At Niio, we are passionate about the intersection of Art, Design & Technology. From code-based and algorithmic artworks, to AR & VRinstallations, to blockchain for authentication, crypto art as well as the .ART domain, talk of digital art was everywhere in ’17. Check out some of the great stories that we’re reading now and look out for lots more throughout the year.
ARCHITECTUAL DIGEST // Marilyn Minter’s Largest Public Artwork Is All About Me
“Well, all artists have a narcissism problem,” says Marilyn Minter gleefully as she walks the 280-foot length of her newest work. A collaboration with the Art Production Fund, the project is a video, produced in partnership with Westfield World Trade Center and displayed, unignorably (as any narcissist would appreciate), every eight minutes on the 19 screens of varying sizes that dot the inside of Santiago Calatrava’s Oculus and its surrounding buildings.” Read more.
Photo via Art Production Fund
THE ART NEWSPAPER // The Future May Be Virtual, But Who Is Running the Show?
Virtual reality (VR) art is no longer the preserve of geeky coders. Artists such as Paul McCarthy, Marina Abramovic and Jeff Koons are beginning to create work using the technology, and start-up technology firms are springing up in the race to distribute and sell them. But as collectors begin to circle and prices rise, several legal and ethical questions are being raised, including who owns the art, how do you protect your work, and who has the right to place art in virtual public places? Read more.
Mat Collishaw: Thresholds at Somerset House Photo: Graham Carlow
NEW YORK TIMES // Will Cryptocurrencies Be the Art Market’s Next Big Thing?
“On Dec. 16, the nascent market for what might be called cryptoart appeared to reach a new level when the hitherto-unknown Distributed Gallery announced the auction of “Ready Made Token,” a unique unit of a cryptocurrency that the gallery said was created by Richard Prince using technology from Ethereum, the network responsible for Ether. The online gallery describes itself as the first to specialize in blockchain-based artwork and exhibition.” Read more.
Richard Prince’s “Ripple” paintings share a name with a high-rising cryptocurrency. Credit David Regen/Gladstone Gallery
ARTSY // When Steve Jobs Gave Andy Warhol a Computer Lesson
It was October 9th, 1984, and Steve Jobs was going to a nine-year-old’s birthday party. He’d been invited just a few hours earlier by journalist David Scheff, who was wrapping up a profile of the Apple Computer wunderkind for Playboy. Jobs was far from the highest-profile guest, however. Walter Cronkite, Andy Warhol, Keith Haring, Louise Nevelson, John Cage, and singer-songwriter Harry Nilsson were also in attendance. And Yoko Ono, of course—it was her son’s birthday, after all. Read more.
A 1984 Macintosh. Photo via Dave Winer on Flickr.
THE GLOBE & MAIL // Is It Big Brother? Is It Art? What If It’s Both?
The watchers watch us, we watch ourselves, and maybe someone is preparing to feed it all back to us as art.
The creator of Colorimeter is Rafael Lozano-Hemmer, a Mexican-born artist who lives in Montreal.
ARTNEWS // Rhizome Gets $1M. From Mellon Foundation For Webrecorder, Its Web Preservation Tool
The New York–based digital arts organization Rhizome has been awarded a two-year $1 million grant from the Andrew W. Mellon Foundation to continue the development of its web preservation tool Webrecorder. The grant, the largest in the institution’s history, follows a previous two-year grant of $600,000 from the Mellon Foundation that it received in December 2015 to put the tool’s development into full gear. Read more.
This winter ’17, NYC’s TRANSFER Gallery selected Niio to power its presentation of AES+F’s newest work ‘Inverso Mundus’ (The World Is Upside Down). AES+F achieved worldwide recognition and acclaim in the Russian Pavilion at the 52nd Venice Biennale.
Together with our hardware partner, Barco Residential, who generously provided one of its top of the line professional 4k projectors, the work was displayed 16ft x 10ft using Niio’s ArtPlayer and Remote Control App. The booth drew huge crowds and garnered widespread praise:
“At any given moment during the VIP preview, it was literally overflowing with people craning their necks to catch a glimpse of AES+Fs 38-minute video, projected wall to wall.” – Artspace
Artists have always reached for the tools, materials, and technologies of their time. The 20th century in particular has witnessed the greatest explosion of new materials for artistic experimentation.
Celluloid, analog video, early mainframe computers, networks, robotics, the personal computer, the world wide web – you name it. Artists created works with these tools as soon as they could get their hands on them – be it by sneaking into a video post-production house after hours, or by private corporations sharing the wealth through artists residencies (for instance, Bell Labs). The year I am writing this, 2016, marks the 50th anniversary of Experiments in Art and Technology (EAT), a Robert Rauschenberg and Billy Kluver founded organization established to develop collaborations between artists and engineers.
Computer Music pioneer, Laurie Spiegel, in her studio. Photo credit: Enrico Ferorelli
While fifty years is young for an artistic medium, during that time, we have seen technologies come and go making artworks created with these tools and formats oftentimes inaccessible, obsolete and impossible to recover all with drastic stakes. We suddenly have an entire generation of artistic creation – cultural heritage and artifacts – that are at risk of simply disappearing. While all works of art can fall apart eventually if not cared for, even a sculpture made out of concrete, the materials of the 20th and 21st centuries do so at an alarming rate, and are at great risk of disappearing long before institutions deem it worthy of collecting and preserving (if ever).
Thankfully there is at least one preventative measure that can be employed: digitization. It is a well established fact that there are no analog media carriers that will last forever – by digitizing analog media, we can ensure that the contents can be losslessly preserved and migrated into the future. However, digital files can also fall apart – become corrupted, obsolete, lost, deleted. To combat that, an entire profession has evolved, devoted solely to digital preservation. Museums, have experts (myself included) dedicated to preservation.
What does it mean to “preserve” something digital?
When you “preserve” a digital artwork, what are you actually preserving?
First and foremost, you are preserving the digital files (videos, sound files, still images, executable software) that make up the artwork and that are necessary to exhibit and/or view the artwork. These files contain the data: zeroes and ones that make up bits and bytes. Preserving these zeroes and ones perfectly (and being able to prove and demonstrate that one has done so) is paramount when talking about a work of art. No matter what storage medium these files are copied to, we must be able to prove that the same file, bit for bit, every zero and every one has been accounted for. This is how we can prove and validate the authenticity of digital art.
Preserving these bits and bytes however is just the first step – just because we have perfectly stored a file, doesn’t mean that in the future it will be understandable. Therefore, we need to record data about the data – metadata – about what these files are, what they are supposed to look like, and what purpose they serve within the larger context of the artwork. For instance, are these video files part of the artwork itself, and they meant to be projected in the gallery, or are they videos documenting the exhibition of the work? Without the preservation of this contextual information, the files are useless.
Consulting artist Phil Sanders at the 2013 New Museum exhibition XFR STN. Photo courtesy Walter Forsberg.
The last piece of the puzzle is storage – we need to put all of this information somewhere safe. Unfortunately digital storage is by its very nature fallible – just as there is no archival or permanent analog storage medium (safe for film, when properly cared for) – there is no permanent or archival form of digital storage. Thankfully we can design around this problem. First and foremost, we can build storage devices that have built in redundancy and safety measures, including the ability to identify problems. Secondly, we need to store multiple complete copies of all of this data and metadata in multiple locations. This protects us from natural disaster, or complete failure of the digital storage device.
In theory, all of these principles are quite simple. The problem is that in practice they are quite hard. People have limited time, money, and expertise, and unfortunately, uploading assets and artwork to a cloud storage platform meant for regular everyday use simply isn’t a viable digital art preservation plan. Most artists have a hard enough time finding creative headspace with everything they are already juggling: paying the bills, running their studio, getting ready for the next exhibition, seeing their friend’s shows. Worrying about digital storage, checksum algorithms, growth projections, format obsolescence, viruses, natural disasters is yet another challenge that very seldom addressed.
This is where Niio comes in. I am collaborating with the team to not only make digital preservation accessible, but to also make it affordable and sustainable. Not just to artists, but to all of the various stakeholders in the art world: galleries, private collectors, institutions, you name it.
Read Our In Depth Q+A With Ben
Part 1: A Conversation With Ben Fino-Radin, Preservation Expert Part 2: A Conversation With Ben Fino-Radin, Preservation Expert
About Ben Fino-Radin
Ben is a NYC based media archaeologist, archivist and conservator of born-digital and computer based works of contemporary art. Until recently, he was the Associate Media Conservator at the Museum of Modern Art (MoMA) where he developed strategies and policies that contributed to the preservation of the museum’s digital collections. Today, he is the founder of Small Data Industries, a consultancy providing services to support the collection, exhibition, preservation, and storage of digital and time-based media art. His clients include the Whitney Museum, The DIA Art Foundation, Cooper Hewitt, Smithsonian Design Museum, the Museum of Modern Art, and the studios of Cory Arcangel.
Prior to MoMA, Ben worked as a Digital Conservator at Rhizome at the New Museum where he structured preservation and collecting practices for collections management, documentation, and preservation of born-digital works of art. As an Adjunct professor at NYU’s Moving Image Archiving and Preservation (MIAP) program, Ben taught a course on Digital Literacy designed to equip first year graduate students with fundamental technical skills for careers in digital archives as well as Handling Complex Media, a course designed to give second year graduate students practical skills for the identification, risk assessment, preservation and treatment of creative works that employ complex and inherently unstable digital materials.
Research interests include: digital preservation, digital cultural heritage, web based creative communities, computer history, information architecture, metadata and animated gifs.
Lumen Prize Moving Image Winner 2016: AfterGlow by boredomresearch
What led you from working as a successful journalist to deciding that you were going to start the Lumen Prize, a not-for-profit global art prize?
Journalism changed completely during my career and not for the best. I was looking for a give-back project that I could do from my home in rural Wales. I’ve always loved art and once I started meeting emerging artists, I was hooked.
Why new media? What specifically sparked your interest in the medium?
David Hockney
I went to his 2012 Exhibition at the Royal Academyin London 3 times and was astounded by what he was creating with digital devices. It occurred to me that there had to be more artists doing this kind of work and it turned out that there was a whole world of art and artists that I’d never seen or heard of before.
May 11th 2011 Woldgate 12:45pm, 18 digital videos synchronized by David Hockney.
You’ve said that you started the Lumen Prize to “raise the enjoyment and visibility of new media art” and to “bring it into the contemporary art scene in a curatorial and global fashion.” Why do you think that is so critical?
The contemporary art scene has a love/hate relationship with work created digitally. Curators are afraid it won’t work, museums worry that the equipment will become obsolete and galleries aren’t comfortable with art that can’t be framed, shipped and sold.
At the Lumen Prize, we can take the profit element out of the equation and work from the other end, creating enjoyiment, awareness and – dare I say it – demand. That, in the end, will tip the balance and allow digital art to ‘hang’ alongside traditional artwork.
What do you think will help establish the stature / acceptance of new media art in the context of the global art world?
A safe way to store and share the work which protects the artists’ copyright is one way – and Niio is working on that.
Another way is to get more mainstream museums involved in digital art shows. Prizes help too – we’ve done 5 awards and global tours now. By the time Lumen is 10, I expect the gulf to be narrowed. (View the 2016 Lumen Shortlist)
Lumen Prize 3D Sculpture Winner 2016: ANIMA by Nick Verstand and onformative.
What do you think is most mis-understood about new media art and what would you like people to understand?
New media art is just like the print or oil on your walls. As Hockney famously said, “A paint brush is a tool just like an iPad is. Except an iPad offers millions of colours and an ‘endless’ sheet of paper.”
Do you envision a time when new media art will be be considered mainstream?
Yes, I’ve no doubt.
What do you think the biggest challenge is in collecting and exhibiting new media art?
Developing a secondary market for digital art will be key. Until that happens, it will be hard to crystalize price points for installations or works involving AR and VR, for example.
How do you think a company like NIIO will be able to contribute and support the growth of new media art?
Niio provides something unique – which is an open platform that artists and companies like Lumen can use to protect their work. As it grows, it will help establish a higher degree of comfort among the established art community.
What do you think about all the hype surrounding VR?
Lumen’s winner this year is a VR work and it’s astounding. There is a lot of hype about any new tool or piece of kit – it will shake fairly quickly.
At a recent show, a 10-year-old marched in and asked about the VR, put on the headset and spent 15 minutes exploring what is essentially a painting. Adults normally take off the headset after 2 minutes.
Lumen Prize VR Winner 2016: Hyperplanes of Simultaneity by Fabio Giampietro and Alessio De Vecchi.
When did you first experience new media art? Was there a specific show / artist that you recall as having had a great impact on you?
I’ve always loved Bill Viola’s work and Sam Taylor-Woods moving Still Life, 2001, is probably my favourite work. But it was Hockney that ignited my curiousity and since then, I’ve been lucky enough to meet some of the most exciting digital artists working today. Bliss!
About the Lumen Prize
The Lumen Prizecelebrates the very best art created digitally. As a not-for-profit social enterprise their goal is to focus the world’s attention on this exciting genre through an annual competition, a global tour and associated activities including workshops, seminars and special events.
Lumen is dedicated to building a movement around digital art, providing a network and opportunities to its longlisted and shortlisted artists, as well as the winners. Since its first show in London’s Cork Street January 2013, Lumen has staged nearly 30 shows and events around the world, including New York City, Shanghai, Athens, Amsterdam, Riga, Cardiff, Hong Kong, Leeds and London. In collaboration with its academic partners, Lumen advances the understanding of digital art at seminars, artist talks, workshops and symposiums.
We are big fans of Brooklyn basedTRANSFER. Gallery founder/director Kelani Nichole, started the exhibition space nearly four years ago in order to support and and cultivate artists with computer-based practices. Get to know Kelani:
What are the biggest challenges you face dealing in a digital medium both as a gallerist and as a curator?
Technical details aside, I’d say the biggest challenge currently facing the market for media-based artworks is around preservation and documentation of the artists’ intent. Much of the work I deal with is software-dependent, ephemeral, or online public artwork, so preserving the larger context and supporting platforms becomes the major consideration when appreciating these works. Just as any traditional format of artwork, new forms of media require restoration and care, and have the added complexity of authentication.
What are the biggest challenges in collecting digital art?
Preservation and authentication are the two biggest challenges to growing a secondary market for these artworks. Additionally, the body of criticism is still developing – the artworld is warming up to how to talk about these works, and successful institutional displays are somewhat few and far between.
I’m very keen to explore new methods of authentication. The current standard for authentication is a signed certificate, often accompanied by a digital still, editioned media storage device/object or other accompanying physical ephemera. In the near future I believe digital transfer of ownership will become more prevalent, as new standards emerge.
How do you think a platform like Niio will affect the medium of digital art?
I think Niio has solved some of the challenges related to displaying these works. I’m particularly interested in the workflows and collaboration points of the software between collectors, curators, galleries / institutions, agents and artists and believe a method of seamless exchange is an important step to making the work more accessible.
You’ve said that this year all the shows you’re staging at TRANSFER feature only women artists. Why is a series like that important to you?
I dedicated 2016 to showing new works from the studios of women, all of them experimental in their format and looking to test new ideas from the studio at TRANSFER. Gender balance was a hot topic in the artworld last year, a group of women working with new forms of performance and media were featured in ‘Women on the Verge’ in artforum.
This article crystallized a movement I had started to engage with during ‘gURLs’ a night of performance at TRANSFER in 2013, and have been tracking ever since. I found this article inspiring, and saw a timely opportunity to deepen my own understanding of the ways in which women are pushing into new forms of performance, installation and time-based media unlocking new opportunities for technology that are emotional and deeply human.
Carla Gannis launched my 2016 program, introducing a new body of 4K video works of self portraiture, a continuation of a year-long performative drawing project. Claudia Hart’s large-scale media installation was extended through the summer at TRANSFER. Next I’ll launch Angela Washko’s first video game artwork in September, followed by a new body of work from Morehshin Allahyari in the fall.
Ben is a NYC based media archaeologist, archivist and conservator of born-digital and computer based works of contemporary art. He is the Associate Media Conservator at the Museum of Modern Art (MoMA). In this role, he develops strategies and policy that contribute to the preservation of the museum’s digital collections. He has also worked with the Whitney Museum, Cory Arcangel, JODI, Rhizome just to name a few.
We are thrilled that Ben has joined us as an Advisor and is working with us on a key part of the Niio platform – – digital preservation.
Ben in his natural habitat.
What do you believe are the biggest misconceptions about digital / moving image art and what would you like people to understand?
The idea that digital means immaterial. So often I hear collectors and institutions describe digital artworks as being fundamentally ephemeral and immaterial. This couldn’t be farther from the truth.
Take for instance Andrew Blum’s book Tubes: a Journey to the Center of the Internet – Blum travels around the world tracing and documenting the immense and complex physical infrastructure of the internet. An earlier example of this kind of hacker tourism / documentation is Neal Stephenson’s 1996 piece for WiredMother Earth Mother Board, where Stephenson documents the gritty blood, sweat, and tears involved in laying a transcontinental fiber optic cable.
This same brutally physical reality exists when considering the storage of digital files. Let’s say you had 100 reels of 35mm film prints, and you digitized and digitally restored them. Are these now immaterial? You’ve now created roughly 206 TB of data. If you were going to stored these on LTO 6 tapes, they would take up 4,684 cubic feet, and would weigh a total of 37 Lbs (16.7) kg. If you stacked the tapes, they would be almost 6 feet tall. Is that immaterial? Absolutely not. Granted, the amount of physical space in the real world that a digital bit requires is very small – but it is still very much physical.
Do you see a time when digital art / time-based media is considered mainstream?
It is. I think we can all agree that MoMA is mainstream, no? The atrium at MoMA is most often the first gallery that visitors see when coming to the museum. Now, consider the kind of artworks that have been shown in this atrium – the most prominent space in the museum – in the last five years. I would estimate that 75% of the work has been at least partially time-based media.
How do you define mainstream? Will media art be mainstream when museums are selling Ryan Trecartin coffee mugs in museum gift shops? Is that something we even want?
What do you think about all the hype surrounding VR? Do you think it’s a tool that artists and museums will eventually embrace?
Artists of course started playing around with the various new VR platforms as soon as they could get their hands on them, and I think that the response on the part of museums has been rather rapid. MoMA in fact has been including VR in its curatorial programming, and it is only logical to suppose that it is just a matter of time before a VR work is collected.
Personally I approach anything that is hyped as hard as VR with a great deal of skepticism, but having tried various examples, it is absolutely an incredibly rich area for artistic exploration. The sensation is rather astounding.
As an artist yourself, what drew you to “digital” vs. a more traditional medium?
I’ve always been the kind of person who likes to take things apart, figure out how they work, put them back together (or not), and make something from the parts. I think that anyone with this predisposition is naturally attracted to working with computers, and time-based media in general.
Many of the professors I met in art school had been heavily involved in the upstate New York video art scene of the 60s and 70s – and they had built our studios accordingly. I became very immersed in real-time video synthesis and processing – hacking, circuit bending, custom electronics, etc. I was lucky enough to have spent time at the Experimental Television Center in the early 2000s, before it’s closure in 2011. Throughout this time I was still drawing, making sculpture, prints, painting, everything really. I was fortunate to have a very interdisciplinary art school experience.
Niio Co-Founder, Rob Anders, in front of a work by Cory Arcangel in the Lisson Gallery Booth @ Frieze NYC.
What was the first piece of digital art you remember experiencing?
Either Paper Rad or Cory Arcangel
Who is doing really cutting edge work?
Tabor Robak continues to amaze
If you could own one piece of art, what would it be?
Any Ed Ruscha
Favorite museum (aside from MOMA)?
The New Museum is always a favorite for a weekend afternoon.
Ben is a NYC based media archaeologist, archivist and conservator of born-digital and computer based works of contemporary art. He is the Associate Media Conservator at the world-renowned Museum of Modern Art (MoMA). In this role, he develops strategies and policy that contribute to the preservation of the museum’s digital collections.
Prior to MoMA, Ben worked as a Digital Conservator at Rhizome at the New Museum where he structured preservation and collecting practices for collections management, documentation, and preservation of born-digital works of art. As an Adjunct professor at NYU’s Moving Image Archiving and Preservation (MIAP) program, Ben taught a course on Digital Literacy designed to equip first year graduate students with fundamental technical skills for careers in digital archives as well as Handling Complex Media, a course designed to give second year graduate students practical skills for the identification, risk assessment, preservation and treatment of creative works that employ complex and inherently unstable digital materials.
Research interests include: digital preservation, digital cultural heritage, web based creative communities, computer history, information architecture, metadata and animated gifs.