Lines of Thought: painting across mediums

Niio Editorial

British artist Thomas Lisle has long explored the frontier where painting meets digital media, creating a compelling fusion of tradition and innovation. With a career spanning over four decades, his work seamlessly integrates analog techniques with immersive digital processes. Currently, Galeria Maior in Pollença is presenting Lines of Thought, a solo exhibition curated by Pau Waelder. This body of work is complemented by an artcast on Niio, offering audiences a deeper insight into Lisle’s hybrid practice of “time-based paintings” and dynamic compositions.

We spoke with the artist about his creative process, the interplay between digital and physical media, and how his works evolve across dimensions and time. This brief three-question interview offers readers a quick dive into Lisle’s work, which can be further explored in a longer interview and an essay by the artist, both published in Niio Editorial.

View of the exhibition “Lines of Thought” by Thomas Lisle at Galeria Maior in Pollença (Mallorca, Spain).

Your exhibition Lines of Thought showcases both physical and digital works. Can you tell us how these two forms are connected in your process?

In this series, the digital paintings came first. Using the 3D animation software, I painted a series of tubular shapes, similar to pencil lines but with volume. These I could edit, move around, and change in any way I wanted. When I was happy with these elements, I converted the tubular shapes into simulated liquids and set different parts of each of them to have different values of mass, viscosity, and so on.

The pencil lines thus became a liquid simulation (using complex mathematics developed by others). I turned the gravity to zero in most pieces but not all: in some of the pieces several paint strokes have gravity and others don’t. Then in some of the artworks I animated a brushstroke over time, moving across the virtual canvas and interacting with other paint elements. The main themes of this series of artworks are about dynamic compositions and forms, as well as contrasts of colour, forms, mass, and movement.

Thomas Lisle. Currents, 2025

The next step was the animation of the liquid paints: to do that I built complex invisible forces that push the liquids around. I spent a lot of time trying out different combinations of forces and the settings controlling the liquids, until I got the results I aimed for, that have a visual, painterly meaning to me. I think about these compositions in terms of relationships and abstractions that I think could make either a great painting and/or a good animation.

For the paintings I took specific moments of the animation where I felt that the composition, colour, and forms are the best and then I used that image as the basis for a painting. So all the process that I described above has also been carried out considering this last stage in which the animation can become an oil painting on canvas.

Thomas Lisle. Flotsam, 2025.

You describe these animations as “time-based paintings.” What makes this digital approach painterly in your view?

What makes them painterly is the visual language they inherit from traditional painting—color, composition, gesture—but reimagined in motion and time. Each animation is a dynamic abstraction, shaped by invisible forces I program to manipulate the virtual paint. I spend a lot of time adjusting these forces and liquid parameters to create meaningful visual relationships—whether it’s through tension, mass, or movement. These aren’t just technical effects; they’re part of a painterly exploration, extended into the temporal realm.

“In the digital 3D space, lines evolve; they can be manipulated in ways unimaginable even 20 years ago.”

What does the idea of a “line” mean in this body of work, especially given the title Lines of Thought?

The line is foundational here—both as a visual element and as a metaphor. Traditionally, lines have been the building blocks of drawings and paintings. In the digital 3D space, lines evolve; they can be manipulated in ways unimaginable even 20 years ago. In my process, lines are the genesis of everything: they become forms, masses, and ultimately, flowing simulations. Conceptually, the title Lines of Thought speaks to both this visual structure and the algorithmic logic behind digital creation—almost like thinking made visible.

Lines of Thought is on view at Galeria Maior, Pollença, throughout June 2025. A curated selection of Lisle’s digital works is also available on Niio as part of a special artcast accompanying the exhibition.

A purely visual experience. The art of Eisuke Ikeda

Niio Editorial

Born in Osaka in 1976 and trained in post-production editing after graduating from the University of Fine Arts, Eisuke Ikeda has developed a distinctive visual language that seamlessly weaves analog sensibility into digital precision. His works are marked by an intentional embrace of imperfection—subtle distortions, organic pulses, and delicate fractures that bring a surprising tactility to the virtual screen. Central to Ikeda’s practice is a deep trust in the viewer’s intuition. He eschews overt symbolism or narrative structure, focusing instead on the phenomenological act of seeing. Subtle distortions, organic fluctuations, and textural echoes mimic natural erosion and evoke the tactile essence of physical matter, despite being rendered entirely in the digital realm.

Niio has recently launched the solo artcast Eternity of the Ephemeral, which features five artworks that, more than just moving images, unfold like ambient states of consciousness. These are not works to be watched in the conventional sense—they are to be dwelled in, felt, and absorbed. Each composition becomes an experiential landscape where the viewer’s perception becomes the true medium. In the following interview, the artist elaborates on his creative process and the concepts that underlie his artistic practice.

Eisuke Ikeda. EXoC 2681257 | 2025 Remix |, 2025

You have worked as a post-production CGI specialist for film productions. How does this background influence or nurture your artistic production? What have you learned in terms of software usage and image production that you are now applying to your artistic projects?

When I worked in post-production, my duties ranged from assisting with television editing to creating CGI components and producing opening visuals for music events.

What impressed me most during that time were the veteran craftsmen at the Kyoto film studios. Cinematographers, editors and script supervisors—professionals who, in other careers, would already be retired—devoted themselves to finishing each project, working through the night without hesitation. Their approach to filmmaking was more than technical skill; it was a way of life. The blend of boldness, precision and pride they embodied remains vivid in my memory.

Those experiences still shape my practice today. Although my methods have evolved, the resolve to “communicate through moving images” and the quiet sincerity with which I face each work are values I inherited from them.

“The interweaving of nature with daily life and the presence of temples and shrines in Kyoto have formed my aesthetic foundation since childhood.”

My sensibility is also rooted in Kyoto’s environment. The interweaving of nature with daily life and the presence of temples and shrines have formed my aesthetic foundation since childhood. From art-school days to the present I have been drawn to contemporary art, Japanese Zen, Buddhist art and classical arts; the decorative and symbolic qualities of hanging scrolls, folding screens and esoteric Buddhist implements continue to influence me spiritually.

The software skills I acquired by self-study at university became my technical base. I entered the field just as digital tools were being introduced, and programs such as After Effects, Photoshop and non-linear editors proved indispensable in both commercial and personal work. Those skills still underpin my art today. More recently I have expanded my toolkit—again self-taught—to include TouchDesigner and Ableton Live.

Thus, beyond any single CGI technique, it is the mindset and sensibility cultivated in post-production, together with my exposure to diverse art forms, that define the core of my creative work.

Eisuke Ikeda. EXoC 2681257 | 2025 Remix |, 2025

Can you briefly describe the process of elaboration of your artworks? Despite being abstract compositions, what are the experiences, images, or ideas that trigger their creation?

I currently rely on TouchDesigner and Ableton Live to pursue abstractions in which sight and sound intertwine. Although I once produced 3-D character animation, I gradually became more attracted to abstraction—forms that leave interpretation to the viewer rather than imposing narrative or figuration. I am drawn to structures with no beginning or end, no fixed centre, in which spiritual resonance can reside.

My process is improvisational. Instead of following a strict concept, I trust “moments of visual delight.” As light, motion and colour shift, I adjust elements in real time, responding with my emotions and bodily sense—an approach akin to musical improvisation.

The five works uploaded to Niio focus on delicate particle movements, yet my style remains fluid. Depending on my state of mind I may move toward flat compositions, high contrast or rapid motion. In every case I seek to evoke pre-linguistic emotions or fragments of memory, rather than convey explicit meaning.

“I am drawn to structures with no beginning or end, no fixed centre, in which spiritual resonance can reside.”

In your artworks, you avoid any rigid interpretation or meaning. In fact, the title of each video is mostly a reference number, with no intention of providing any narrative. Yet the descriptions are quite poetic, with references to memory, silence, the soul, or eternity. How do you balance the purely abstract and rational with the more evocative and narrative aspects of your work?

Titles such as EXoC or abCnW are deliberately cryptic: abbreviations of words that interested me at the time. They preserve ambiguity and poetic space, encouraging open interpretation rather than prescribing it. 

Ultimately I want to offer a “purely visual experience” that quietly expands awareness. What I call a “tactile sensation beyond the screen” is this spiritual and sensory resonance—one that connects, for me, with the animistic quietude in traditional Japanese aesthetics.

“Ultimately I want to offer a purely visual experience that quietly expands awareness.”

Ephemerality is a key concept in your work, expressed in fleeting elements, bursts of light, and also darkness. Is the search for the expression of the ephemeral what led you to work with digital media? How do motion, light, and darkness play a role in your work?

Creating art has always been a digital act for me. Since my student days I have worked on a computer; I have never painted on canvas. Thus expression and digital media are inseparable in my practice.

I did not adopt digital tools because I sought ephemerality; rather, I have long explored how to express ephemerality within the digital environment I know so well.

That sense of impermanence appears in flickers of light, bleeding shadows and formless tremors that rise and vanish. These overlap with memory fragments and emotional echoes, permeating the viewer as a subtle perception of time and space.

Motion, light and darkness are indispensable to this. They remain understated—quivering softly inside the frame, leaving a quiet trace. Only digital media allow the fine-grained accumulation of change that produces the fragile texture I seek.

Eisuke Ikeda. EXoC 2681257 | 2025 Remix |, 2025

Each artwork in this series features a meditative soundtrack. How does music support the visual experience? Does it introduce a narrative, or convey a certain emotion?

For every piece in this series the soundtrack was composed after the visuals were completed. The music introduces no explicit narrative; its purpose is to support atmosphere and mood.

Sound and image function symbiotically: audio flows with the rhythm of light and movement. Rather than directing viewers toward set emotions, the restrained soundscape leaves room for personal reflection and sensory introspection.

“Only digital media allow the fine-grained accumulation of change that produces the fragile texture I seek.”

The use of Artificial Intelligence models is gaining widespread use in artistic creation. Are you interested in applying AI to your creative process in any way?

Advances in AI have opened a new perspective on my work. When OpenAI’s ChatGPT gained wide attention a few years ago, its potential struck me powerfully. For an artist rooted in digital expression, AI’s arrival echoed the shock photography once delivered to painting, prompting artists to reconsider their medium.

Many creators now collaborate with AI. I have begun tentative experiments in TouchDesigner, exploring AI-driven possibilities. My use is still preliminary, but I am gradually looking toward deeper integration—generating code and widening the scope of interaction.

Jinsil Lee: Opposites living together

Niio Editorial

Jinsil Lee is a visual artist based in Seoul, South Korea. She earned a BFA degree in 2019 from School of Visual Arts, New York City, where she initially developed her photography work. She later on moved to Seoul, where she continues her career as an artist while working as a content specialist at Tesla Korea. Her work has been featured on the Samsung US website and Samsung Mobile USA social channels, and she has also participated in group shows such as the Naver Z Metaverse Exhibition (2022), Pulse Art Fair in Miami (2019), and School of Visual Arts Mentor Show (2019).

On the occasion of her first solo artcast on Niio, Transcendence, we talked with Jinsil about her creative process and the way she transforms scenes captured in her daily environment into mesmerizing abstract compositions. 

Jinsil Lee. Dream of a summer night, 2019

You studied at the NY School of Visual Arts and currently live and work in Seoul as a visual artist and content specialist. Both New York and Seoul are vibrant cities, each with their own pace and culture. What has been more inspiring to you from your experience living and developing your career between the US and South Korea?

New York and Seoul are very similar and different cities. Both cities are full of their own charm, and both have been very inspiring to me in different ways. I grew up in Korea, so I’m more influenced by Korean culture in terms of the way I think and the language, but it was in the US where I really started to pursue art. I was able to explore art more freely in New York with its huge art scene, various art fairs, galleries, and artists, and this has greatly influenced my work today. Both cities have influenced me in different ways. Seoul has influenced me as a person, and New York has influenced my artistic work.

“I’ve lived in cities all my life, so I have a longing for nature.”

Your work is based on photography, yet it becomes a moving, abstract image. Can you explain to us your creative process? How does the transition from the captured image to the final composition come about?

I’ve been drawing since I was a kid. In my teenage years, I mostly painted in oils, and I loved the freedom to express whatever I imagined on the canvas. Then I started photography and applied my painting style to the medium of photography. I took a series of photographs and used tools like Photoshop to create short videos, and then I moved on to working with footage shot in video format.

Jinsil Lee. Sunset Town, 2018

Scenes from daily life and natural landscapes are sources of inspiration in your work. What are you most attracted to? Do you consider the scenes in front of you in terms of their aesthetics (colors, light, movement) or do you also consider their context, the meanings and stories that underlie the image you are capturing?

I’ve lived in cities all my life, so I have a longing for nature. I work and live in a big building in the city, but I question every day whether this environment is right for our bodies and minds, so when I’m close to nature, I feel an indescribable sense of awe. I think about this a lot, especially when I’m at the beach and I’m looking at the water moving like it’s breathing and the sunlight shining on it, and I realize that it’s so much like a human being, and I think about how long they must have traveled to get to where I am, and I think about how the moment that I’m in with them feels like a miracle, and it’s amazing. The visual beauty in front of me inspires me, but I think it’s probably the backstory that has a bigger impact on me.

Jinsil Lee. 20 18, 2018

Abstract art seeks the essence of things and at the same time removes the viewer from any reference to a specific time or space. What do you find most interesting about focusing on abstraction? What do you think that might be missing from the first-hand experience you get while capturing the original images?

I think there’s a lot of power in abstract art, and the reason I loved painting as a kid was that I was free to express my thoughts on a white canvas. I think abstract art, similar to the experience of painting, gives the audience a bigger room to run around in by removing the boundaries, and that’s the power of abstract art, that other people can see what I’ve imagined and they can develop their own imagination. That’s how we connect through art, and I think it’s very similar to nature, where everything is connected organically. So I try to make the forms as minimal as possible, and then I use the power of color to replace them, so that the audience doesn’t see them in their rawest state, but on the other hand, they see them in their most basic, unclothed form.  

”The power of abstract art is that other people can see what I’ve imagined and they can develop their own imagination.”

Water, oceans, fluids, are common elements in your work. This is often combined with symmetrical structures, creating a certain tension between order and chaos, staticity and fluidity. What do you find most interesting about this tension between opposites? Could there be one without the other?

I love the book White by Hara Kenya, and there’s a quote in it that goes something like this. “The black color of type is only truly valuable when it is paired with the white it is based on.” I believe that two opposites are more valuable when they coexist, like you can only feel joy when there is sadness, and that’s why I like to play with this idea. In fact, my biggest inspiration is nature, but capturing it as a pixel-based digital photograph and editing it through digital tools, I think this process is very similar to human life. There are quiet people and there are loud people, there are people like me who are good at drawing but not so good at talking, and there are people who are better at expressing themselves through words than through drawings. I think my artistic process is a lot like our lives, where we have these opposites living together.  

Jinsil Lee. 4AM, 2019

While your compositions are abstract and rationally geometric, the titles of your artworks suggest a narrative, which in some cases is expressed with words, as in These Foolish Things. Can you elaborate on the use of narrative in your work?

One of the most important things in my life is music. I feel unimaginable happiness from a favorite song and can be immersed in that emotional state for long periods of time. So when I start listening to a song, I usually memorize the lyrics from start to finish, and then I take those lyrics and rearrange them or turn the words into something that expresses my thoughts and use them in my artwork. I think it’s interesting that in this process, I’ll be thinking about the song while looking at my work, but I’m taking the audience into a world that I’ve “recreated”.  

“My artistic process is a lot like our lives, where we have these opposites living together”

Sound and music also play a role in your work, which is sometimes silent, and sometimes features a music score or the sounds of the environment you recorded. Can you tell us a bit more about the connection between images and sound, and what leads you to choose whether the piece will be silent, with music, or ambient noise?

I often meditate, and sometimes music helps me to focus, and sometimes I’m able to focus more deeply when there is no sound at all. When I work on my art, I feel similar to when I meditate, sometimes I work with music and sometimes I work in a silent environment. For each piece, I choose sound to support the audience’s visual experience, and sometimes I choose silence so that the audience can focus on the visual experience alone.

Jinsil Lee. In Your Orbit, 2019

The growing influence of AI in the visual arts offers artists the possibility to work with source material that doesn’t exist, but is created by a prompt. Are you interested in incorporating this technology into your work, for instance to start with an AI-generated video and then turn it into an abstract composition, or else use real footage and transform it with the aid of AI tools?

100%. I consider my work to be a 3 way collaboration between nature, myself and digital technology. I am quite interested in how digital cameras capture and read moments. For example, the actual color I remember is often not the same as the color the digital camera reproduces, but I find the process and how it works fascinating, so I use it as it was captured. In this context, the idea of AI generating an image based on the data it has stored over the years, with prompts from me, is very interesting.

“I want to create a work of art in which I and the AI imagine a universe that I can’t actually photograph.”

It’s a vague idea, but I want to create a work of art in which I and the AI imagine a universe that I can’t actually photograph. If so, I’m very excited to see where that AI’s data comes from and how amazing it would be to see how it came to meet me.

Niio in 2024: celebrating art, everywhere

Niio Editorial

This year has been full of excitement, marked by both challenges and remarkable achievements. We have welcomed new partnerships and expanded our team, working hard to achieve new milestones in our commitment to bring digital art to everyone, everywhere. We are thankful for the continued trust of our partners and investors, and look forward to exciting new projects in 2025.

In this article, we offer a brief reflection on what 2024 has been for us at Niio, along with a heartfelt thank you to all the artists, galleries, collectors, curators, and art enthusiasts who share and celebrate art with us.

Our latest showreel video offers a glimpse into the many ways Niio works to facilitate the experience and appreciation of digital art.

Artcasts: your space to discover art

Artcast are our curated selections of artworks that any Niio user can play on the screen of their choice, turning it into a digital art canvas. We consider artcasts a space in which art lovers and collectors can discover new artworks and experience them as they would in an art exhibition: on a dedicated screen. Our curated art program welcomes the latest creations by the artists on our platform, enabling them to share both works in progress and finalized series, available for sale on Niio and through their galleries. This year, we are proud to have launched 23 artcasts featuring the work of outstanding artists, as well as collaborations with galleries, art centers, and universities.

Here are some of our favorite artcasts this year, but you can find many more by browsing the Discover area in our app.

Marina Zurkow. Elixir I, 2009

WITCHCRAFT

We celebrated Halloween with this artcast that showcases the work of women artists who delve into themes and realms of knowledge historically associated with witchcraft accusations, such as natural sciences, the human body, the nature of reality, and the critique of established gender roles. In their art, traditional symbols of witchcraft—like potions, enigmatic transformations, dark forests, full moons, and magical incantations—transcend their historical connotations to become vibrant expressions of these artists’ creativity and insight.

Tamiko Thiel. Unexpected Growth (Whitney Museum Walk1), 2018

DIGITAL BY NATURE

We celebrated our ongoing collaboration with DAM Projects by hosting this artcast curated by Wolf Lieser in which the artworks of four artists and artist duos represented by DAM Projects bring us views of nature mediated by technology. Driessen and Verstappen’s visualization of the pace of nature dialogues with boredomresearch’s approach to nature as a system, while Eelco Brand applies a painstaking recreation of natural environments as fictional compositions and Tamiko Thiel plays with the seductive beauty of nature to bring forth concerns about our role in the pollution of the oceans.

I love what Niio is doing. It allows you to really get involved without having to pay a large amount of money to own a piece. And you have the opportunity to experience a lot of different art.

Wolf Lieser
ZEITGUISED. Gem Forest, 2024

ZEITGUISED: HYPERREAL

We recently renewed our collaboration with ZEITGUISED, the studio founded in 2001 by Henrik Mauler and Jamie Raap, that has been a long time collaborator of Niio. ZEITGUISED has crafted a distinctive style of animation that serves as their hallmark, evident both in the elements they depict and in the flowing, organic movements of their characters, whether floating gemstones, a pink moon, phantasmagoric garments, or abstract, liquid forms. The artcast Hyperreal presents a selection of ZEITGUISED’s short films, progressively traversing the boundary between photorealism and abstraction. This collection features newly reimagined versions of select works, produced exclusively for Niio.

Chun Hua Catherine Dong. Meet Me Halfway – part 1, 2021

Artists: the core of creativity

Niio was founded with a core mission: to support and empower artists. Our platform provides them with a secure and efficient way to manage and showcase their portfolios, enabling seamless sharing with collectors, galleries, institutions, and art enthusiasts. Beyond this, we actively recommend their works to clients in our Art in Public program, feature their latest creations through our Curated Art initiatives, and build deeper connections by sharing their stories in the conversations published in our Editorial section. This year, we’ve launched more than 20 solo artcasts and a dozen group shows, as well as highlighted 41 selected artworks in our Artwork of the Week showcase on social media. We’ve also introduced the Artist of the Month post in our social media accounts, aiming to highlight the career of some of the most outstanding artists in our platform. In addition to this, we’ve published 15 interviews with the artists in our curated program, as part of our commitment to let our audience know the creators behind the art.

These are some of the artists we’ve showcased this year. We’d love to include them all here, but you can find them in our Discovery area.

MOONWALKER

Over the last two decades, the Brussels-based Colombian artist has carried out a consistent body of work in the form of interactive audiovisual installations and lThe creative duo Moonwalker (Dany Vo and Vy Vo) has its roots in the worlds of graphic design and illustration, where they honed their skills in creating mesmerizing artistic compositions exploring nature and fashion. 

See artcast | Read interview

RONEN TANCHUM

A contemporary artist, developer and an interaction designer, Ronen Tanchum has developed a body of work that explores the representation of natural phenomena and our perception of reality as it is mediated by the entertainment industry and digital media.

See artcast | Read interview

POLINA BULGAKOVA

Polina Bulgakova is a digital 3D artist who has developed her practice since 2020. Working in the “surrealistic realism” style, Polina crafts visual narratives that challenge the constraints of real-world physics, inviting audiences to think beyond conventional limits and embrace the possibility that anything is achievable

See artcast | Read interview

DEV HARLAN

Dev Harlan is a New York-based artist whose work in sculpture, installation, and digital media explores the interplay between technology, nature, and the impact of human activity on our planet.

See artcast | Read interview

TAHN

Tahn (Taeyoung Ahn, born in South Korea, 1967) is a multifaceted media artist, technologist, writer, and art educator with an extensive career that spans multiple disciplines. 

See artcast | Read interview

Andreas Nicolas Fischer’s Nethervoid 07 L 2116 showcased in one of the suites at the Tempo Times Square hotel in New York. Photo courtesy of Tempo by Hilton.

Public showcases: where art shines

Working closely with leading contemporary art galleries and establishing partnerships with premium business and hospitality venues is central to our goal of bringing exceptional video and digital art to top-tier spaces and seamlessly incorporating art into daily life. We are proud to have developed strong ties with leading digital art galleries bitforms (New York), Galerie Charlot (Paris), and DAM Projects (Berlin), as well as with many other professional art galleries, and to provide curated art selections to some of the most prestigious brands and properties, such as Conrad Hotels & Resorts, Tempo by Hilton, The Mondrian Hotel Seoul Itaewon, Aloft Hotels, and many others.

Below are some highlights of a very busy year with wonderful collaborations and promising partnerships. You can find more about our activities on our LinkedIn and Instagram accounts.

Niio x SMTH Open Call for Art Students showcase at Plenilunio shopping mall, Madrid.

NIIO x SMTH: THE WORLD(S) WE WANT

Niio partnered with SMTH in an open call for art students that brought the work of five selected artists to more than 30 screens in several shopping malls located in major cities in Spain. We were grateful to count on the collaboration of artist and researcher Snow Yunxue Fu and the jury members Wolf Lieser, founder of DAM Projects, Valentina Peri, independent curator, and the artist Solimán López. The five winning artists, Bruno Tripodi, Cruda Collective, Rolin Yuxing Dai, Cosette Reyes, and Katsuki Nogami, saw their work displayed in spectacularly large screens in the public space. Crucial to the success of the open call was the generous support of LED&GO, as well as Laba Valencia, ESDi, New York University, Université Paris 8, BAU, and Elisava, among other schools and universities.

Steven Sacks and Rob Anders at the Fireside Chat hosted by Ideaworks. Photo: Ideaworks

DIGITAL ART WEEK LONDON

Niio’s co-founder and CEO Rob Anders participated, alongside Steve Sacks, founder and owner of bitforms gallery (New York), in a fireside chat hosted by Ideaworks during the Digital Art Week in London. This highly successful event featured a pop-up exhibition of a curated selection of artworks by Refik Anadol, Quayola, Marina Zurkow, Claudia Hart, and Jonathan Monaghan, all of the represented by bitforms.

TALKING GALLERIES

Our Senior Curator Pau Waelder was invited to participate in this year’s edition of Talking Galleries Symposium in Barcelona, making this the third time he is featured in the program of this well-known event. Waelder moderated a panel talk on “Creating and Selling Digital Art in the Age of AI” with the speakers Anne Schwanz, from Office Impart gallery (Berlin), and the artists Carlo Zanni (Milano) and Daniel Canogar (Madrid).

ART BASEL WEEK, PARIS

Our co-founder and CEO Rob Anders gave an interesting talk about collecting digital art to a professional audience during the Art Basel week in Paris. The talk was hosted by DANAE and lead by curator Rachel Chicheportiche. This event was also a wonderful occasion to showcase the work of Quayola, Yoshi Sodeoka, Ronen Tanchum, and Jonathan Monaghan.

ANTHROPOSCENES

A digital art program taking place during the whole year at the facade of Lo Pati Centre d’Art de les Terres de l’Ebre (Amposta, Spain) has been a wonderful opportunity to showcase the work of six talented artists whose work is available on Niio. Marina Zurkow, Claudia Larcher, Diane Drubay, Kelly Richardson, Yuge Zhou and Theresa Schubert have produced audiovisual artworks that offer us, from different perspectives, scenes of life in the Anthropocene, particularly those environments and systems that we ignore but that play a determining role in life on Earth. From the ocean floor to the mines from which the materials that enable our digital life are extracted, from glaciers to atmospheric phenomena, from forest fires to crowded cities, these works lead us to reflect on our planet, the world in which we want to live and what we will leave to the next generations.

Articles: art in theory, art in conversation

This section forms a cornerstone of Niio’s work, offering a platform for documentation, reflection, and dialogue with artists, gallerists, and art professionals, while also serving as a hub for insights and discussions on key topics in contemporary art. This year, we learned a lot about the artist’s creative processes, and particularly the expectations of young artists who are still in the final phase of their studies.

Read some of our most commented articles this year and find many more by browsing our Editorial section.

📝 Paolo Cirio’s Climate Tribunal: Climate Justice, Art, and Activism
Review of the book Climate Tribunal by artist and activist Paolo Cirio addressing the role of the fossil fuel industry in the climate crisis and its responsibility for its disastrous effects..

📝 Jaime de los Ríos: Sculpting Infinity
Interview with Jaime de los Rios, visual artist and programmer whose work blends contemporary art, science and technology, creating immersive environments and generative works, often in collaboration with other artists, scientists and engineers.

📝 Franz Rosati: The Collapse of Truth
Artist Franz Rosati discusses his latest series DATALAKE: GROUNDTRUTH (2024) in which he worked with AI models to generate mesmerizingly fluid landscapes that evoke chaos and disaster, but also regeneration and impermanence.

📝 Niio x SMTH: The World(s) We Want
A series of interviews with the winning artists of the Open Call for Art Students revealed the creative processes and expectations of young artists with a bright future ahead: Katsuki Nogami, Rolin Dai, Cruda Collective, Bruno Tripodi, and Cosette Reyes.

This is just a glimpse of what Niio has been in 2024. We look forward to doing much more in 2025, and we’d love to share our journey with you!

Polina Bulgakova: finding authenticity in the surreal

Pau Waelder

Polina Bulgakova is a digital 3D artist who has developed her practice since 2020. Working in the “surrealistic realism” style, Polina crafts visual narratives that challenge the constraints of real-world physics, inviting audiences to think beyond conventional limits and embrace the possibility that anything is achievable. Originally from Siberia and now based in Israel, Polina draws inspiration from the cultural contrasts she has experienced, integrating these influences into her work to create striking visual juxtapositions. Her expertise spans product visualizations, vision boards, and concept art in both static and motion formats.

Following her solo artcast Dreamlands on Niio, Polina Bulgakova elaborates on her practice and background in the following interview.

Polina Bulgakova. Sleep Tight, 2021

You were raised in Siberia but now live in Israel. How have your life experiences and cultural background influenced your work?

It made my work very authentic and honest. I learnt how to embrace my differences and diversity, I learnt that it is ok to not fit fully and that my art can not fit to any defined style or niche. I realized that my art is a reflection of what is going on in my life, a reflection of my reactions to the environment or nostalgia, and the only way to be honest in my work is to actually be honest about who I am. 

“My art is a reflection of what is going on in my life, and the only way to be honest in my work is to actually be honest about who I am.”

While having a background in more traditional forms of art making, you have found your medium of expression in 3D rendering and animation. Can you tell us a bit about the path that led to digital creation?

Before moving to Israel, my main medium was oil and a little watercolors, but a good part of my income was selling my oil paintings and oil commissions. Once I moved to Israel in 2017, I didn’t have proper space for that – oil is smelly and dirty, and I had to move to digital 2D. For 2 years I was painting in Photoshop, but it felt like something was missing, it felt like something flat – after you work with oil with bold texture, it was not “it”. In 2019 I moved to work from home due to COVID, and decided to learn something new, which was 3D. I fell in love instantly, and since then it hasn’t changed. I sometimes mix 2D and 2D, but both digital. Now if I take a real brush – it’s only for relaxation or if I want to fill a wall at my home.

Polina Bulgakova. Seated, 2024

You combine your artistic projects with professional 3D rendering and creative services such as product visualization and 3D models. How do your commissioned work and art projects influence each other?

There is a bold connection between those two. Commissions sometimes can be challenging, and sometimes I need to learn new techniques quickly to finish the work on time. But once I explore something new, it’s like a game with new levels – it sparks my curiosity, and I dive deeper into it in my art projects. And sometimes it’s the opposite – I find/learn something new that can be super useful in commissions and use it after I gave it a try in my personal projects.

“This is why I fell in love with 3D so quickly –there are literally no limits.” 

An interesting type of commissioned work that you do are Custom Vision Boards, personalized scenes that you render in 3D from a brief that you send to your clients. Can you tell us more about these vision boards and your experience creating them?

I love making Vision Boards, it’s probably my favorite kind of commission. The first one I made for myself a few years ago – I read a lot about that stuff and thought “why don’t I use my favorite tools to make something that will help me reach my goals?”, and I had so much joy and fun making it. Then I started to commission VBs. It’s honestly a pure joy – to get to know a person, their dreams and desires, to see their eyes glowing while they describe their dream life, and then actually visualize it. It’s like a puzzle – I have specific pieces I need to arrange together to get a clear picture, while having certain creative freedom. 

Polina Bulgakova. The Safe Romance. Custom Vision Board

Your work is characterized by a photorealistic surrealism that you achieve using 3D animation. What do you find most interesting about the tension between fantasy and reality? In terms of optimizing the work involved and computer processing requirements, do you have some “visual tricks” you can play with?

The most interesting thing about balancing fantasy and reality is that there are no limits and no boundaries at all. I have my patterns, of course, but in terms of the tech side mostly. And this is why I fell in love with 3D so quickly –there are literally no limits. Whatever I have in mind, the craziest ideas I can visualize. Sometimes I mix 2D and 3D, sometimes I animate textures in third party software in order to reduce render time, sometimes I combine those two.

Polina Bulgakova. Witchy Morning, 2022

The artworks we have presented in the artcast “Dreamlands” on Niio not only create imaginary scenes, but also evoke underlying feelings with which we can identify. What inspired you to work with these feelings in dreamlike scenarios, and how do you think they can convey their message to viewers?

“Dreamlands” is probably one of the most honest works of mine. I try to be as authentic as possible in my work, and these kinds of dreamlike scenes are pure reflections of what I was feeling and going through at these times. I hope that every viewer will get the message he or she actually wants to get – be it to reflect on the self, to embrace simple things in daily life, to feel alone but not lonely. My main goal is to encourage people to embrace their authenticity and their differences while looking at my art.

“My work can be viewed as a life graph – you can see what I was going through, and how it influenced me.”

It can be argued that your work is more painterly than cinematic, with peaceful, mediative scenes dominated by a single point of view and a carefully constructed composition. Would you agree with this statement? Do you see digital art as an evolution from the tradition of painting into a new form of creating images meant to be contemplated?

I have works that are dark and moody, works that are chaotic and rhythmic, works that are odd and evoke mixed feelings. It can be viewed as a life graph – depending on the period, you can see what I was going through, and how it influenced my work. The fact that during the last 1-2 years my works are mostly peaceful and calm shows that I’m pretty much in a stable calm period right now.

I don’t think that digital art is an evolution from traditional art. I think it’s a new tool, like a new set of brushes or a new kind of canvas. In the right hands of the right creator, everything can be used to embrace either revolution or traditions, there are artists that combine digital and traditional art tools and create breathtaking pieces.

Polina Bulgakova. Wood Morning, 2021

Your work is now available in several online platforms, including Niio. What opportunities do you see in these platforms, and what features do you find (or would like to find) in them that are most convenient for you as a digital artist?

Everyone knows how to make an income from traditional art – you sell an art piece from your shop or gallery, you get paid, you ship it, and you have a happy client. For digital art, especially animations, it’s different. From one side, we have this huge market on social media and the internet that we use to showcase our works, but from the other side – it’s not as simple to sell it as there’s nothing to pack and ship. Platforms like Niio provide us with an amazing opportunity to monetize digital art through licensing and digital editions, and it’s amazing to know your work is appreciated and displayed in someone’s home, office, building etc. I really like the way it gives me both exposure and profit. It can be argued for ages that “a true artist should only care for making great art”, but the truth is everybody needs to feed their family and pay the bills, even artists. 

“Platforms like Niio provide us with an amazing opportunity to monetize digital art through licensing and digital editions, and it’s amazing to know your work is appreciated and displayed in someone’s home, office, or building.”

Tahn: redefining minhwa in digital art

Pau Waelder

Tahn (Taeyoung Ahn, born in South Korea, 1967) is a multifaceted media artist, technologist, writer, and art educator with an extensive career that spans multiple disciplines. Currently a Ph.D. candidate in Media Contents, Tahn’s academic journey includes a degree from the Global Media Contents department at Chungnam National University in Korea, as well as studies in psychology, modern dance, and interactive multimedia, the latter pursued in the United States.

In his professional roles, Tahn serves as a concurrent professor in liberal arts and contemporary arts at Seowon University and holds the position of Chairman of the United Art Education Association in Korea. He also contributes as a lecturer in sculpture and art at Chungbuk National University, where he imparts his expertise to the next generation of artists.

Throughout his career, Tahn has exhibited his work in prestigious group and solo exhibitions across cities such as Seoul, Daegu, Rome, Uzès, Lisbon, and New York.

Tahn recently presented on Niio his solo artcast Tales of the Five Peaks, and kindly answered a series of questions about his work and his perspective on the Korean contemporary art scene.

Tahn. Ilwolobongdo_parallel universe, 2024

You have a strong background in painting and sculpture but decided to move into digital media. How did this transition come about? What do you find most interesting about traditional techniques (such as painting and sculpture) on one side, and working with computers on the other?

For me, the distinction between traditional media and digital media is not particularly significant. I see painting, sculpture, digital devices, and other tools simply as instruments that artists of any era can use to convey the stories of their time. As an artist, I believe it is important to utilize every available resource to best express the narrative of the present. This philosophy naturally led me to include digital media in my work, alongside traditional materials such as brushes, paint, and canvas. I consider this fusion a natural evolution of artistic expression. While it might be described as a blend of traditional and digital techniques, to me it is just an inevitable expansion that allows me to fully articulate contemporary stories.

“As an artist, I believe it is important to utilize every available resource to best express the narrative of the present.”

When you started creating digital art, what was the reaction of your peers, collectors and followers? Was it well received? Would you say that, during the last decades, digital art has been well received in the Korean contemporary art scene?

When I introduced digital elements into Korean folk painting, especially in the ‘minhwa’ series, the reactions were extremely polarized. Traditional art groups, some associations, and juries at art contests refused to recognize my work as ‘minhwa’ because I did not adhere to conventional methods. However, I continued my work because I believed that the essence of ‘minhwa’ lies in being art for the people. During the Joseon Dynasty, minhwa was created for the public, and today the public is the digital-native MZ generation. Therefore, I use digital media to connect with them while preserving the essence of minhwa. Today, I am recognized as a leading media artist in the field of minhwa, redefining its place in contemporary art.

Tahn. Ilwolobongdo_today and tommorow, 2023

“When I introduced digital elements into Korean folk painting, especially in the ‘minhwa’ series, the reactions were extremely polarized.”

As a professor and lecturer at Seowon University and Chungbuk National University, you teach to the younger generation of artists and creators. What are their expectations about creating art, and what differences do you see from previous generations in their understanding of the history of art and the career paths that they want to follow?

One notable difference is that the younger generation is more open to exploring various ways of interpreting their time. To guide them, I emphasize the importance of studying the historical context and understanding how previous generations expressed their issues through art. For instance, by examining classical works, particularly traditional paintings, students can reflect on how past artists conveyed their era and what they can learn from them. 

Through this process, I encourage students to create narratives that connect traditional techniques with modern tools like AI. My goal is to help them produce art that addresses contemporary issues while also drawing from cultural heritage, thereby creating something meaningful for today’s audience.

“My goal is to help students produce art that addresses contemporary issues while also drawing from cultural heritage.”

The contrast between the built environment (cities, buildings) and nature is a recurring theme in your work. What do you find most interesting about exploring this subject?

In Korea, we have a long history of garden culture (Jeongwon). Historically, scholars would leave the city and build small dwellings in nature, creating gardens where they could reflect on life, engage in philosophical thought, and formulate political ideas. Those who couldn’t leave the city would bring nature into their urban homes by creating small ponds and gardens in their courtyards. If even that wasn’t possible, they would hang landscape paintings in their rooms to simulate the presence of nature. This desire for nature amidst urban life led me to explore how human beings, even while residing in cities, inherently seek out nature. My interest in this topic began with traditional Korean painting and has expanded globally through my experiences in South Korea and the UK.

Tahn’s work is often displayed in multichannel installations and large media facades.

“The desire for nature amidst urban life led me to explore how human beings, even while residing in cities, inherently seek out nature.” 

Fantastic, surreal, and sci-fi elements are also commonly present in your work. Can you elaborate on your choice of these references? Would you say that the use of 3D software has inspired you to incorporate these elements into your work?

Korean folk painting (‘minhwa’), folklore, and shamanistic beliefs have always contained fantastic and surreal elements—not as mere illusions but as symbols that help sustain the reality of people’s lives. These elements serve as hope, faith, and guiding principles for many individuals. To me, these objects are not simply products of imagination but are deeply rooted in real stories. The recent advancements in generative AI software, along with 3D software like Blender and Cinema 4D, have made it easier to translate these elements into tangible, hyper-realistic forms, thereby amplifying their impact on the viewer.

Tahn. Sustainable Today’s Story, Palace of Imagination no1, 2021

Although your digital artworks may seem to depict an imaginary world, they address real issues of our world, such as environmental degradation, and notably, also express feelings of hope and perseverance. Do you think that it is precisely by depicting imaginary scenes that one can invite the viewer to consider their own reality?

Absolutely. Every individual carries their own universe within them. By presenting an imaginative world beyond the viewer’s everyday reality, I invite them to explore the infinite dimensions of their inner selves. This creates a space where they can engage with emotions or thoughts that they might not have considered in their conventional reality. The imaginary worlds I create serve as mirrors—reflecting possibilities that encourage viewers to rethink their own perspectives and transcend the limitations of their current existence.

“Every individual carries their own universe within them. By presenting an imaginative world beyond the viewer’s everyday reality, I invite them to explore the infinite dimensions of their inner selves.”

Most of the artworks we currently present on Niio are related to the Ilwolobongdo, the painted folding screen that was always displayed behind the King’s throne in the Joseon Dynasty, depicting the Sun, the Moon, and the Five Peaks. Can you tell us about the significance of this particular object in Korean culture and art?

The Ilwolobongdo, the folding screen that symbolized the presence of the king during the Joseon Dynasty, represents authority and power. What intrigued me was the idea that the Ilwolobongdo was only complete when the king stood in front of it, suggesting that the individual and the environment together create a unified meaning. In today’s society, I believe that every individual is their own ‘king,’ a sovereign over their life and choices. By incorporating the Ilwolobongdo into my work, I hope to empower viewers, encouraging them to recognize their agency and the importance of their presence. Additionally, I include contemporary symbols and objects that represent today’s era, creating new narratives that link traditional motifs with the present and future.

Tahn. Sustainable environment, deer and whales, 2022

In some of your works we can see written text in Korean. Can you explain to us what these texts mean, and what is their role in your compositions?

The Korean text that appears in my works is often drawn from classical Korean poetry or my own poetic compositions. These texts add layers of meaning to the visual narrative, much like traditional Korean paintings that combine imagery and poetry—an essential skill for scholars during the Joseon era. By including these texts, I aim to create a dialogue between the visual and the poetic, merging artistic expressions that convey both aesthetic beauty and intellectual depth.

You also refer to Western culture in some artworks that depict objects such as an Evian water bottle, a Rolex watch, or an Apple computer, and you also place famous brand names such as Prada, Fendi, or Netflix on other objects. What is the purpose of including these brands and objects in your artworks?

I do not see these elements as uniquely ‘Western.’ Instead, they reflect the consumer tendencies around me, representing desires and aspirations within contemporary society. For instance, my series inspired by ‘chaekgado’ (a genre of Korean painting featuring bookshelves) originally had educational undertones in the Joseon era but gradually evolved to include luxury items, symbolizing changing values and desires. By incorporating these recognizable brands, I am commenting on the transformation of human values over time, as well as the transient nature of material possessions.

Tahn. Sustainable Today’s Story, Palace of Imagination no2, 2021

In some of your works, your name also becomes a brand, in a twist of the artist’s signature. Why did you choose to do so?

In traditional Korean art, the use of a seal (or ‘nakgan’) as an artist’s mark was a fundamental aspect of a painting. For me, incorporating my name as a brand is an extension of that tradition, reinterpreted in a modern context. Whether it’s through a literal signature, an avatar, or a unique object representing me, these inclusions are my way of putting a personal stamp on my work—merging historical artistic conventions with a contemporary twist.

You are currently using AI models to generate some of the elements in your work. Unlike other artists, who rely on machine learning for the creation of the whole work, you use the outputs of this process as an element that is seamlessly integrated into your 3D animations. Can you tell us more about your approach to using artificial intelligence in the creation of your artworks? How do you conceive a balance between “manual” creation by the human artist and algorithmic creativity?

As I explore the potential of generative AI, I often find myself reflecting on the evolving role of the artist in an age dominated by new technologies. AI is a powerful tool that aids in research, inspires new ideas, and adds complexity to certain aspects of my work. However, I am also cautious about the potential for AI to overshadow the artist’s unique voice. While I use AI-generated elements to enhance or complement my compositions, I ensure that the creative vision and narrative remain distinctly my own. AI, to me, is a resource—a collaborator, but not the creator. It is the artist’s hand that ultimately guides, curates, and gives soul to the work, distinguishing art from mere aesthetically pleasing products.

“AI, to me, is a resource—a collaborator, but not the creator. It is the artist’s hand that ultimately guides, curates, and gives soul to the work.”