Lines of Thought: painting across mediums

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Niio Editorial

British artist Thomas Lisle has long explored the frontier where painting meets digital media, creating a compelling fusion of tradition and innovation. With a career spanning over four decades, his work seamlessly integrates analog techniques with immersive digital processes. Currently, Galeria Maior in Pollença is presenting Lines of Thought, a solo exhibition curated by Pau Waelder. This body of work is complemented by an artcast on Niio, offering audiences a deeper insight into Lisle’s hybrid practice of “time-based paintings” and dynamic compositions.

We spoke with the artist about his creative process, the interplay between digital and physical media, and how his works evolve across dimensions and time. This brief three-question interview offers readers a quick dive into Lisle’s work, which can be further explored in a longer interview and an essay by the artist, both published in Niio Editorial.

View of the exhibition “Lines of Thought” by Thomas Lisle at Galeria Maior in Pollença (Mallorca, Spain).

Your exhibition Lines of Thought showcases both physical and digital works. Can you tell us how these two forms are connected in your process?

In this series, the digital paintings came first. Using the 3D animation software, I painted a series of tubular shapes, similar to pencil lines but with volume. These I could edit, move around, and change in any way I wanted. When I was happy with these elements, I converted the tubular shapes into simulated liquids and set different parts of each of them to have different values of mass, viscosity, and so on.

The pencil lines thus became a liquid simulation (using complex mathematics developed by others). I turned the gravity to zero in most pieces but not all: in some of the pieces several paint strokes have gravity and others don’t. Then in some of the artworks I animated a brushstroke over time, moving across the virtual canvas and interacting with other paint elements. The main themes of this series of artworks are about dynamic compositions and forms, as well as contrasts of colour, forms, mass, and movement.

Thomas Lisle. Currents, 2025

The next step was the animation of the liquid paints: to do that I built complex invisible forces that push the liquids around. I spent a lot of time trying out different combinations of forces and the settings controlling the liquids, until I got the results I aimed for, that have a visual, painterly meaning to me. I think about these compositions in terms of relationships and abstractions that I think could make either a great painting and/or a good animation.

For the paintings I took specific moments of the animation where I felt that the composition, colour, and forms are the best and then I used that image as the basis for a painting. So all the process that I described above has also been carried out considering this last stage in which the animation can become an oil painting on canvas.

Thomas Lisle. Flotsam, 2025.

You describe these animations as “time-based paintings.” What makes this digital approach painterly in your view?

What makes them painterly is the visual language they inherit from traditional painting—color, composition, gesture—but reimagined in motion and time. Each animation is a dynamic abstraction, shaped by invisible forces I program to manipulate the virtual paint. I spend a lot of time adjusting these forces and liquid parameters to create meaningful visual relationships—whether it’s through tension, mass, or movement. These aren’t just technical effects; they’re part of a painterly exploration, extended into the temporal realm.

“In the digital 3D space, lines evolve; they can be manipulated in ways unimaginable even 20 years ago.”

What does the idea of a “line” mean in this body of work, especially given the title Lines of Thought?

The line is foundational here—both as a visual element and as a metaphor. Traditionally, lines have been the building blocks of drawings and paintings. In the digital 3D space, lines evolve; they can be manipulated in ways unimaginable even 20 years ago. In my process, lines are the genesis of everything: they become forms, masses, and ultimately, flowing simulations. Conceptually, the title Lines of Thought speaks to both this visual structure and the algorithmic logic behind digital creation—almost like thinking made visible.

Lines of Thought is on view at Galeria Maior, Pollença, throughout June 2025. A curated selection of Lisle’s digital works is also available on Niio as part of a special artcast accompanying the exhibition.

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