Mihai Grecu: Exploring Alternate Realities

Interviewed by Roxanne Vardi & Pau Waelder

NEO PYONGYANG I, 2021 a video work by Mihai Grecu is featured in our recent artcast Anticlimactic, a selection of works from the eco-friendly NFT art community a\terHEN. Born in Romania during Nicolae Ceaușescu’s last decade of dictatorship, Grecu’s works deal with investigations of catastrophes, both political and environmental, and the exploration of mysterious and subconscious beginnings through new technologies. Grecu’s visual and poetic trips mix several techniques and may be seen as propositions for a new dream oriented technology.


In your films and VR animations you create dream-like worlds that are simulated with precise realism, how do you balance the interplay between fantasy and reality and what does it bring to the narratives you intend to create?

I have always seen my art as glimpses of alternate realities, so realistic simulations are very important to me. The illusion must be perfect, the whole weight of the metaphor relies on the intertwinement between the real and the simulated.

Your work has developed from an attention to the behavior of materials and substances, introducing surreal visual effects, to an interest in building a narrative that speaks of climate disasters, the futility of war, and the insanity of the powerful. What drove you to address these subjects? How does using computer animation techniques help you speak about them?

I am specialized in representing chaotic phenomena such as smoke, dust, particles, using 3d digital simulations. I always thought of these simulations as the canvases for a new painting. They are part of my artistic language. I use them to create a digital moving canvas full of complex visual metaphors. Some are more politically oriented, others more poetical. My background drove me to work on these images: I grew up during the last years of Ceausescu’s dictatorship in Romania, when his personality cult was reaching its extremes.

Mihai Grecu, The Reflection of Power (2015)

The infamous photoshopped image of a missile launch test distributed by the Iranian government back in 2008 showed how image editing technologies had become central to political and media discourses, both increasingly sophisticated but also accessible to almost everyone. Nowadays, we tend to doubt all images while also trusting them as proof of a fact. How does your work on political allegories play with the perception of images as fakes?

Some of my works are centered around the concept of “post-truth”. The interest in post-truth comes from the idea of rewriting history, especially because we live in a world where post-reality has become at least as important as reality. We live in a world where fake news influence people at least as much as “real” news, so the question is: if there are more people who are ready to accept a false fact as “reality” than people who are willing to check the information from scientific sources, does that make the “fake” as “real” as a certified fact? New media makes it even easier, thanks to new technical achievements, like “neural networks” or thanks to collective human work, like “russian facebook trolls.”

My idea is that “post truth” is not an artist statement already by default, but it’s a media in itself, and I am willing to use this media in creating artworks. In the history of “happening”, performance art or documentary filmmaking, there are examples carrying already the “germs” of this post truth that we are living right now, the difference is that nowadays it has become so big that it’s taking over a big part of society and it’s not directly related to artistic creation. 

Coming back to the first idea, I’m interested in post truth because I think it has become easier to manipulate and rewrite history: maybe in 50 years some of this “fake news” that we have now will become historical facts.

For me, the fake news and post-truth somehow blend with the concepts of propaganda and one-sided history that have reached their climax in totalitarian regimes (like stalinism, or North Korea), just that now it has become global and multi-facetted. It is the perfect time to include these techniques into artworks.

How does the immersive quality of VR films such as Saturnism help you tell a story? What would you point out as the main appeal of using VR in your work?  

Goya’s “Saturn Devouring His Son” is another image that has been haunting me for a long time. This particular work comes from my wish to make a virtual reality recreation of an “old masters” painting, so naturally I chose “Saturn”. I spent several months face to face with its reproduction. I tried to go beyond every layer of it and imagine what is going on in this space of the painting. Even if it looks like a very different work from what I usually do, I think it’s connected to my other projects on the conceptual side. Nevertheless I wanted to use the Virtual Reality medium as it should be used: as a direct environment to the viewer’s perception: I wanted it to be a raw and unsettling physical experience.

NEO PYONGYANG I is an excerpt from the film The Reflection of Power. Can you tell us a bit more about this project, and specifically what captured your interest in the North Korean regime? How do you conceive the idea of a flood, as opposed to other possible environmental catastrophes?   

The NFT piece is not technically an excerpt: format and speed of the image are different from the film. The first “media ” images that I was in contact with consisted basically of 99 percent Ceausecu. Furthermore, he was hanging out with his “friends”, for example Mobutu or Gaddafi. Another state leader who had an important role in my memories of the time was Kim Il Sung, the contemporary Kim’s grandfather. After most of this stalinst type of propaganda personality cult imagery disappeared and was erased with the fall of the Soviet Union and the end of the Cold War, I found myself attentively following what’s happening in North Korea, and getting more and more astonished that it keeps going on. It is like a “conceptual island” of the past that I remember from my early childhood, therefore I have a fascination for the Kim dynasty’s propaganda imagery and self-imagery. These aesthetics related to stalinist type propaganda are just a continuation of my previous works, as I want to create something like a complex universe with multiple pieces that are interconnected.

“we live in a world where post-reality has become at least as important as reality.”

How would you describe your experience in the NFT space and why did you choose to exhibit your work on alterHEN?

I decided to do NFTs because of my experience as a digital creator: I have realized that it’s a unique opportunity for creators to distribute and get rewarded for their art. I have extensive experience with festivals, art galleries, curators etc, and I know that for digital creators it was extremely difficult to sell and to show their work, and even if that happened, there would have been several intermediary parties which would take their own share in a more or less fair way. With NFTs, the creator is confronted directly to their audience and collectors, that’s why I decided to join in.

alterHEN is a collective initiative from many Tezos artists, started by Patrick Tresset and Diane Drubay. As part of this initiative, I want to say that alterHEN is working hard on bringing more and more people from the “traditional” art world into Tezos cryptoart, by inviting museums, collectors, artists etc. Big thanks to alterHEN for creating this! Besides these great initiatives, all the artists from the collective are amazing and each and one of them has their unique style!



Diane Drubay: Reconnecting with Nature

Interviewed by Roxanne Vardi & Pau Waelder

As Video Artist and Photographer, Diane Drubay investigates transcendental and psychoactive experiences exposed in representations of nature that expand the idea of the sublime. Drubay’s works draw attention to the climate emergency, extended realities, and community engagement. Ignis II, created in 2021, is featured in our recent artcast Anticlimactic, a selection of works from the eco-friendly NFT art community a\terHEN, in which four artists create a series of landscapes that depict the pressing reality and possible futures of our planet.

Explore Anticlimactic, a selection of NFT artworks from a\terHEN about climate change.

Your work is characterized by a very specific aesthetic in which the documentation of natural landscapes and atmospheric phenomena progressively give way to stylized, almost abstract compositions dominated by color fields and geometric shapes. What drove this progression and was it a conscious decision to evolve your work in this direction?

For years I have been using what I capture in nature, especially landscapes where the sun plays a central role in an emotional narrative. Whether through colors, geometric shapes or visual compositions, each scene is an emotion in progress or in motion. For example, the circle has harmonizing and soothing qualities, and the ocean, which can look like a gently moving rectangle, calls for benevolent transformation. Combining different colors creates a strong emotional story that is totally subconscious.

In each of my series, I use natural elements to write sensory stories that resonate through different emotions. This is also why I quickly moved on to video art, and now to gif. Each piece is a chapter in a book accompanying the viewer through a transcendental transformation.

Diane Drubay, Animae, (2018).


The concept of the Sublime is naturally present in your work; do you purposely introduce this notion as a deeper reading of what could superficially be understood as a soothing and contemplative scene?

The Sublime is indeed at the heart of my art. I am still as overwhelmed by the romantic artworks of the early 19th century, as by the spectacle that Nature offers us. Being able to embrace emotions and sensations, swaying between Ecstasy and Agony, is such a transformative experience.

Just as the Romantics appeared after the Enlightenment, I am part of this new movement of modern romantics committed to the environment and better futures. It is by valuing and reconnecting with Nature that we can respect it more and hope for a more harmonious future.

“For years I have been using what I capture in nature, especially landscapes where the sun plays a central role in an emotional narrative… It is by valuing and reconnecting with Nature that we can respect it more and hope for a more harmonious future.”

Some of your works have a painterly quality, in that sense, how much weight do you put on the artwork as a visual composition that stands on its own as such?

The composition is entirely part of the narration. You don’t tell the same story if each element is placed differently, or have another tonality. It could seem easy to (re)compose landscapes but it takes me such a long time to be able to express the right emotion.

Addressing climate change and the possible outcomes of our exploitation of natural resources can be a difficult and uncomfortable task. How do you think art can tackle this subject and possibly induce, if not action, at least reflection?

We need to reconnect with what surrounds us on a daily basis in order to better understand and respect it. Having grown up in the middle of nature but having lived in the city for the last 20 years, the only element that has allowed me to feel connected to the grandeur and sublime of nature is the sun. I, therefore, assumed that if everyone could reconnect with the sun in a subconscious and transcendental way, a new relationship between humans and nature could be sparked.

“Having grown up in the middle of nature but having lived in the city for the last 20 years, the only element that has allowed me to feel connected to the grandeur and sublime of nature is the sun.”

Scientific concepts play an important role in your work. How do you conceive of the relationship between art and science in your practice? Do you think that art can help in understanding scientific research, or should it be a way to build, as Roger Malina once stated, “a better science”?

No one can predict the future, but we can feel what a certain future story tells us. I use scientific stories to develop my emotional journeys so that emotion can be used as a lever for reflection. I am a huge fan of science-fiction from the 70s and the 80s, but I realized that only fact-based social science fiction literature created a lasting impact on me. Being able to base your art on science also provides a next step for the viewer after discovering the art, it is a door towards knowledge, and hopefully action.


How would you describe your experience in the NFT space? What drove you to become one of the founders of alterHEN?

I have been active in the NFT world for a year now and it has considerably changed my artistic practice. Hic et nunc appeared in March 2021, with all its values of disruption, openness, inclusion and commitment to the environment. Before that, I had already started to explore immersive works and 3D worlds to add a new narrative layer to my landscapes. But arriving in this community pushed me to explore even more and experiment with new formats. Since then, I have produced animated 3D objects and gifs and now find it hard to go back to 2D seeing how much the story is amplified. alterHEN was created very naturally. We followed our desire, without the pressure of time or ambitions. We wanted to experiment more, together. It is now a unique space where 20 artists invite other artists or cultural institutions to explore a new world.

Niio X SOUTH SOUTH: showcasing video art from the Global South

This month we want to highlight our meaningful partnership with SOUTH SOUTH on its second edition of VEZA. SOUTH SOUTH is an online community, an anthology, an archive and a resource for artists, galleries, curators and collectors, institutions and non-profits invested in the Global South. 

VEZA 02 features a digital showcase of seminal video art from the Global South which coincided with the April 2022 edition of SP–Arte in Brazil. An exclusively designed installation powered by Niio was set up at the fair, presenting selected video art works.

Nicolás Paris, Desvío (2017). Installation view SP-Arte.

SOUTH SOUTH Veza takes its name from the isiZulu word which means “to show, produce, or reveal” and presents its audience with a new way to experience and engage with new media artworks.

VEZA 02 also boasted a robust curated art programme titled Bending the Axis. This year’s programme was curated by Meyken Barreto, Uche James Iroha, and the curatorial duo Carlos Quijon, Jr. & Kathleen Ditzig and was made possible with the generosity of Mr. Jorge M. Perez and the inaugural SOUTH SOUTH x El Espacio 23 Curatorial Residency. It included works by emerging and established artists and a Talks Programme engaging cultural practitioners from across the globe which took place from 31 March – 10 April 2022.

Veza 02 focuses on digital and video art, and the remarkable possibilities of new media, as well as its core activity of facilitating new connections within the cultural ecosystems across the Global South and beyond.

Galleries from 25 cities spread across five continents came together to present a selling exhibition of important video artworks at SP–Arte (Sāo Paulo) and simultaneously online. This marked SOUTH SOUTH ’s transition into a hybrid model through collaboration with regional fairs.

Niio supported and powered both the physical exhibition and the online presentation through our state of the art technology platform which enables new media to be preserved, certified and seamlessly acquired through Niio and the Blockchain, with an accompanying NFT.

SOUTH SOUTH offers a repository and a space for new, shared value systems centered on community, collaboration and exchange. It is a central portal to experience the programs and artist profiles of galleries within and dedicated to the Global South.

The SOUTH SOUTH platform was conceived by Liza Essers, owner of Goodman Gallery as a response to the global pandemic and as an extension to an ongoing curatorial initiative established by Goodman Gallery in 2015.

Niio facilitates and enables the acquisition of new media and video art works and ownership through our highly advanced platform offering storage and preservation of digital works, securing NFT & blockchain technology for provenance and attribution, and providing the best in class display technology for showcasing screen based works, in-turn enabling art spaces and arts practitioners to shape their own narratives within the cluttered and developing conversations about the relationship between art, new technology and web3.

With the help of Niio, SOUTH SOUTH also launched the VEZA NEW MEDIA FUND which allows museums focused on the Global South and diaspora to acquire new media works from galleries taking part in VEZA for their collections.

This year’s beneficiary was El Museo del Barrio, New York’s leading Latino cultural institution. Niio together with SOUTH SOUTH has launched a $40,000 fund through which El Museo Del Barrio has acquired two new digital artworks: one that addresses the erosion of civil liberties by the high-profile Cuban-American artist Coco Fusco — The Empty Plaza/ La Plaza Vacia, 2012, represented by Alexander Gray Associates. Centrally located public squares are a key component of social and political life throughout Latin America, Caribbean cities, and the rest of the world. In The Empty Plaza/ La Plaza Vacia, artist Coco Fusco, inspired by the Arab Spring protests of 2011 explores discussions among Cubans about the reason that plazas were left vacant. In this work the Plaza de la Revolución in Havana becomes the protagonist in the artist’s mediation on public space, memory and revolutionary promise.

The second artwork acquired by El Museo Del Barrio through the Veza New Media Fund is Siboney, 2014 by the 32-year-old Dominican-American artist Joiri Minaya represented by Embajada gallery. The work Siboney is at once a mural painting and a performance in which the artist hand-painted the design of a found fabric onto a museum wall. The video work is accompanied by the song Siboney by Connie Francis composed by Ernesto Lecuona in 1929 allegedly while homesick, away from Cuba. Once the artist finished painting the mural she pours water on herself and scrubs the mural with her body while dancing to Siboney in doing so questioning the exoticism in the representation of black and brown women in the Caribbean, and to challenge these constructions and the control of the Other historically in order to reclaim the voice of these women.

Both video artworks were sold together with their accompanying NFT through Niio Art, and have been transferred to the museum via the Niio pro tool platform. We invite you to discover the VEZA exhibition and available artworks through Niio’s digital online catalog. We hereby want to give a special thanks to all participating featured artists and galleries:

Patfudyda / Abre Alas 17 A Gentil Carioca, São Paulo / Rio de Janeiro

Coco Fusco Alexander Gray Associates, New York City / Germantown

Luis Enrique López-Chávez Bode Projects, Berlin

Gigi Scaria Chemould Prescott Road, Mumbai

Jackie Karuti Circle Art Gallery, Nairobi

Joiri Minaya Embajada, San Juan

Bárbara Wagner & Benjamin de Burca Fortes D’Aloia & Gabriel, São Paulo / Rio de Janeiro

Eder Santos Galeria Luciana Brito, São Paulo

Nicolás Paris Galeria Luisa Strina, São Paulo

Nalini Malani Galerie Lelong & Co., New York City / Paris

Kiluanji Kia Henda Goodman Gallery, Johannesburg / Cape Town / London

Peter Nelson Hanart TZ Gallery, Hong Kong 

Zheng Chongbin INKstudio, Beijing

Hardeep Pandhal Jhaveri Contemporary, Mumbai

Wura-Natasha Ogunji kó, Lagos

Minerva Cuevas kurimanzutto, Mexico City / New York City

Yazan Khalili Lawrie Shabibi, Dubai

Letícia Ramos Mendes Wood DM, São Paulo / Brussels / New York City

Tsubasa Kato MUJIN-TO Production, Tokyo

Amina Benbouchta OH Gallery, Dakar

Jorge Méndez Blake OMR, Mexico City

Miguel Angel Rios Sicardi Ayers Bacino, Houston

Ayrson Heráclito Southern Stars Projects, London

Charles Lim Yi Yong STPI – Creative Workshop & Gallery, Singapore  

Ryoko Aoki Take Ninagawa, Tokyo

Sara Ramo Travesia Cuatro, Madrid / Guadalajara / Mexico City

Atul Bhalla Vadehra Art Gallery, New Delhi

Kelly Richardson: creating potential futures

Interview by Pau Waelder

Taking cues from 19th-century landscape painting, 20th-century cinema, and 21st-century planetary research, Kelly Richardson (b. 1972, Canada) crafts video installations and digital prints that offer imaginative glimpses of the future that prompt a careful consideration of the present. Her work HALO I (2021), part of a trilogy in which a pleasant summer moon becomes an unsettling reminder of the consequences of climate change, is featured in our recent artcast Anticlimactic, a selection of works from the eco-friendly NFT art community a\terHEN.

How can art address the climate emergency in a way that inspires, if not action, at least reflection?

It is not an easy subject, but it’s necessary to speak to it if we have any hope of addressing it. Until this point, on this precipice, we’ve allowed terrifying futures to be ushered in despite the predictions of so many. Perhaps we have allowed this in part because we couldn’t visualize or understand these futures from an experiential point of view. I try to offer this window of understanding through my work. I create potential futures for people to experience, to encourage reflection on current priorities and where those are leading us as a species. Hindsight is 20/20.

Art can help to connect the head and the heart. When emotions are triggered, change is possible. Most of us would react to ensure our survival if faced with an immediate threat. The response to climate change needs to mirror this. Reading a text for an exhibition that I’m in later this summer, curator Jessie Demers writes “artists and activists are both adept at [the] practice of observing the world, responding emotionally, forming a vision and expressing it through action, with no guaranteed outcome. This is how new worlds are built.” Great art allows us to see and understand the world differently. Through that shift in consciousness, hope lives.

You have described some of your works as “collapsed narratives in a singular landscape” that allow viewers to draw their own conclusions. How do you decide which elements to put forward, how to play with ambiguity?

I refer to this as “calculated ambiguity”. The works don’t offer a completely open narrative. Rather, they offer enough information that viewers can unpack and make sense of depending on their outlook. There are always multiple ways to read them. One reading or understanding of what you’re looking at might be quite terrifying in its implications, while other readings are less so. This is deliberate, to allow for viewers to personalize their experience with and understanding of the work to a point. 

When thinking through ideas, image construction, colors used (some of which act as indicators, the purple sky in Embers and the Giants, for instance), sound, etc… it’s always a juggling act of including enough information that leads interpretations towards this set of potential explanations. “How” I arrive at the right elements to juggle for each work is a little trickier to answer. Each work is a puzzle for me, in some sense. I consider every aspect of each work with regards to what it’s doing, or needs to do to support the narratives or push the overall feeling of it towards the unnerving end, or towards the beautiful.

Kelly Richardson, Embers and Giants (2019). Installation view.

The aesthetics and ideals of Romanticism seem to inspire some of your work, in terms of the notion of beauty and the Sublime, as well as a sense of “beautiful tragedy.” Which role do beauty and tragedy play in your work?

Yes, it’s apocalyptic sublime for the 21st century, at the other end/side of large-scale unchecked industry, and the initial fears expressed by painters and poets in the late 18th and early 19th centuries about the potential fallout of the Industrial Revolution. I use beauty as a vehicle for the delivery of deep concerns about where we’re heading as a species. Beauty invites viewers to engage with otherwise very difficult subject. Tragedy in the work is located in the truth of what we’ve wrought, the conditions within which we now find ourselves, and the urgent call for us to collectively face it in order to address it. After decades of scientific warnings riddled with predictions of what life might be like in the future, our path hasn’t changed course. We’re already experiencing extreme weather events associated with climate change. The future is now and the window to act, to avoid the worst of what will come, is quickly closing.

“Art can help to connect the head and the heart. When emotions are triggered, change is possible.”

We find several layers of reality and fiction, of video footage and digital animation in your work. For instance, in The Great Destroyer you have not altered the original footage, while in Leviathan you add digital effects to the video, and then in Mariner 9 you create a fully digital landscape, with real elements reproduced in painstaking detail. What determines this relationship between reality and fiction? 

This is such a great question, mainly because I’m still working through it myself. With The Great Destroyer, footage of the forest itself was enough. Any extra visual intervention on my end seemed unnecessary. For Leviathan, the location itself is important historically regarding our relationship to fossil fuels and its many associated environmental catastrophes. Using actual footage of the site, then, points to this truth directly. Caddo Lake, where it was filmed, is the site for the first through water oil exploration in human history. Simultaneously, the cypress forest is so stunning that I could never do it justice – particularly at that time in terms of software capability – if I attempted to recreate it in 3D. The effects, in this case, necessarily shifted viewers’ focus from the stunning landscape to questioning what was happening in the water. 

In other cases, as you’ve mentioned, creating everything in 3D was needed. For instance, in Mariner 9 I wasn’t able to film on Mars, but I could set out to create a realistic experience of Mars in 3D using topographical data from the planet, which is what I set out to do. Making that work, I also rather enjoyed not having to play by elements outside of my control, such as weather or sun location. A blend of physical limitation, the realization that I could offer a realistic experience of Mars on this planet and the value of that, and on a practical level, having complete control over the landscape. How I approach each work then is largely determined by the idea itself and what I feel best serves it.

Kelly Richardson, Mariner 9 (2012). Installation view. Photo: Paola Bernardelli.

Further, much earlier in my practice, I spoke of this more than in recent years, but I’ve always been concerned with our understanding and by extension, our appreciation of the natural world in relation to constructed environments where truth is often difficult to locate. For decades, we’ve “understood” the world through screens which offer a complete disconnect from our relationship to the natural systems which sustain us. I have serious concerns that over time, we’re diluting our appreciation through this rupture, further amplifying generational amnesia when we desperately need to be moving in the opposite direction. The situation globally is now so dire and yet, I’m not sure how much of the public truly understands how grave it is. 

Quoting Lyn Richards in a recent review of my work, “Richardson courts irony by turning the same digital media that potently enables our detachment from the natural world into a powerful tool for examining the myth of endless growth driving humanity’s misguided labors toward a catastrophic future.” I deliberately communicate these concerns through the digital hoping to redirect the focus of our detached gaze towards the physical planet. 

I use beauty as a vehicle for the delivery of deep concerns about where we’re heading as a species.”

HALO is an updated version of one of your earlier works from 1998. Do you think that something has changed in the message behind this work, or the need to communicate it? Would you say that the tools you have now allowed you to create a more compelling image?

It’s a sequel to CAMP which was a work which presented a rather idyllic and clichéd summer moment in Canada: heat rising from a campfire, distorting a full moon overhead with the sound of popcorn popping on the fire. In just a couple of decades, it feels like everything has changed. Campfires are now banned during the summer in British Columbia, where I now live, due to extended droughts and the threat of wildfires. Last year we experienced our 3rd worst wildfire season on record, all 3 of which occurred in the last 5 years. 1,610 fires burned 868,203 hectares across the province. Within months, the fires were followed by unprecedented flooding.

The color of the moon in HALO will be familiar to many living out here, as the smoke from these fires often creates vibrant, stunning pink, orange or red moons. The sun too reflects similar colors and can be stared at easily with the smoke offering a sufficient hazy filter. Summers now bring a mix of joy for its promised, remaining riches and genuine fear associated with what else they will bring. I now look out my windows towards a tree-covered mountain and think, “that’s a lot of fuel”.

The image and sound quality of CAMP certainly reflects the time that the work was produced, along with the capabilities of consumer video cameras at the time. It was also one of my earliest moving image works where the moment seemed more important to capture than its fidelity. Now that I’m able to control images with a certain level of precision, I’m equipped to create works that are increasingly freed of the limitations of technological capabilities (and their associated impact). I can create with a more painterly lens, in a sense, which has clear benefits on the quality and overall construction of the image.

Your work draws inspiration from science fiction to portray potential futures. Which subjects do you expect to address in your work? Which potential futures would you like to explore?

The situation we’re in and the futures we now face result from all crises, really. They are all connected. One drives another, and so on. For us to evolve as a species in order to usher in a different future, we need to address the connections between all of these crises and what drives us towards them.

How would you describe your experience in the NFT space? Why did you choose to exhibit your work on alterHEN?

I originally entered the NFT space in opposition to the harmful emissions associated with the energy use of PoW. 30 artists, many of which are digital art pioneers, contributed to The FEN, a coordinated NFT drop on hic et nunc (the first NFT platform on PoS), initiated by Joanie Lemercier and curator Juliette Bibasse to encourage artists and collectors within the space to switch to using a significantly less harmful platform and blockchain which uses a tiny fraction of the energy of PoW. On PoS, minting an NFT requires energy use equivalent to a social media post such as a Tweet, for instance. Over the last year, I’ve maintained advocating for this harm reduction and will continue to for as long as I am part of this space.

Both founders of a\terHEN, Diane Drubay and Patrick Tresset were part of The FEN so we connected there. Additionally, at the time that a\terHEN was conceived, there was a frenzied pace of production within the space where artists were minting several times a week. Between the pace and the associated hype, it felt like the ability to slow down to appreciate the work itself was nonexistent. a\terHEN set out to offer a space to slow down consumption, to give work the time it often needs to be fully appreciated. This really appealed to me both from a production point of view (as I tend to labor over my work) and an experiential one. I want my work to have impact and for that, it requires my time and that of those that consider it.

“For decades, we’ve “understood” the world through screens which offer a complete disconnect from our relationship to the natural systems which sustain us”

Through a\terHEN and other platforms which focus on the artworks, such as TEIA and Versum, I’ve connected with an inspiring community of artists and collectors, many of whom are new to me. It has allowed me to expand on the reach of my work in a significant way, with new audiences, which is invaluable when I concern myself with affecting the consciousness of people (particularly, as previously mentioned, within a screen based space). Additionally, for the first time in 25+ years making moving image works, I have been able to acquire works from 250+ artists who I’ve admired for many years along with artists who I was previously unaware of. It’s groundbreaking in that sense and it’s a joy to be a part of.

Kelly Richardson, HALO I, II, III  (2021). Installation view.

The art industry in times of COVID-19

By Steven Sacks, director of bitforms gallery

The art world was particularly hard hit since the onset of Covid. Artists, galleries and museums all needed to drastically adjust to a new world. Public spaces were shuttered, thus most artist’s shows were cancelled, leaving them disenfranchised and unmotivated to produce new work. Collectors were too distracted and concerned about their health and family to support the arts. No Basel. No Frieze. No fairs to view art, gather and socialize. Sans art fairs left many small and medium sized galleries with a massive deficit in their income.

A still from the virtual version of the exhibit “Disembodied Behaviors

In my 20 years as a gallerist I have never seen anything like it. Virtual and digital initiatives became a necessity to stay relevant and survive. The art fairs attempted to create online platforms, but most were novice and ineffectual. They were basically glorified web sites, nothing original or engaging. Since my gallery is very experienced in new media and online realms we were able to adapt and produce a range of online exhibitions that received favorable press, but sales were still a challenge. Virtual platforms such as Mozilla Hubs and New Art City provided us novel ways to present exhibitions and interact with visitors. We had a solo show with Siebren Versteeg that was embedded entirely in an email. For one of our group shows, Tree of Life, we worked with 2 artists to curate and build a unique website which was the only way to view the exhibition. 

Claudia Hart, The Ruins, 2020
Three-channel video animation (color, sound), three screens or projectors, media players, speakersץ Screen size variable, Ed 3, 1 AP

Offering video artworks became a desirable option during the pandemic. Using video art distribution platforms such as NIIO I was able to curate shows online and present them to collectors and curators. We shared the actual video artworks in high resolution, maintaining the integrity of the art vs. exhibiting low quality representations of 2D works in a poorly designed web site. 

Daniel Canogar, Loom, 2020
Generative animation (color, silent), computer, screen. Dimensions variable, portrait orientation. Edition of 7, 1 AP

Although this past year has seen unprecedented challenges, many artists and galleries have deepened their connection to new media and virtual environments. This new knowledge will permanently be embedded in both artist’s practice and future gallery programming– better preparing us all for the next challenge that arises. 

Interview with Dev Harlan, the winner of Samsung The Wall x Niio Art Awards

Dev Harlan works in sculpture, installation and digital media. He has exhibited in solo and group shows internationally, including “Noor” at the Sharjah Art Museum, the New Museum’s “Ideas City” and the Singapore Light Festival. He has completed residencies at the Frank Lloyd Wright School Of Architecture and the School Of Visual Arts. He is a self educated artist with a studio practice founded on experience, self directed study and curiosity. 

As the winner of Samsung The Wall x Niio Art Award, Dev Harlan provides insight into his artistic practice and direction and the background of the Areo Gardens Series.