Niio At Nada Art Fair With AES+F (Armory Week)

Niio Powers Events 

This winter ’17, NYC’s TRANSFER Gallery selected Niio to power its presentation of AES+F’s newest work ‘Inverso Mundus’ (The World Is Upside Down).  AES+F achieved worldwide recognition and acclaim in the Russian Pavilion at the 52nd Venice Biennale.

Together with our hardware partner, Barco Residential, who generously provided one of its top of the line professional 4k projectors, the work was displayed 16ft x 10ft using Niio’s ArtPlayer and Remote Control App.  The booth drew huge crowds and garnered widespread praise:

“At any given moment during the VIP preview, it was literally overflowing with people craning their necks to catch a glimpse of AES+Fs 38-minute video, projected wall to wall.”Artspace 

“Stunning video installation.”Artsy

“Crowds were squeezing into the booth to watch.”ArtNews

“Every time I walked by the booth, the viewing area was filled with fairgoers, frozen by the epic tableaux.”Hyperallergic

“A true highlight of the fair.”ArtFCity

To learn more about how you can use Niio to power your events, please contact us at events@ niio.com.

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Niio At Moving Image Art Fair NYC (Armory Week)

NIIO POWERS EVENTS

Did you know that NIIO offers a comprehensive solution for powering video and media art events, fairs and festivals?

NIIO At Moving Image Art Fair 

Moving Image founders, Ed Winkleman and Murat Orozobekov, selected Niio to power the New York edition of their fair which featured digital artwork from 30 global galleries and non-profit entities including  4K videos, VR and AR. 

NIIO provided a central platform for the directors to receive and curate the multi-format work together with bio and installation directions, re-rendered the artwork and displayed the works looped and uninterrupted.

“…blowing the collective minds of New Yorkers with an impressive gallery of single-channel videos, single channel projections, video sculptures, immersive media, and other larger video installations.”   – VR Scout

To learn more about how you can use Niio to power your events, please contact us at [email protected]

Featured image (TOP):
The Flower Matrix by Claudia Hart (TRANSFER Gallery); selected by 21c Museum Hotel for The Moving Image Acquisition Award.

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Can digital art last forever?

Ben Fino-Radin

Artists have always reached for the tools, materials, and technologies of their time. The 20th century in particular has witnessed the greatest explosion of new materials for artistic experimentation.

Celluloid, analog video, early mainframe computers, networks, robotics, the personal computer, the world wide web – you name it. Artists created works with these tools as soon as they could get their hands on them – be it by sneaking into a video post-production house after hours, or by private corporations sharing the wealth through artists residencies (for instance, Bell Labs). The year I am writing this, 2016, marks the 50th anniversary of Experiments in Art and Technology (EAT), a Robert Rauschenberg and Billy Kluver founded organization established to develop collaborations between artists and engineers.

Computer Music pioneer, Laurie Spiegel, in her studio. Photo credit: Enrico Ferorelli
Computer Music pioneer, Laurie Spiegel, in her studio. Photo credit: Enrico Ferorelli

While fifty years is young for an artistic medium, during that time, we have seen technologies come and go making artworks created with these tools and formats oftentimes inaccessible, obsolete and impossible to recover all with drastic stakes. We suddenly have an entire generation of artistic creation – cultural heritage and artifacts – that are at risk of simply disappearing. While all works of art can fall apart eventually if not cared for, even a sculpture made out of concrete, the materials of the 20th and 21st centuries do so at an alarming rate, and are at great risk of disappearing long before institutions deem it worthy of collecting and preserving (if ever).

Thankfully there is at least one preventative measure that can be employed: digitization. It is a well established fact that there are no analog media carriers that will last forever – by digitizing analog media, we can ensure that the contents can be losslessly preserved and migrated into the future. However, digital files can also fall apart – become corrupted, obsolete, lost, deleted. To combat that, an entire profession has evolved,  devoted solely to digital preservation. Museums, have experts (myself included) dedicated to preservation.

  • What does it mean to “preserve” something digital?
  • When you “preserve” a digital artwork, what are you actually preserving?

First and foremost, you are preserving the digital files (videos, sound files, still images, executable software) that make up the artwork and that are necessary to exhibit and/or view the artwork. These files contain the data: zeroes and ones that make up bits and bytes. Preserving these zeroes and ones perfectly (and being able to prove and demonstrate that one has done so) is paramount when talking about a work of art. No matter what storage medium these files are copied to, we must be able to prove that the same file, bit for bit, every zero and every one has been accounted for. This is how we can prove and validate the authenticity of digital art.

Preserving these bits and bytes however is just the first step – just because we have perfectly stored a file, doesn’t mean that in the future it will be understandable.  Therefore, we need to record data about the data – metadata – about what these files are, what they are supposed to look like, and what purpose they serve within the larger context of the artwork. For instance,  are these video files part of the artwork itself, and they meant to be projected in the gallery, or are they videos documenting the exhibition of the work? Without the preservation of this contextual information, the files are useless.  

Consulting artist Phil Sanders at the 2013 New Museum exhibition XFR STN. Photo courtesy Walter Forsberg
Consulting artist Phil Sanders at the 2013 New Museum exhibition XFR STN. Photo courtesy Walter Forsberg.

The last piece of the puzzle is storage – we need to put all of this information somewhere safe. Unfortunately digital storage is by its very nature fallible – just as there is no archival or permanent analog storage medium (safe for film, when properly cared for) – there is no permanent or archival form of digital storage. Thankfully we can design around this problem. First and foremost, we can build storage devices that have built in redundancy and safety measures, including the ability to identify problems. Secondly, we need to store multiple complete copies of all of this data and metadata in multiple locations. This protects us from natural disaster, or complete failure of the digital storage device.

In theory, all of these principles are quite simple. The problem is that in practice they are quite hard. People have limited time, money, and expertise, and unfortunately, uploading assets and artwork to a cloud storage platform meant for regular everyday use simply isn’t a viable digital art preservation plan. Most artists have a hard enough time finding creative headspace with everything they are already juggling: paying the bills, running their studio, getting ready for the next exhibition, seeing their friend’s shows. Worrying about digital storage, checksum algorithms, growth projections, format obsolescence, viruses, natural disasters is yet another challenge that very seldom addressed.

This is where Niio comes in. I am collaborating with the team to not only make digital preservation accessible, but to also make it affordable and sustainable. Not just to artists, but to all of the various stakeholders in the art world: galleries, private collectors, institutions, you name it.

Read Our In Depth Q+A With Ben

Part 1: A Conversation With Ben Fino-Radin, Preservation Expert
Part 2: A Conversation With Ben Fino-Radin, Preservation Expert

About Ben Fino-Radin

Ben is a NYC based media archaeologist, archivist and conservator of born-digital and computer based works of contemporary art. Until recently, he was the Associate Media Conservator at the Museum of Modern Art (MoMA) where he developed strategies and policies that contributed to the preservation of the museum’s digital collections. Today, he is the founder of Small Data Industries,  a consultancy providing services to support the collection, exhibition, preservation, and storage of digital and time-based media art.  His clients include the Whitney Museum, The DIA Art Foundation, Cooper Hewitt, Smithsonian Design Museum, the Museum of Modern Art, and the studios of Cory Arcangel.

Prior to MoMA, Ben worked as a Digital Conservator at Rhizome at the New Museum where he structured preservation and collecting practices for collections management, documentation, and preservation of born-digital works of art. As an Adjunct professor at NYU’s Moving Image Archiving and Preservation (MIAP) program, Ben taught a course on Digital Literacy designed to equip first year graduate students with fundamental technical skills for careers in digital archives as well as Handling Complex Media, a course designed to give second year graduate students practical skills for the identification, risk assessment, preservation and treatment of creative works that employ complex and inherently unstable digital materials.

Research interests include: digital preservation, digital cultural heritage, web based creative communities, computer history, information architecture, metadata and animated gifs.

NIIO + bitforms gallery + Philips @ Minnesota Street Project

Screen-based art can have a dramatic effect on any environment. As the medium grows in popularity, we’re often asked:

  • Where to discover and purchase media art?
  • How to manage, distribute and display media art?
  • The best screens for displaying media art in any home, office or public space?

The truth is, before Niio, these weren’t simple questions to answer.

This November, Niio, NYC’s bitforms gallery and Philips hosted a discussion about curating, collecting and distributing media art for the screen at San Francisco’s Minnesota Street Project.

If you’re interested in learning how you too can discover and display new media art in your home or office, please request an invitation at niio.com.

 

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Featured: bitforms gallery 15th Anniversary show @ Minnesota Street Project.

 

 

 

The Lumen Prize: a conversation with Carla Rapaport

Lumen Prize (Moving Image Winner): AfterGlow by boredomresearch
Lumen Prize Moving Image Winner 2016: AfterGlow by boredomresearch

What led you from working as a successful journalist to deciding that you were going to start the Lumen Prize,  a not-for-profit global art prize?

Journalism changed completely during my career and not for the best. I was looking for a give-back project that I could do from my home in rural Wales. I’ve always loved art and once I started meeting emerging artists, I was hooked.

Why new media? What specifically sparked your interest in the medium?

David Hockney

I went to his 2012 Exhibition at the Royal Academy in London 3 times and was astounded by what he was creating with digital devices. It occurred to me that there had to be more artists doing this kind of work and it turned out that there was a whole world of art and artists that I’d never seen or heard of before.

"MAY 11TH 2011 WOLDGATE 12:45PM" 18 DIGITAL VIDEOS SYNCHRONIZED AND PRESENTED ON 18 55" NEC SCREENS TO COMPRISE A SINGLE ART WORK, 27 X 47 1/8" EACH 81 X 287" OVERALL DURATION: 2:00 © DAVID HOCKNEY
May 11th 2011 Woldgate 12:45pm, 18 digital videos synchronized by David Hockney.

You’ve said that you started the Lumen Prize to “raise the enjoyment and visibility of new media art” and to “bring it into the contemporary art scene in a curatorial and global fashion.” Why do you think that is so critical?

The contemporary art scene has a love/hate relationship with work created digitally. Curators are afraid it won’t work, museums worry that the equipment will become obsolete and galleries aren’t comfortable with art that can’t be framed, shipped and sold.

At the Lumen Prize,  we can take the profit element out of the equation and work from the other end, creating enjoyiment, awareness and – dare I say it – demand. That, in the end, will tip the balance and allow digital art to ‘hang’ alongside traditional artwork.

What do you think will help establish the stature / acceptance of new media art in the context of the global art world?

A safe way to store and share the work which protects the artists’ copyright is one way – and Niio is working on that.

Another way is to get more mainstream museums involved in digital art shows. Prizes help too – we’ve done 5 awards and global tours now. By the time Lumen is 10, I expect the gulf to be narrowed.  (View the 2016 Lumen Shortlist)

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Lumen Prize 3D Sculpture Winner 2016: ANIMA by Nick Verstand and onformative.

What do you think is most mis-understood about new media art and what would you like people to understand?

New media art is just like the print or oil on your walls. As Hockney famously said, “A paint brush is a tool just like an iPad is. Except an iPad offers millions of colours and an ‘endless’ sheet of paper.”

Do you envision a time when new media art will be be considered mainstream?

Yes, I’ve no doubt.

What do you think the biggest challenge is in collecting and exhibiting new media art?

Developing a secondary market for digital art will be key. Until that happens, it will be hard to crystalize price points for installations or works involving AR and VR, for example.

How do you think a company like NIIO will be able to contribute and support the growth of new media art?

Niio provides something unique – which is an open platform that artists and companies like Lumen can use to protect their work. As it grows, it will help establish a higher degree of comfort among the established art community.

What do you think about all the hype surrounding VR?

Lumen’s winner this year is a VR work and it’s astounding. There is a lot of hype about any new tool or piece of kit – it will shake fairly quickly.

At a recent show, a 10-year-old marched in and asked about the VR, put on the headset and spent 15 minutes exploring what is essentially a painting. Adults normally take off the headset after 2 minutes.

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Lumen Prize VR Winner 2016: Hyperplanes of Simultaneity by Fabio Giampietro and Alessio De Vecchi.

When did you first experience new media art? Was there a specific show / artist that you recall as having had a great impact on you?

I’ve always loved Bill Viola’s work and Sam Taylor-Woods moving Still Life, 2001, is probably my favourite work. But it was Hockney that ignited my curiousity and since then, I’ve been lucky enough to meet some of the most exciting digital artists working today. Bliss!

About the Lumen Prize 

The Lumen Prize celebrates the very best art created digitally. As a not-for-profit social enterprise their goal is to focus the world’s attention on this exciting genre through an annual competition, a global tour and associated activities including workshops, seminars and special events.

Lumen is dedicated to building a movement around digital art, providing a network and opportunities to its longlisted and shortlisted artists, as well as the winners. Since its first show in London’s Cork Street January 2013, Lumen has staged nearly 30 shows and events around the world, including New York City, Shanghai, Athens, Amsterdam, Riga, Cardiff, Hong Kong, Leeds and London. In collaboration with its academic partners, Lumen advances the understanding of digital art at seminars, artist talks, workshops and symposiums.

An Afternoon Of New Media Art In San Francisco

WHAT:
Please join NYC’s bitforms gallery, NIIO and Philips in a discussion about curating, collecting and distributing media art for the screen.

Screen-based art can have a dramatic effect in your home or corporate setting. Join us and enjoy a special 15th anniversary exhibition by bitforms featuring some of the world’s top new media artists while learning more about:

Where to discover and purchase media art?
How to manage, distribute and display media art?
The best screens for displaying media art in any home, office or public space?

WHEN:
Thursday, November 10
Minnesota Street Project
Gallery 200 (2nd floor)
1275 Minnesota Street
San Francisco, CA 94107

3pm – 5pm,
Are you a designer, architect, creative or simply interested in learning more about displaying new media art? Join us. Limited space.
RSVP: [email protected]

FEATURED IMAGE: 
Jonathan Monaghan
Scroll, 2016
From the series Gotham
Computer animated film (color, silent), screen
Dimensions variable, portrait orientation
7 min, seamless loop
Edition of 3

About NIIO
Niio is the first comprehensive platform for the distribution and display of moving images and new digital art forms including 4K film, AR and VR. Niio is comprised of a cloud platform with professional tools, an ArtPlayer and Remote Control App. It is the first solution dedicated to the digital medium supporting the entire lifecycle of a digitally created work including storage and long term preservation, transfers, previews, loans and change of ownership and the professional playback of multi-format and multi-channel works on any type of screen or projector. To request an account, visit niio.com.

About bitforms gallery
Founded in 2001, New York-based bitforms gallery represents established, mid-career, and emerging artists critically engaged with new technologies. Spanning the rich history of media art through its current developments, the gallery’s program offers an incisive perspective on the fields of digital, internet, time-based, and new media art forms. bitforms is celebrating its fifteenth year with an anniversary exhibition at Minnesota Street Project. The curated presentation of works includes currently represented artists as well as those who have shaped the gallery’s identity over the years, demonstrating the program’s continued engagement with technologically informed practices. For more information please contact [email protected].

About Philips Signage Solutions
Philips Signage Solutions is operated by EPI, a subsidiary of TPV established in 2009 through a brand license agreement with Philips. EPI exclusively market and sell Philips commercial displays and Philips monitors worldwide. By combining the Philips brand promise with TPV’s manufacturing expertise in displays, EPI uses a fast and focused approach to bringing innovative products to market. EPI operate with its North American headquarters in Fremont, California. For more information email [email protected].