this glitched portrait of Scipione Borghese?

The conventional perception of glitch = error has resulted in numerous misconceptions and misunderstandings of Glitch Art. However, this has also led to diverse artistic interpretations, hindering the establishment of a precise technical definition for Glitch Art, something I believe it kind of resulted into an opportunity for artists to explore different meanings and stories.

Notably, the lack of a direct translation for “glitch” in Italian and many other languages further adds complexity to its understanding. Instead, terms like “rumore” in Italian and “ruido” in Spanish were suggested, words mostly associated with sound, rather than visual anomalies. I still recall my grandmother calling me to check her TV because there was some rumore on the screen.

Rumore on a TV screen. Source: Wikipedia

To rectify these misconceptions and align those with my glitch art experience, I emphasize in my classes and art presentations that glitches are not errors as if they were errors, we would have nothing as the machine would stop working; glitches are unexpected events, anomalies arising from deviations in standard functions, and instances where machines misbehave. These glitches can even be deliberately induced forcing the machine into glitching defying expectations and programmed exhibiting a level of controllability, while others emerge organically in the wild digital landscape. In post-production, we have the freedom to craft and edit our glitches as desired, opting for “natural glitches” or controlled variants, depending on their role within the semiotics of the artwork.

“We have the freedom to craft and edit our glitches as desired, opting for “natural glitches” or controlled variants, depending on their role within the semiotics of the artwork.”

In my current series for Niio, I adopt a dual approach, incorporating both databending and generative glitches. In the case of databending, I allow the glitches to unfold spontaneously, experimenting with various formats and video codecs, curating the most potent ones for later use in post-production. While I maintain some degree of control over these glitches, their behavior often surprises me, as different codecs interact distinctively due to variations in data arrangement standards. Conversely, generative glitches grant me more control; I can determine their appearance, speed, and intensity by modifying the script’s values.

Creating each video segment exclusive to Niio in this series is a labor-intensive process, involving a dizzying cycle of coding and decoding, transitioning from one format to another, combining databending and generative glitching, rendering, and finally editing. For “DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | p̶o̶r̶t̶r̶a̶i̶t̶_̶g̶e̶n̶t̶l̶e̶m̶a̶n̶” after Caravaggio, I opted for an even more challenging path. Initially, I rendered the original image in diverse hues and saturations, saving each frame for use in a gif. Subsequently, I glitched this gif using a hexadecimal software named Notepad ++. Both the unaltered and glitched gifs were then imported into a couple of generative glitch apps running in Processing and JAVA, where I live recorded some of the generative processes and effects, later glitching a few outcomes using Notepad ++.

“Creating each video segment is a labor-intensive process, involving a dizzying cycle of coding and decoding, transitioning from one format to another, combining databending and generative glitching, rendering, and finally editing.”

The video editing process for this artwork involved integrating approximately seven to eight gifs at this first stage of editing. One of this GIFs features an upward-breaking effect, the one you suggested is reminiscent of Francis Bacon’s style, achieved through generative means. To add further complexity, I introduced another glitch cycle by combining the original image and its various HUE versions in a PDF file with JPG encoding, subsequently glitching the PDF files using Databending in Notepad ++. Through this intricate process, I generated around 90 images, each then rendered into more gifs for additional Databending and generative glitching in Processing, yielding a considerable array of gifs for the final video editing.

Some of these files are available for download on Niio, and I have utilized them on social media to showcase the work in progress and announce the video’s release. The complexity of this process is a testament to the dedication and creativity poured into my glitch art, striving to challenge conventions and push artistic boundaries within the contemporary context.

A package of 14 files from the editing process is freely available to download from the artwork’s page on Niio. 

Borghese was a famous collector, and supporter of Caravaggio and many other artists, who helped introduce the Baroque style in Italy. Was his role as an influential individual in the arts what led you to choose this portrait? It certainly does not depict a classical form of beauty, as the previous artworks in this series, but rather an image of power. How would you contextualize this work in your research on the canon of beauty?

In our society, few things are as captivating as the allure of power. The pursuit of a public and esteemed image of power becomes an undeniable canon to conform to, one that can elevate our perceived beauty in the eyes of the world. My decision to delve into this subject was motivated by various factors. Traditionally, portraits have centered around classic subjects such as muses (as seen in DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | a̶ ̶b̶e̶a̶u̶t̶y̶ ̶i̶n̶ ̶v̶i̶o̶l̶e̶t̶ after Paul Quinsac) and self-portraits (explored in DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | s̶e̶l̶f̶-̶p̶o̶r̶t̶r̶a̶i̶t̶  after Carl Joseph Begas). However, with this third artwork, I aim to shift the focus towards collectors.

Collectors, though often playing a quieter role in the art world show, have now risen to prominence, especially since the mainstream emergence of NFTs. In the digital art renaissance, they have become the true stars, the esteemed patrons fueling this transformative movement. Everyone, including myself with a diverse collection of digital art on blockchain platforms like Tezos, Near, and Ethereum, has embraced the role of a collector.

Cozomo de’ Medici’s profile pic

NFTs have transformed the digital art domain into an intricate role-playing game, where anonymity through nicknames adds an element of playfulness. We witness figures like Cozomo de Medici and the entire Medici dynasty virtually ruling the Web3 digital art arena. Here, the term “ruling” is not used lightly, as money, and by extension, wealth and influence which embody power, find particular significance within this game.

“In the digital art renaissance, collectors have become the true stars, the esteemed patrons fueling this transformative movement.”

Collectors have become the darlings of admiration, and collecting itself has evolved into a means of garnering adoration and building influential networks and status within the digital art scene Web3 industry, social media circles and various communities. It is an avenue to monetize one’s social and digital art capital. This work, DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | p̶o̶r̶t̶r̶a̶i̶t̶_̶g̶e̶n̶t̶l̶e̶m̶a̶n̶ after Caravaggio, delves into the realm of art portraiture as a potent symbol of power, it delves into the captivating allure of power collectors have and the fascination it holds for us, reflecting the beauty and allure we attribute to those in positions of authority. 

Drawing upon my experiences in Napoli, where several years ago I encountered two captivating exhibitions at the Museo di Capodimonte, the very same museum housing a Caravaggio masterpiece, I found myself immersed in the world of portraiture. The exhibitions titled Tiziano e il ritratto di corte da Raffaello ai Carracci featuring portraiture works by Tiziano and V.I.P. – Very Important Portraits featuring works by David LaChapelle provided a thought-provoking discourse on power, fame, and wealth, illustrating how these themes were portrayed through contemporary artistic aesthetics and the canons of their respective eras. These exhibitions deeply influenced my decision to explore the realm of portraits in several of my projects and collections.

“This work shines as a tribute to art collecting, a praise to visionary collectors, and also a mockery of power and portrait as a temple of power, let’s say.”

The selection of this specific work by Caravaggio was intentional, as it stands as a less popular piece by the Italian master. In this painting, Caravaggio exhibits a more conservative approach, juxtaposed with the often rebellious nature he is famous for, especially when it came to choosing the models for his painting scenes where he often preferred to pick common people from the streets. Here he conceded to some compromise and adhered to a more traditional style, and the subject of his portrait is nonetheless his patron, depicted in all of his authority and prestige. In my work I also disrupt that image, pushing its features to the extreme.

Facade of the museum Galleria Borghese in Rome, Italy. Source: Wikipedia

Lastly, I have cherished the captivating moments spent in Villa Borghese during my time in Rome, indulging in the tranquility of warm summer nights and immersing myself in the Borghese’s park, Collection and Museum. These places have had a profound impact on me as an art lover. Villa Borghese’s ambience exudes the essence of art’s beauty and power like few other places, leaving an indelible mark on my artistic journey.

This work shines as a tribute to art collecting, a praise to visionary collectors, and also a mockery of power and portrait as a temple of power, let’s say.

Stuart Ward: on myths and systems of power

Interview by Pau Waelder

Canadian artist Stuart Ward has been inspired by ancient cultures since his childhood, and by a pragmatic approach to art making that had him incorporate digital tools into his traditional arts education. Living in Tokyo, he joined the live VJ scene in the mid 2000s and began collaborating with musicians, dancers, performers, and visual artists. Returning to Canada in 2010, he started an experiential design studio, working with internationally recognized brands such as Porsche, Cadillac, Lyft, TED, Asics, and Heineken.

His experience in both the traditional art world and the advertising and design fields shapes his perception of art as a form of creative expression that transcends boundaries and communicates with an audience on any possible context: not just in the white cube of the gallery or museum, but also on media façades, projections and screens in private and public spaces.

MUEO is the chosen name for his visual art persona and a creative project that references from Greek and Roman sculpture, Baroque architecture, treatises on visual perception, advertising, and the neon lights of the streets of Tokyo. On the occasion of his solo artcast Mueo – The Initiation, we talked about his work and the topics it explores. 

Take MUEO’s Neo-Baroque compositions to your screen

Stuart Ward, Venus, 2023

How would you describe the way Greek and Roman iconography, as well as that of other traditions, such as Buddhism for instance, is being incorporated into our contemporary culture, e.g. as a symbol of power or authority, or to express refinement? How does this apply to your work?

Greek and Roman architecture was adopted by several powerful nations and used as a symbol to perpetuate their power through association. Some of those nations ended up leaning more towards fascism, others went entirely that way. Cultural symbols have been permanently ruined in parts of the world. Architecture of power and dominance being built today has since shifted to the opposite end of the spectrum while simultaneously holding on to Greek and Roman forms. It’s almost as though the powerful are seizing both ends of the spectrum. There is a lot of nasty brutality in history, everywhere in the world. Learning about it is a great start to avoiding repeating it. 

Simultaneously, the possibility of greater expression has roots in freedom, so within the brutality of history, moments of divine inspiration have occurred, possibly through extended peace and periods of abundance. There is now more art being made than ever before, as humans have access to tools of creation like never before. The color blue used to be a symbol of immense wealth. Now we can buy it by the gallon.

“My work isn’t intended to be religious in its theme, but more to express the possibility of there being more to the universe than we can perceive with our senses.”

Buddhism is an interesting one. Their recruitment tools are more elegant and sophisticated, but they have recruitment. It is interesting to consider who they are appealing to. The aesthetics associated with Buddhism seem to also be universally associated with spirituality and lack the association of power and dominance that has been added to the spiritual or religious expressions of Europe. I’m paying attention to symbols in my work, as I recognize the power they carry.

Stuart Ward, Neptune, 2023

In your work we can see references to cycles of death and rebirth, and the connection between the divine and eternity, that are expressed in a visually attractive form. How would you say these concepts of constant changes and cycles speak to our consumption of cultural products, and of cultural trends?

I try to avoid politics before whisky, but there’s an idea by an awful political theorist that makes a lot of sense when removed from the rest of the context of his work. He said that people should express themselves by what they create, not by what they consume. I think most people’s creative expression comes through consumption. How they dress, the music they listen to, the food they eat. One thing that I’ve noticed that makes me uncomfortable is that sometimes after binging on a bunch of interesting and creative content on social media, I feel like I myself have been participatory in the creative process. This is far from accurate, but the feeling has existed, and I wonder if that non-productive creative moment is the reward for most people?

It might also be worth mentioning in the digital art scene, as NFTs emerged, everyone was so excited to break down the existing system and start anew, but within a few months, the existing systems had re-emerged, or the community was unknowingly asking for its return. Curators and critics reappeared. Blue Chip artists in the digital space became a thing. Now the digital scene is an established system waiting for its next interruption. 

“As NFTs emerged, everyone was so excited to break down the system and start anew, but within a few months, the existing systems had re-emerged. Now the digital scene is an established system waiting for its next interruption.”

You point out that you are interested in a Neo-Baroque aesthetic and in seeing what is possible to do with decorative forms when their material limitations have been removed. What drove your attention to these decorative forms in the beginning?

Where did these decorative forms emerge from? I know that some forms come from nature, like a dried acanthus leaf, or a fiddlehead fern, but the forms have evolved an almost musical quality. They so beautifully match the music of the era, wherein a form goes one way, and satisfyingly at just the right location, it spins and curls off in a different direction. We like music because it does what we expect, and we like it even more when it does what we didn’t expect, and subsequently brings us back around into what we expect again. Without the restriction of gravity or construction materials, what is the end evolution of those whirling swirling decorative forms? I think the mystery and curiosity to explore those questions drove me towards working with them in my art. That, and my early childhood home had several pieces of furniture with decorative swirls that I’d get lost in while playing, so there may be some deep memories of early childhood surfacing.

Stuart Ward, Artemis, 2023

In the artworks we see on Niio the elements of Baroque architecture create a frame around the main character, but in other works such as Ecstatic Angel and Transformation at the Gates of Eternity, which feature sculptures by Bernini, the architecture dwarfs the sculpture and becomes the main element in the composition. How do you conceive the balance between the two: sculpture and architecture, figure and frame?

Good question. I see them merging to become part of a singular experience where the architectural details and the sculptural details become a cohesive whole. This is part of the effort to explore the forms without physical limits. They can occupy similar values. Beyond that, in the Bernini piece for example, if it were to take a more dominant role in terms of scale in relation to the rest of the artwork, I’d feel a sense of unease. The sculpture is iconic and stands alone as an artwork. Is a great photograph of the sculpture also an artwork? Sure. I guess. But it runs dangerously close to losing its artness and becoming just a photograph. I feel similarly about a 3D rendering of a sculpture. Yes, I posed it in a scene. Yes, I organized a virtual camera, and created a lighting system, and a material system, but it’s still at the edge of art, in my valuation of things. Perhaps my system of values is more strict than others, but I felt like to make the artwork a deeper expression of my own work while simultaneously referring to the greatness of Bernini’s sculpture, the surrounding artwork needed to occupy more space visually and thematically.

“I’m a big fan of magenta. It’s my favourite color, despite not being a color on the electromagnetic spectrum.”

Your choice of colors is quite characteristic of a type of aesthetic that has become popular in NFT communities. Have you been inspired by other creators in these communities? What do the colors bring to these compositions in relation to the references to Greek and Roman sculpture, and Baroque architecture?

My artwork series from 2021 was more ‘classical’ in its color range, in comparison to Baroque artwork. In late 2021 I moved to Tokyo, again. The neon and lights of the big city had an influence on my aesthetic, and the works made in 2022 evolved to have luminous neon shapes and glowing effects. I think part of the purpose of it was to progress in the arms race against creative stagnation, and to challenge myself to express in a new aesthetic. 

To further discuss colour for a minute, I’m a big fan of magenta. It’s my favourite color, despite not being a color on the electromagnetic spectrum. I was working with a lighting expert several years ago planning some lighting projections for an event. They told me that using warm colours like orange, yellow, and pink will make the audience under the lights look healthy and the event will be more fun and better received, as opposed to an event lit with too much blue and green, making people look unhealthy. I think of that, and use magenta’s contrasting colors with consideration. 

Aqua/teal expands into the possibility of color. Before synthetic pigments arrived on the scene, some colours were rarely available for use. Despite the sky being blue, blue pigments were expensive and rare, as were purples, which is the reason for their association with royalty. The arrival of spring and the blooming of flowers in the pre-synthetic colour era meant that colours would be visible, having almost entirely disappeared to nearly everyone for the winter, the exception being the blue sky, always out of reach. Coincidentally, blue leds were the most difficult coloured lights to engineer: there were a few decades where led screens were yellow, orange, red and green. Now, the entire world can access as much colour as they want without restriction, but perhaps we have a deep memory of life before that unlimited access, and give brightly coloured things a sense of special attention. It could also be linked to an earlier structure of foraging for colourful fruits and berries. The concept is interesting to mentally explore.

“Social media has caused some harm. Artworks are becoming a response to the high speed social feedback rather than taking time to really work on an idea and iterate on the work.”

You speak of creating moments of elation and wonder with your artworks. Would you say that the use of a symmetrical composition, the cyclical movement of the different elements, and the rhythm of the animation are all intended to create a mesmerizing effect?

My work intends to express the possibility of there being more to the universe than we can perceive with our senses. This is generally objectively true in that right now we can’t sense the multitude of wifi and cellular signals flowing through our bodies. But further to that, more deeply universal questions about the possibility of a soul or spirit within, or a sense of divinity. I’m careful with how to express this, because my artwork isn’t intended to be religious in its theme, but more to express a possibility of ‘more’ through myth, pattern, motion, and the emotional response that those tools create. There are two fantastic books, The Oxford Compendium of Optical Illusions, and Vision and Art; The Biology of Seeing. They look into what is happening in the eye and the brain while observing images, and how optical illusions trick our visual sense. I’ve been exploring how to use this in art to express a sense of mystery.

Stuart Ward, Ecstatic Dance 2, 2023

In your opinion, how have social media and motion graphics influenced digital art creators?

Social media has caused some harm. As a result of the trend of Dailies, artists are rushing to create work quickly in order to get something new to share every day. In the process of trying to accomplish that, we end up making simpler things, and exploring creative ideas that we’ve already proven to be a social media hit. So the artwork becomes a response to the high speed social feedback rather than taking time to really work on an idea and iterate on the work. I know, because I fell into the same traps.

I must also confess that a short loop is better for me, because the render time is shorter, and the reward centers are activated sooner in the creative process. Some of my loops are only 4 seconds long, despite seeming much longer due to their seamless quality. As I’ve moved further away from the ‘dailies’ style work, I’m more and more comfortable with longer content where some parts loop quickly while others take more time to reach their looping conclusion. But this is still content under 30s long. 

Motion graphics add another tool to the artist’s creative capacity. The addition of motion to artworks adds to the capability of expression, but without proper media systems and hardware, it runs the risk of being forgotten, in favor of more physical media. It’s part of the reason why I’m excited to be working with NIIO: they facilitate the exhibition of motion enabled artwork in a progressive and intelligent way.

“I’m excited to be working with NIIO because they facilitate the exhibition of motion enabled artwork in a progressive and intelligent way.”

Your experience as a VJ and designer have surely taken you through different spheres of the visual arts, crossing the membrane between what is considered art and what is considered popular culture. What is your opinion on this separation? How can it be overcome in an age of art on screens and online distribution?

The barrier between art and pop culture has been largely broken down during my art career. Collaborating with a brand used to be considered ‘selling out’ and the only customers and revenue streams an artist should have was sales of art, and the non-art job that supported their practice in the likely event that it wasn’t sufficient. Now we see major artists collaborating with major brands, and it is seen as a part of ‘making it in the art world’. 

Stuart Ward, Nymph, 2023

Murakami and Arsham immediately come to mind when it comes to successful collaborations wherein the artist retains control over their image and artwork, while also merging in a beautiful way with well known global brands. Perhaps this process was facilitated by luxury brands supporting the arts, like Fondation Louis Vuitton. The art world seems to have shifted again as NFTs rocketed into the scene. The digital art space was moving so quickly that the old guard couldn’t keep up, and the gatekeepers were left behind. Eventually, in the chaos, a new order emerged, and some artists who were not considered ‘real artists’, but mere ‘digital creators’ found themselves on the inside of the gates, selling work at globally renowned, established art auction houses. The system has restructured.

Solimán López: becoming a Terran artist

Pau Waelder

Spanish new media conceptual artist and researcher Solimán López has developed over the course of a decade and a half a body of work that connects contemporary art with scientific research, 3D imaging, geolocation, biotechnology, and lately blockchain and web3.0. An indefatigable experimenter, he has explored numerous technologies to create his artistic projects and always kept a connection with traditional techniques such as painting and sculpture, although reconfigured through digital imaging and computer-aided manufacturing. 

The artist recently presented on Niio several artworks related to OLEA, an ongoing project that consists of the production of a substance composed of olive oil that contains the code of a smart contract, synthesized in DNA. Solimán has created a number of NFTs and installations around the concept of OLEA. In the following interview, he elaborates on the making of this project and the main themes he addresses in his work.

Explore the visualizations of OLEA on Niio

Solimán López, OLEA Genesis Space, 2023

Throughout your career you have used a wide variety of technological resources. How have they influenced the development of your work? Has it been technology that has inspired the creation of a work, or have you sought the necessary resources to carry out an idea you had developed? Or has it been both?

My background is in art history. That is why I have finally become what we could call a “new media conceptual artist”. This means that I consider my work to be essentially conceptual. During my training I quickly understood that much of the relevance in today’s artistic discourses can be found in uses of technology because of its social, ethical, moral and sensory impact. In order to talk about the changes derived from this revolution, I also understood that it was necessary to know very well its origins, motivations and functioning logic, and that is why I started doing research on different new technologies, thinking that their understanding would allow me to make poetry, as the poet does with words.

“What is clear to me is that a good concept ages better than any technique.”

For this reason, my use of technology is always subordinated to a particular idea that I understand is expressed in a successful way with those means. But at the same time, there is a sort of parallel learning about the message and techniques. Nowadays it is difficult to choose the technique with which something makes sense, since there are a great number of formats that are beginning to be accepted. What is clear to me is that a good concept ages better than any technique and that, together with other professionals in the sector, I think that in new media art, the artworks are generated every time they are exhibited, since technically they are running on software and hardware.

It is perhaps for this reason that some obsessions I have with the materiality of the digital arise, issues that we see very evidently in projects such as the Harddiskmuseum or OLEA.

Solimán López, OLEA Space 01, 2023

Your previous work has focused on data collection, geolocation and data storage in relation to the concept of memory. How does OLEA relate to these concepts?

OLEA is becoming a whole universe in itself! It has opened up a Pandora’s box of conceptual possibilities. With the passing of time, I myself have been surprised by the way in which my works fit together in a discourse that makes a lot of sense to me. The obligation to have a “style”, which worried me when I was younger, has simply become a set of features and themes that naturally emerge in my projects. 

OLEA relates to the storage of data as it is actually code stored in DNA and then preserved in olive oil. It is also a time capsule, in this case related to the evolution of the concept of value in the history of mankind and the understanding of data, which now encompasses genomics. Human beings have left traces throughout their evolution, and let’s not forget that technology is the true economy. That is why OLEA appeals to the collective memory in the history of mankind, where as early as 15 BC we have traces of genetic alterations in cereals, which led to the birth of added value in the exploitation of the land and gave rise to the concept of agriculture, a sort of value-added structure to a fractal production ecosystem. It is, in a synthetic way, the same thing that happens with the blockchain, a territory that is endowed with value through the creation of tokens. All these ingredients led to the production of this project.

It is true that I left behind more individual concepts related to personal data to appeal to something less individualistic. In recent interviews I keep repeating a phrase that perhaps explains this leap in my career: “In the era of fakes and empowered artificial intelligence, any personal story is possible. The challenge is to create collective stories that change us and influence us all. My work doesn’t talk about me in the first person, but about us.”

“In the era of fakes and empowered artificial intelligence, any personal story is possible. The challenge is to create collective stories that change us and influence us all.”

OLEA involves two very different technologies such as blockchain and genetic engineering, which however are both linked to the concept of registration and storage. What do these technologies bring to your work and how are they essential to the concept of this project?

Indeed, OLEA is a work that belongs to two intertwined worlds and that is what I intend to show when I exhibit it. Working with genetic code, which is still in a very primitive phase, requires a very interesting process of information synthesis, just as it happened back when we stored information on floppy discs.

This is also the case with the information stored “on-chain” in the blockchain, which also has its storage limitations, which is another interesting and common feature in the current state of these two technologies. Both are special to me for the way in which they leave their mark in their different materialities, as well as for their invitation to have faith in the technology or the value they bring to the ecosystem to which they belong.

Blockchain is basically based on a chain of blocks that stores metadata that actually have little meaning if they are decontextualized. Moreover, when we look at those blocks all we see is the hash in the log and the wallets involved in that transaction. It is something visible but that actually gives us very little information. It is we the users who assign it a value and presume it is a valid asset that refers to an artistic work or token.

We must have the same faith when we see a material containing DNA with the same information that resides on the blockchain. Now, we see the material it refers to but we do not see the code (we could see the DNA at a microscopic level). This game of consciousness, respect and trust in relation to the artistic object seems conceptually very interesting to me. It is also similar to the playfulness we find in great works of art that have questioned our beliefs and allowed us to overcome established assumptions as to what a work of art is. I believe that, as a contemporary artist, I should bring what I can to this constant reframing of our expectations towards art and that is why all these notions come together in OLEA.

Solimán López, Celeste, 2022

What do you make of the irruption of the NFT market, its boom and bust? What has it meant for you in your work as an artist? What is your perception of NFTs and what future evolution do you see in them?

I see NFTs as something that was bound to come sooner or later. I imagined them when I founded the Harddiskmuseum in 2013 as a museum that houses unique files or in the File Genesis exhibition (2017) where unique files are generated in real time that are stored in marble stones equipped with a USB stick, or the CELESTE project from 2016, in which we generated tokens from the digital images obtained from different colors of different skies distributed around the world. 

With this experience, I was ready to take on NFTs in a very natural way, including their market decline. A decline that, in fact, corresponds with all the hypes in the history of technology, sports and other disciplines.

In my work, NFTs are a practicality and a conceptual field of work. Accepting the blockchain as a fractal environment easily connectable with nature is a great evolution in technology, and to me it is a great milestone to have incorporated it into my work.

Let’s also remember that I was the first artist to sell an NFT at a contemporary art fair in Europe and possibly worldwide, since ARCO was the first post-pandemic fair to come to light. This sale renewed my confidence in a format that I still think is here to stay and that is becoming normalized and naturalized in its use, as it is a fair and necessary format for digital art.

I see the future of NFTs as being even more integrated with real objects (I myself am still working on this and in the process of patenting what I call biotokens) and above all we will stop talking about NFTs merely linked to art. This technology will be in our daily lives as soon as the capitalist and mass control systems loosen their grip and allow WEB3.0 to develop freely, including those belonging to the art world.

Solimán López, OLEA Space 03, 2023

NFTs have brought renewed attention to the use of blockchain in art projects, which already had a first boom in 2018. Regardless of its use for the registration of non-fungible tokens, what possibilities do you see in blockchain in the creation and commercialization of digital art?

Art has a history of occupation of spaces. This is made clear after modernity. Let’s remember the occupation of the streets by urban art, or of the internet by net artists or social media artists. Now the same is happening with blockchain, where we are witnessing an occupation of this technological medium as well. The possibilities are many, but let’s not forget that without a solid concept, in the era of the mechanization of tasks, robotics and artificial intelligence, the word Art with a capital “A” is easily refuted.

That is why I believe that we must continue to resignify this space of creation and provide it with powerful conceptual contents that generate thought and offer value. The possibilities of creation that I see with blockchain go through its own evolution as a medium and its insertion and conjugation with other technologies, including biotechnology, a place where I am currently very comfortable conceptually.

“Art is going through a very convulsive moment, trying to resist the cannons of a sustainable, dematerialized and conceptually advanced future.”

On the other hand, the possibilities of WEB3.0 and blockchain in the construction of spaces of thought and communities, has no historical comparison. This notion is very interesting and opens the door to a new concept of the artwork as a social ecosystem mediated by itself and not by museums or other cultural structures, including the self-management of sales and dissemination of the artworks, which is opening the door to other agents with its consequent mutations.

Undoubtedly, art is going through a very convulsive moment in its own foundations, finding great threats in the already traditional contemporaneity, which continues to defend its castle of post-industrial tangibility, trying to resist the cannons of a sustainable, dematerialized and conceptually advanced future.

OLEA in the lab. Photo by Solimán López.

Your work is closely linked to scientific research. How do you collaborate with teams of researchers and how do you conceive the role of art in relation to scientific dissemination?

I feel that real art has always been linked to science and its connections with scientific research and its other main actors. Let’s not forget examples such as the influence of the work of microbiologists James Watson and Francis Crick in the paintings of Salvador Dalí: Dalí was captivated by the discoveries published by the two scientists and did everything he could to get in touch with them. His interest in the findings about DNA led to the appearance in many of the artist’s paintings of the famous representation of the double helix (incidentally thanks to the photographs of the scientist Rosalind Franklin).

I believe that the role of art is established when the work is scientifically solid and the resignification of both researches is achieved for the benefit of a common one. It is at that moment where the culmination comes and a great excitement in which you feel that the pieces are conceptually fitting together. I also believe that art is a fundamental tool for the changes of our time and in this field we cannot leave behind the scientific discoveries that are conditioning our future.

“I feel that scientists are also artists in their own way and with their own intentions, so the relationship is always very fluid and of mutual learning.” 

In 100% of the cases, I have had excellent responses and collaborations. I feel that scientists are also artists in their own way and with their own intentions, so the relationship is always very fluid and of mutual learning. Undoubtedly an extremely rich and mandatory field to continue making contemporary art.

Normally I start with a crazy idea by linking some strands that a priori were disconnected. At that moment my scientific research begins and I start looking for papers, publications and records of what interests me and alludes technically to the work that is already in process. This is where I start to identify some key players, both companies and individuals, and I start to communicate with them, explaining my objectives and joint opportunities. At this point, a very rich production process is born, in which conversation is fundamental and sharing is evolving.

Image from Manifesto Terricola by Solimán López, 2023.

Your most recent project, Manifesto Terricola, combines the theme of memory with biotechnology and climate change, in what can be interpreted as an increasingly clear transition from the individual to natural systems and ultimately the relationship between humanity and the planet. What new aspects does this project bring to your work and what thematic avenues do you plan to develop in the future?

Manifesto Terricola is perhaps the most social project I have ever developed. Along with the Harddiskmuseum, it is a kind of project that you know will accompany you for a long time and that will be revised and even evolved or reinterpreted in the future (if we have any left). It brings me perhaps the possibility to engage with a more global community and not just the art niche, and of course it offers a pragmatic solution to the storage of our digital legacy through DNA and glaciers.

When you travel to a place like the Arctic you ask yourself questions that are already implicit in the manifesto, such as the habitability of the Earth for humans in the near future and the drift of the human species because of this issue and because of technology itself. In this sense, there is a mental doppler effect that forces you to want to go further and further with your work.

That is why the limits of my work are now also focused on space missions for example and to continue exploring those conceptual missives that the natural and the digital can send each other through the action of art and biotechnology until they live in harmony.

This line of work will continue to be very present, because as I mentioned before, these are places where I feel very comfortable since I believe that biotechnology will change the way in which human beings will relate to an unstable environment in changing conditions. Art can only survive from this position and from the understanding that we are Terran artists.

boredomresearch on the poetics of natural systems

Pau Waelder

British artists Vicky Isley and Paul Smith work collaboratively as boredomresearch since the late 1990s, creating interactive and generative artworks, animations, and films inspired by natural environments and living systems. Since 2014, they have collaborated with scientists in the making of their projects about the diversity of natural systems, and the health of both our planet and our own bodies. Their work has been exhibited worldwide, in art and science museums, symposia, festivals, and art galleries.

On the occasion of the launch of their solo artcast Still, Life, curated by DAM Projects, the artists spoke about their work and their particular approach to scientific research through artistic creativity.

Explore the beauty of natural systems in boredomresearch’s artcast Still, Life

boredomresearch, Robots In Distress, 2017

Why boredom research? The combination of both words is humorous and intriguing…

Paul Smith: We came up with the name, around 1998-99, as an umbrella term for our collaboration. Initially, we felt it implied playfulness, but also referred to serious research. More recently, it has grown into the idea of exploring the world in one’s own terms, being creative without the pressure to provide a solution to a problem, as scientists are expected to. So boredom is about having the freedom to be interested in something on your own terms.

Vicky Isley: Boredom is also about unpredictability. In our early works, it was very much about what could be driven through computation. And that led to things emerging that were quite unpredictable, which is what you experience in a state of boredom as well. On the other hand, we carry out serious in-depth research to produce these computational artworks, so it is a combination of study and play.

“Early in our career, we read that the time people spend with artworks in the gallery is about 5 to 30 seconds. So we wanted to reverse that paradigm, to have people spend months experiencing our work.”

You both have a background in Fine Arts, where does your interest in biology and natural systems come from? 

VI: We’ve both always been inspired by natural systems. We love being immersed in nature. So to us, that’s really an integral part of our work. That’s where our passion comes from.

PS: Very early on, we became very interested in the computer as a tool. We had the opportunity to work with computers during a residency at the Banff Center for the Arts in Canada, back in 2001. We had been focused on human computer interaction, but there we created our first computational artworks that had no human interaction. They recreated beings that interacted with each other.

VI: We also became interested in artworks that were not linear and ran in real time, creating unique experiences for the viewers. Observing a system instead of interacting with a program is like observing nature, and that led us to look around and ask ourselves which are the rules in all these natural systems, why do living creatures behave like they do?

boredomresearch, Biome, 2005

You have often worked with scientists and mentioned “negotiating that space with the scientists.” How would you describe these collaborations and the role that art plays in scientific research?

PS: We started originally working with scientists that were interested in creating models of systems, the first scientist that we worked very closely with was working in the field of epidemiology. We became fascinated with their work because there was a huge similarity between what we were doing as artists and what he was doing as a scientist. We spent a lot of time talking about motivations, methods, ways of doing things, and we found that we had a lot in common. We found it hard to separate the space between scientists and artists, and I suppose to some extent, we’re still exploring that now.

VI: We understood that mathematical models are almost like fictional worlds as well because they are very contained in what they can visualize, which is very similar to an artistic model that creates a fictional system. Still, I would say that all the scientists that we’ve worked with, we’ve had to build up a trust relationship with them, to the point where they feel like they can trust us in their lab, because early on in the collaborations, they can be much more rigid.

boredomresearch’s Real Snail Mail (2006) is an installation that uses snails equipped with RFID tags to deliver email messages.

Time, duration, and real time processes are key to your work. How do they shape the conception and development of each artwork? How do you imagine the reaction of viewers will be?

VI: Very early in our career, we read an article about the time people spend with artworks in the gallery. And we found it quite shocking, because it’s mostly like 5 to 30 seconds. So we wanted to reverse that paradigm, which is something we very much did with Real Snail Mail: we took a technology that is about efficiency and speed, and then completely reversed that. So that has been present from a very early stage in our careers.

PS: We consciously wanted to create something in reaction to this idea of a seven second viewing time: we wanted to create something that would last six months. So we had this process where someone would create an entity which then haunted their computer and would develop slowly over a period of time. It worked a little bit like a virus running in the background, which used operating system components such as alert windows to communicate with its “host.” The program would ask for a file that was generated on another host’s computer, and so they would have to look for that person and get the file for the whole process to end. This took around six months.

“For us, it’s really nice to know that the collectors are living with these artworks on a day to day basis, because then they will experience them in the long term. They will be able to see different forms being generated from time to time.”

VI: We were surprised to find that quite a number of users would go through this process and that made us realize that there were people willing to have this kind of extended relationship with the artwork, that goes well beyond what you can experience in an exhibition. This is also one of the reasons why we wanted to create objects that would be owned by people and added to their collections. For instance, Lost Calls of Cloud Mountain Whirligigs (2009-2010) is a generative artwork we created in an edition, and a number of them are already in private collections. For us, it’s really nice to know that the collectors are living with these artworks on a day to day basis, because then they will experience them in the long term. They will be able to see different forms being generated from time to time.

boredomresearch, Lost Calls of Cloud Mountain Whirligigs, 2010

In some of your artworks the subject of the endangerment of biodiversity and the effects of climate change comes up. How do you deal with this subject, and how do you think art can contribute to environmental awareness?

VI: Since we observe natural phenomena, and there are quite worrying things happening in our environment, our work can be quite melancholic. Recently, we’ve been looking at scientific topics like cancer, malaria, and things that perhaps people wouldn’t want to see in an artwork, which is quite interesting. So I think when we do create systems, like Afterglow (2016), for example, which was about malaria, or In Search of Chemozoa (2020), that was about cancer, there is a beauty and poetics to those systems, that draws people into a topic that perhaps they don’t really want to explore. And also, we don’t dictate that you have to know that they’re about. Sometimes people watching the artworks don’t really know that it’s an infection transmission scenario that is playing through, they might just be watching something that is visually more complex to them, or seeing the complexity of that system.

boredomresearch, Infection 626,239,238 Plasmodium Knowlesi, 2016 (video recording of Afterglow)

PS: Another aspect of this is that often scientists are interested in collaborating with artists because they see it as a potential means of communication. But we don’t see our role as being there to offer a way for the scientists to communicate their research to an audience. Our approach is not about communication at all, but rather about experience. An experience in which the viewer is an equal party, not just a non-expert who must be told things in simpler terms. So when we work with scientists we try to create an expression that is closely related to their research, but it is not an illustration of it. 

“There is a beauty and poetics to natural systems such as the transmission of malaria or the evolution of cancer, that draws people into a topic that perhaps they don’t want to explore.”

Your work combines installations, generative artworks and also films. How do you work in these different forms of storytelling? You have stated that you are interested in the language of documentary, has that also permeated into your installation and generative work?

VI: Our interest in the language of documentaries first emerged when we produced Afterglow, because that was a commissioned project, and they asked us to produce a generative piece, but also a film version of the artwork as well. That was quite interesting, because the film version took you through the different infection scenarios which you wouldn’t see in the real time version in the gallery. So we had to think differently about the single screening version of that work and we learned a lot through that process. Now the narrative aspect is emerging more and more in our films, particularly in Chemozoa, where we added a godlike voice to bring together the voices of around 25 scientists from different fields.

We’re  finding ourselves more out in nature with our work. Participating in artist residencies has allowed us to do field work which has led to our practice becoming more immersed in nature, whereas our early works were purely in front of the screen. I’d say that this has contributed to having a different involvement in what we observe, a kind of experience that we can communicate better using the language of documentaries.

“When we work with scientists we try to create an expression that is closely related to their research, but it is not an illustration of it.”

The sounds, or might I say music, in your generative works and films plays an important role, it creates an ambience. You have stated that “the sound comes at the end”, can you elaborate on the role it plays in your creative and production processes?

PS: Actually, in early works like System 1.6 we sampled sounds from the Rocky Mountains and then we thought, what visual being could actually represent this sound? So in that case the order was reversed. In our film work, this is more challenging, because while we keep recording sounds from the environment, these come later on in editing. But in general I’d say that sound in our work has become something that gives things a voice. We usually conceive the visual aspect of our generated creatures before we introduce sounds, but then when we collaborate with scientists, there is sometimes the challenging question of finding sounds that represent the beings and processes we are making visible. 

boredomresearch, System 1_6, 2001

VI: In our generative artworks, particularly those we want people to spend a lot of time with, we look for a background sound. And there is a very fine balance to achieve that, because you don’t want it to be annoying, but at the same time you want it to create an ambience, and communicate the idea that the creatures are alive and active. The Whirligigs, for instance, can be quite chirpy, and then they go through periods of silence, so there are different moments in the artwork that are expressed through sound. 

PS: Actually, in our generative works we do not create soundscapes, we create a mechanism that produces sounds autonomously, and that becomes a soundscape. But lately we are increasingly taking responsibility for the quality of the sound and integrating a sound design process in the creation of the artworks, even with musical scores, that we develop in collaboration with professional musicians. The themes we are dealing with are also more serious, so there is probably a certain darkness in those sound pieces as well.