Jonathan Monaghan on the decadence of the digital age

Roxanne Vardi and Pau Waelder

An award-winning artist whose work is characterized by otherworldly narratives, Jonathan Monaghan introduces in his animations, prints, and sculptures a critical view of our contemporary society that aims at consumerism and our growing dependence on digital technology. His work has been exhibited at the Sundance Film Festival and the Palais de Tokyo in Paris, and has also been acquired by numerous public and private art collections, including The Crystal Bridges Museum of American Art and the Washington, D.C. Art Bank Collection.

In a recent artcast, Revelations, we showcased a selection of artworks that combine the mundane and the supernatural, drawing inspiration from diverse sources such as depictions of mythological creatures in Middle-Age tapestries or the iconography of the Book of Revelations by St. John of Patmos. Monaghan’s exploration of otherworldly narratives continues in his two recently commissioned artworks, Panther Incensed I and II, which we are now presenting in a dedicated artcast.

In this interview, the artist discusses the themes that inspire his work and his views on the digital age, which contrary to what his stunningly beautiful animations may seem to convey, is deeply critical of what our technology-mediated society has become.

Jonathan Monaghan, Panther Incensed I, 2021

In many of your artworks, including Panther Incensed I and Panther Incensed II, we find Baroque architectural structures that are warped into technological beings. What is it about the combination of these two different motifs that interests you?

I work with baroque ostentation, because the digital age is decadent, in my opinion. It is an age very much about excess, and one that is pervaded by extreme wealth inequality. Also, in all of my work, there is a tension and discordance between natural and synthetic forms, which allows me to explore our uneasy relationship to technology. You can think of my work as therapy for an uncertain future because, like a dream, the imagery in my work embodies these fears and anxieties we have.

You incorporate mythological creatures in your works which are based on art historical references, such as the Unicorn, which is inspired by French medieval tapestries. In contrast, this same creature is frequently used as a pop culture reference, oblivious of its symbolism. What is your opinion on this popularization and vulgarization of mythological references, would you say it is part of the decadence you perceive in our consumer culture?

Traditionally, mythological stories have been born out of a desire to understand humans’ relationship to the wilderness and are deeply connected to the human psyche. Fantastical and otherworldly visions of mythical creatures sometimes offer the best channel to understanding the complexities of human nature and the inhabited world. Stories and symbols that are thousands of years old have indeed been appropriated by entertainment and commercialism, and their meanings have been lost. So my work asks today, in the midst of ecological crises and an often dehumanizing technological dependence: What would contemporary mythology look like? I rebuild these ancient symbols and stories for the digital age.

The digital age is decadent in my opinion. It is an age very much about excess, and one that is pervaded by extreme wealth inequality.

In your works there is frequently a narrative that is laid out in a series of scenes with no dialogues but with significant actions and transformations. How do you conceive of these narratives? What do you want to make explicit, and what do you leave for the viewer to imagine?

The narratives in my work are very loose and subjective, meant to evoke fears and anxieties surrounding authority, commercialism and technology. Because I work closely with the techniques and aesthetics of mass-media, my computer animations are sleek and refined, however the narratives are disjointed and ambiguous. With imagery drawn from science fiction, corporate logos, ancient mythology and baroque architecture, the works are at times jarringly absurd. Installed as continuous loops, with no definite beginning or end, my works allude to a disconcerting reality behind the seductive surfaces of technology and consumerism.

Jonathan Monaghan, Panther Incensed II, 2021

In your art practice there is always this fine balance between a dream-like world and a feeling of dystopia. How would you describe this contrast?

Like many artists, I want my work to reflect the tensions of our contemporary culture. Consumerism and technology co-depend, and utopia and dystopia co-exist in the digital age. So I confront my audience with an illusionistic, yet dehumanized world in which past and present merge into a dreamscape filled with opulent architectural décor and banal mass-produced items of today. At once fanciful and bleak, it portrays our consumerist culture in which technology takes over ecology.

My work asks today, in the midst of ecological crises and an often dehumanizing technological dependence: What would contemporary mythology look like?

There is often a reference to surveillance equipment and cameras in your work. How would you describe your interest in these intrusive apparatuses?

The worlds I portray in my video installations are devoid of human presence, yet these are not your typical post-apocalyptic landscapes. If there are human-like figures, like in Panther Incensed II, they are robotic or like a cyborg. More importantly, in my worlds, products may be on display, security cameras are ominously moving, and everything is sterile and corporatized. I envision this world as an alternate future where technology, the surveillance state, and consumer goods take on a life force of their own, replacing human presence.

Expanding formats: NFTs at Art Brussels

Pau Waelder

The 38th edition of the Art Brussels art fair, which took place between the 20th and 23rd April, featured for the first time a dedicated space to NFTs and a selection of works sold as non-fungible tokens by participating galleries. This was made possible through a partnership with Parallel, a production and advisory platform dedicated to contemporary art and Web3 technologies. Parallel worked with the galleries to showcase a selection of the NFTs hosted on the online space JPG, a platform that has developed a curatorial protocol for the presentation of this type of artworks. Additionally, Parallel built a booth that served as an information desk, a meeting point for guided visits, and also hosted an augmented reality artwork. To complement this educational task at the art fair, the team also organized a series of talks about NFTs in collaboration with iMAL, the leading New Media Art Center in Brussels. 

As a guest to both the talks and the visits to the galleries, I had the opportunity to observe the different forms of presentation of the artworks, some combining an online and physical presence, and to discuss with gallerists and visitors the options that NFTs and blockchain technologies present to collectors of contemporary art. 

Parallel NFT Touchpoint booth at Art Brussels

The galleries

It might be expected that NFTs are mainly sold by young galleries, or those already focused on digital art, but actually the galleries participating in the collaboration between Art Brussels and Parallel are quite different from each other. Veteran galleries with an outstanding record in the contemporary art market Michael Janssen (Berlin) and Nagel Draxler (Cologne, Berlin, Munich), have integrated sales of artworks minted as NFTs, alongside the younger contemporary art galleries The Hole (New York), Plus One (Antwerp), and Office Impart (Berlin), as well as others with a particular focus on local and national art scenes, such as Anca Poterasu (Bucharest), Sapar Contemporary (New York), and Green on Red (Dublin). An exceptional case among them is Galerie Charlot (Paris, Tel Aviv), which has been dedicated to digital art for more than a decade, and consequently presented the booth that most seamlessly integrated the languages of digital and contemporary art. 

There were interesting connections and similarities between the different artistic projects presented at the galleries, and for this reason I will focus on these connections rather than list the artworks displayed on each booth. 

Sabrina Ratté, Winter Garden (2016)

The lightness and solidity of 3D worlds

Artists Sabrina Ratté (Charlot) and Theo Triantafyllidis (Nagel Draxler) are known for their particular approach to building 3D worlds, the former creating architectural spaces that blend natural and artificial forms bordering abstraction, the latter fully appropriating video game environments and characters to create immersive scenes, some of which are dominated by the presence of a brawny female ork, the artist’s iconic avatar. Their works find a physical presence, in the case of Ratté, in prints that depict a selected view of her imagined worlds, and in Triantafyllidis’ work as an hologram that underscores the illusory aspect of the digital image. Artists Frederik Heyman (Plus One) and Louis-Paul Caron (Charlot), on the other hand, build their virtual worlds with a particular attention to the textures and physical qualities of each element, and while Caron emphasizes the artificiality of his compositions, Heyman skillfully reproduces every detail. Their works, by contrast, have no physical output: they live as images on a screen.

Antoine Schmitt, UkraineWar2022 (2022)

Generative art, back to the roots

In the current NFT market, generative art has become a favorite among artists and collectors due to the possibility of launching a series of works from a single program, each instance of the program being minted as a unique NFT. This allows artists, on the one hand, to create large series that are automatically generated from a single program, and collectors, on the other hand, to own a piece that is unique while also belonging to a series. However, generative art has also been about the artwork being a single program that constantly generates new compositions, ad infinitum. Since the pioneering work of algorithmic artists, this idea has been adopted by numerous artists in very different ways, sometimes as an autopoietic process and others fed by external data. The Net Art Generator (1997), a seminal web-based piece by Cornelia Sollfrank (Office Impart) offers a peculiar example, as it allows users to create a visual composition from a simple query on a search engine. Appropriating the outputs of anonymous users, the artist has minted a series of NFTs from collages of Andy Warhol’s silkscreen prints found online and recomposed by her net art generator program. In a similar vein, Thomas Israël (Charlot) creates an homage to the Dada movement through a collage based on a work by László Moholy-Nagy that is populated by visual elements resulting from automated queries for the term “dada” in an online search engine.

In contrast to Sollfrank’s and Israël’s additive practice, Antoine Schmitt (Charlot) and LIA (Office Impart) create generative artworks that are fully based on the elements of a visual language of their own. Schmitt presents a generative piece based on his War series (2015) that depicts the struggle of Ukrainian forces resisting the invasion of the Russian army. The subject of the artwork is made more inspiring by the fact that the pixels are actually elements following a set of instructions that lead them to perform the scripted action endlessly. LIA’s drawing machine develops a previously written program from which she has generated a series of 100 NFTs that illustrate the vast possibilities of visual composition with minimalistic elements and a set of instructions. 

Sarah Friend, Life Forms (2022)

Rules and smart contracts

NFTs are minted through smart contracts, which are sets of agreements or instructions that self-execute on certain actions or when certain conditions are met. For instance, a smart contract will automatically transfer a 10% commission of the sale of an NFT on the secondary market to the artist who created it. But smart contracts can be used for many other purposes, and artists are also exploring the possibilities they bring, alongside generative software, to establish interactions between the artworks and their collectors. Sarah Friend (Nagel Draxler) has created in Life Forms a series of digital entities linked to NFTs. The entities, as designed by the artist, require new caretakers every 90 days, and therefore a collector must transfer the NFT to a new owner before this period has passed in order to keep the entity alive. The artwork thus plays with the tendency to “flip” NFTs that is prevalent among speculators and translates it into a caring, rather than profiting, activity. Artists Kim Asendorf and Jonas Lund (Office Impart) also play with generative pieces that integrate the activity of their collectors. Asendorf has created a series of NFTs and an editor, allowing the owner of the editor to “sabotage” the compositions owned by other collectors. Lund updates a previous web-based artwork which displays the browser window sizes of all users who have accessed it and turns it into a generative abstract piece in which each collector can create their own style and color, and mint their piece until the limited series of 128 has been completed.

David O’Reilly, 4004 (2021)

Lingua arcana

An interesting aspect of NFTs and blockchain and cryptocurrency artworks is that they bring back the arcane qualities associated with digital technologies that had been dissipated by our frequent use of user-friendly devices and interfaces. Kevin Abosch (Nagel Draxler), one of the artists who addressed blockchain technology in his work some years before the NFT boom, presents a series of artworks that use cryptography to hide information in plain sight and extract from the combinations of letters and numbers a certain compositional quality. Eduardo Kac (Charlot) mints an animation based on a form of writing of his own, inspired by his influential bioart project GFP Bunny (2000). Here, the strings of indecipherable characters run wildly across the space, in a way that reminds of the constant activity on blockchains and seems fit for an NFT. Artist and filmmaker David O’Reilly (Green on Red) explores another aspect of the arcane in computer science by digging out one of the few remaining Intel 4004 CPUs, the first microcontroller to put a full computer in a single chip. This relic of the digital age is placed by the artist inside a block of solid resin, creating a sculpture that brings to mind the aesthetic of classic science fiction films such as Stanley Kubrick’s 2001: A Space Odissey (1968). The sculpture is sold alongside a video of the piece rotating, minted as an NFT and therefore permanently stored in the same digital environment that the chip contributed to create.

Margret Eicher, POSTMODERN DANCE OF DEATH (2017)

Weaving the digital

Computing and industrial weaving find a common ancestor in Joseph-Marie Jacquard’s programmable loom from the early 1800s, which inspired mathematician Charles Babbage’s design of the Analytical Engine, a conceptual model for the modern computer, of which fellow mathematician Ada Lovelace was the first programmer. Nowadays, artists who create tapestries usually work on a digital image that is weaved by computer assisted machines evolved from the original Jacquard loom. This direct yet often overlooked connection between computing and weaving gives the resulting artworks a distinct quality, particularly when the tapestry does not intend to imitate a traditional, hand-woven textile, but replicate the complexities of a digital image. Megan Dominescu (Anca Poterasu), Ry David Bradley (The Hole), and Margret Eicher (Michael Janssen) present their work as tapestries that faithfully reproduce their particular visual styles, from Dominescu’s apparently naïve drawings, to Bailey’s deconstructed portraits, and Eicher’s elaborate compositions combining references to art history, the decorative arts, and popular digital culture. Here, the “original” work, akin to the cartoon, is a digital file, and hence minting it as an NFT offers collectors the ownership of the image as it was created by the artist before the production of the tapestry. Some artists may even decide not to produce the tapestry, which in this case would leave the digital image as the only output. In this manner, the NFT points to the origin of the artwork and to the fact that it exists even prior to its materialization in a physical format.

Jonas Lund, What You Get Is What You See (2022)

One format to encompass them all

The accelerated growth of the NFT market and the possibilities that minting on a blockchain gives to artists and creatives have understandably led to a growing interest in translating artworks in other formats into images than can be assigned a non-fungible token. Artists Victor Verhelst and Beni Bischof (Plus One), Chun Hua Catherine Dong (Charlot), Stepan Ryabchenko and WAONE (Sapar Contemporary), whose work is respectively linked to graphic design, collage, performance, video installation, and mural painting, but who, as most artists nowadays, also work primarily with digital images, have integrated NFTs into their practice. The minted artworks become in this case an extension of a work that exists in other formats but finds a way to be distributed and collected online. 

A look at the NFT offerings in the context of the galleries participating in Art Brussels provides a telling picture of the progressive integration of NFTs in the regular operations of the contemporary art market. Certainly, they are still a curiosity for most visitors and they raise many doubts, but the way in which they have become part of the work of some artists, one year into the NFT boom, indicates that the creators and their galleries have understood the possibilities provided by non-fungible tokens. As standalone digital artworks or combined with physical objects, NFTs in the context of professional contemporary art galleries seem on track to overcome the hype and contribute to expanding the forms of collecting digital art.

Niio X SOUTH SOUTH: showcasing video art from the Global South

This month we want to highlight our meaningful partnership with SOUTH SOUTH on its second edition of VEZA. SOUTH SOUTH is an online community, an anthology, an archive and a resource for artists, galleries, curators and collectors, institutions and non-profits invested in the Global South. 

VEZA 02 features a digital showcase of seminal video art from the Global South which coincided with the April 2022 edition of SP–Arte in Brazil. An exclusively designed installation powered by Niio was set up at the fair, presenting selected video art works.

Nicolás Paris, Desvío (2017). Installation view SP-Arte.

SOUTH SOUTH Veza takes its name from the isiZulu word which means “to show, produce, or reveal” and presents its audience with a new way to experience and engage with new media artworks.

VEZA 02 also boasted a robust curated art programme titled Bending the Axis. This year’s programme was curated by Meyken Barreto, Uche James Iroha, and the curatorial duo Carlos Quijon, Jr. & Kathleen Ditzig and was made possible with the generosity of Mr. Jorge M. Perez and the inaugural SOUTH SOUTH x El Espacio 23 Curatorial Residency. It included works by emerging and established artists and a Talks Programme engaging cultural practitioners from across the globe which took place from 31 March – 10 April 2022.

Veza 02 focuses on digital and video art, and the remarkable possibilities of new media, as well as its core activity of facilitating new connections within the cultural ecosystems across the Global South and beyond.

Galleries from 25 cities spread across five continents came together to present a selling exhibition of important video artworks at SP–Arte (Sāo Paulo) and simultaneously online. This marked SOUTH SOUTH ’s transition into a hybrid model through collaboration with regional fairs.

Niio supported and powered both the physical exhibition and the online presentation through our state of the art technology platform which enables new media to be preserved, certified and seamlessly acquired through Niio and the Blockchain, with an accompanying NFT.

SOUTH SOUTH offers a repository and a space for new, shared value systems centered on community, collaboration and exchange. It is a central portal to experience the programs and artist profiles of galleries within and dedicated to the Global South.

The SOUTH SOUTH platform was conceived by Liza Essers, owner of Goodman Gallery as a response to the global pandemic and as an extension to an ongoing curatorial initiative established by Goodman Gallery in 2015.

Niio facilitates and enables the acquisition of new media and video art works and ownership through our highly advanced platform offering storage and preservation of digital works, securing NFT & blockchain technology for provenance and attribution, and providing the best in class display technology for showcasing screen based works, in-turn enabling art spaces and arts practitioners to shape their own narratives within the cluttered and developing conversations about the relationship between art, new technology and web3.

With the help of Niio, SOUTH SOUTH also launched the VEZA NEW MEDIA FUND which allows museums focused on the Global South and diaspora to acquire new media works from galleries taking part in VEZA for their collections.

This year’s beneficiary was El Museo del Barrio, New York’s leading Latino cultural institution. Niio together with SOUTH SOUTH has launched a $40,000 fund through which El Museo Del Barrio has acquired two new digital artworks: one that addresses the erosion of civil liberties by the high-profile Cuban-American artist Coco Fusco — The Empty Plaza/ La Plaza Vacia, 2012, represented by Alexander Gray Associates. Centrally located public squares are a key component of social and political life throughout Latin America, Caribbean cities, and the rest of the world. In The Empty Plaza/ La Plaza Vacia, artist Coco Fusco, inspired by the Arab Spring protests of 2011 explores discussions among Cubans about the reason that plazas were left vacant. In this work the Plaza de la Revolución in Havana becomes the protagonist in the artist’s mediation on public space, memory and revolutionary promise.

The second artwork acquired by El Museo Del Barrio through the Veza New Media Fund is Siboney, 2014 by the 32-year-old Dominican-American artist Joiri Minaya represented by Embajada gallery. The work Siboney is at once a mural painting and a performance in which the artist hand-painted the design of a found fabric onto a museum wall. The video work is accompanied by the song Siboney by Connie Francis composed by Ernesto Lecuona in 1929 allegedly while homesick, away from Cuba. Once the artist finished painting the mural she pours water on herself and scrubs the mural with her body while dancing to Siboney in doing so questioning the exoticism in the representation of black and brown women in the Caribbean, and to challenge these constructions and the control of the Other historically in order to reclaim the voice of these women.

Both video artworks were sold together with their accompanying NFT through Niio Art, and have been transferred to the museum via the Niio pro tool platform. We invite you to discover the VEZA exhibition and available artworks through Niio’s digital online catalog. We hereby want to give a special thanks to all participating featured artists and galleries:

Patfudyda / Abre Alas 17 A Gentil Carioca, São Paulo / Rio de Janeiro

Coco Fusco Alexander Gray Associates, New York City / Germantown

Luis Enrique López-Chávez Bode Projects, Berlin

Gigi Scaria Chemould Prescott Road, Mumbai

Jackie Karuti Circle Art Gallery, Nairobi

Joiri Minaya Embajada, San Juan

Bárbara Wagner & Benjamin de Burca Fortes D’Aloia & Gabriel, São Paulo / Rio de Janeiro

Eder Santos Galeria Luciana Brito, São Paulo

Nicolás Paris Galeria Luisa Strina, São Paulo

Nalini Malani Galerie Lelong & Co., New York City / Paris

Kiluanji Kia Henda Goodman Gallery, Johannesburg / Cape Town / London

Peter Nelson Hanart TZ Gallery, Hong Kong 

Zheng Chongbin INKstudio, Beijing

Hardeep Pandhal Jhaveri Contemporary, Mumbai

Wura-Natasha Ogunji kó, Lagos

Minerva Cuevas kurimanzutto, Mexico City / New York City

Yazan Khalili Lawrie Shabibi, Dubai

Letícia Ramos Mendes Wood DM, São Paulo / Brussels / New York City

Tsubasa Kato MUJIN-TO Production, Tokyo

Amina Benbouchta OH Gallery, Dakar

Jorge Méndez Blake OMR, Mexico City

Miguel Angel Rios Sicardi Ayers Bacino, Houston

Ayrson Heráclito Southern Stars Projects, London

Charles Lim Yi Yong STPI – Creative Workshop & Gallery, Singapore  

Ryoko Aoki Take Ninagawa, Tokyo

Sara Ramo Travesia Cuatro, Madrid / Guadalajara / Mexico City

Atul Bhalla Vadehra Art Gallery, New Delhi